diff --git a/super-smash-bros-ultimate.md b/super-smash-bros-ultimate.md index 051a64b..610e9fd 100644 --- a/super-smash-bros-ultimate.md +++ b/super-smash-bros-ultimate.md @@ -1,3 +1,18 @@ -Super Smash Bros. Ultimate is able to go in-game with visual issues. Some modes like Spirits's Adventure Mode will trigger a crash. Also same with Local Wireless. +Super Smash Bros. Ultimate is able to go in-game with visual glitches. +You will require a firmware dump to play Mii levels. -When running under multicore with an update installed, some actions done will cause the game to softlock. (ex. Hero's final smash) \ No newline at end of file +#### Issues: + +* Some modes like Spirits's Adventure Mode will trigger a crash. + +* you cannot play local wireless and online as it is not implemented on yuzu. + +* When running under multicore with an update installed, some actions done will cause the game to softlock. (ex. Hero's final smash) + +* This game is very shader intensive game, when you first play this game this game stutters frequently to cache shaders.When you play with vulkan, it stutters everytime because vulkan currently does not have a disk shader cache. + +#### Game-Specific configuration: + +- Turn on asynchronous shader building to reduce shader stutters. + +- For Nvidia OpenGL users, turning on assembly shaders will also reduce shader stutter. \ No newline at end of file