diff --git a/Fire-Emblem-Three-Houses.md b/Fire-Emblem-Three-Houses.md index 005d6ed..b10b437 100644 --- a/Fire-Emblem-Three-Houses.md +++ b/Fire-Emblem-Three-Houses.md @@ -3,13 +3,14 @@ The following issues are encountered that the developers of yuzu are aware of: * (major) Pre-rendered video cutscenes do not play and display as black (although the white text may show up underneath): Cutscenes rendered on the console (for example, when characters have dialogue with one other characters) and cutscenes involving still backgrounds with animations overlayed still do render. * (major) Both Chapter 15 - Valley of Torment and Chapter 17 - Blood of the Eagle and Lion cause an unskippable cutscene crash on video GPUs that are not AMD (although AMD GPUs also take a major performance hit compared to NVIDIA GPUs). -* (minor) Loud crackling noises inside the Academy and other audio artifacts. +* (minor) Some audio artifacts inside the Academy. Rendering: * Largely accurate -* A large amount of blue fog is visible inside the academy pre-time skip (and post time skip this is largely gone). This is fixed in Early Access. + ### Performance * Runs at around 25 fps on a R7 1700@4Ghz and a GTX 970 with 16Gb of RAM. Inside the academy performance doesn't exceed 20 fps. * On an i7 6500U@3.1Ghz with 8GB of RAM, expected performance is 33-51% of performance in the overworld. 100% performance only in cutscenes and on small maps +* Runs between 10 and 12 fps on a i5-7300hq@2.5Ghz with a GTX 1050 and 16Gb of RAM in the 3D parts, but nearly all the time at 100% speed on the maps parts