From 932a6bb54b572a62e65f31f85cd704e0afa0d695 Mon Sep 17 00:00:00 2001 From: M&M Date: Wed, 13 May 2020 19:18:17 -0700 Subject: [PATCH] Updated Super Mario Odyssey (markdown) --- Super-Mario-Odyssey.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Super-Mario-Odyssey.md b/Super-Mario-Odyssey.md index 3e25408..13bb60e 100644 --- a/Super-Mario-Odyssey.md +++ b/Super-Mario-Odyssey.md @@ -8,7 +8,7 @@ Please note that while the `1.3.0` update does run in the emulator, it introduce AMD GPU users can expect graphical bugs and lower performance on this title on OpenGL. These issues are caused by the AMD's Windows driver. Switching to Vulkan API helps with these issues, however, you will have to recompile the shaders every time you boot the game as Vulkan currently does not have a shader cache. -AMD Navi GPUs have shadow rendering issues in Vulkan due to deferred shading. +AMD Navi GPUs have shadow rendering issues in Vulkan due to deferred shading. this can be partially fixed with a mod (see below for a link). #### Additional info