diff --git a/src/video_core/pica.h b/src/video_core/pica.h
index 48854dda2..b1cf072f1 100644
--- a/src/video_core/pica.h
+++ b/src/video_core/pica.h
@@ -718,6 +718,8 @@ struct Regs {
         };
 
         union {
+            BitField<16, 1, u32> lut_enable_d0; // 0: GL_TRUE, 1: GL_FALSE
+
             // Each bit specifies whether distance attenuation should be applied for the
             // corresponding light
 
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index 6be161efd..2042be786 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -73,23 +73,24 @@ struct PicaShaderConfig {
 
         // Fragment lighting
 
-        res.lighting_enabled = !regs.lighting.disable;
-        res.num_lights = regs.lighting.src_num + 1;
+        res.lighting.enable = !regs.lighting.disable;
+        res.lighting.src_num = regs.lighting.src_num + 1;
 
-        for (unsigned light_index = 0; light_index < res.num_lights; ++light_index) {
+        for (unsigned light_index = 0; light_index < res.lighting.src_num; ++light_index) {
             unsigned num = regs.lighting.light_enable.GetNum(light_index);
             const auto& light = regs.lighting.light[num];
-            res.light_src[light_index].num = num;
-            res.light_src[light_index].directional = light.directional != 0;
-            res.light_src[light_index].two_sided_diffuse = light.two_sided_diffuse != 0;
-            res.light_src[light_index].dist_atten_enabled = regs.lighting.IsDistAttenEnabled(num);
-            res.light_src[light_index].dist_atten_bias = Pica::float20::FromRawFloat20(light.dist_atten_bias).ToFloat32();
-            res.light_src[light_index].dist_atten_scale = Pica::float20::FromRawFloat20(light.dist_atten_scale).ToFloat32();
+            res.lighting.light[light_index].num = num;
+            res.lighting.light[light_index].directional = light.directional != 0;
+            res.lighting.light[light_index].two_sided_diffuse = light.two_sided_diffuse != 0;
+            res.lighting.light[light_index].dist_atten_enable = regs.lighting.IsDistAttenEnabled(num);
+            res.lighting.light[light_index].dist_atten_bias = Pica::float20::FromRawFloat20(light.dist_atten_bias).ToFloat32();
+            res.lighting.light[light_index].dist_atten_scale = Pica::float20::FromRawFloat20(light.dist_atten_scale).ToFloat32();
         }
 
-        res.lighting_lut.d0_abs = regs.lighting.abs_lut_input.d0 == 0;
-        res.lighting_lut.d0_type = (Pica::Regs::LightingLutInput)regs.lighting.lut_input.d0.Value();
-        res.clamp_highlights = regs.lighting.clamp_highlights != 0;
+        res.lighting.lut_d0.enable = regs.lighting.lut_enable_d0 == 0;
+        res.lighting.lut_d0.abs_input = regs.lighting.abs_lut_input.d0 == 0;
+        res.lighting.lut_d0.type = (Pica::Regs::LightingLutInput)regs.lighting.lut_input.d0.Value();
+        res.lighting.clamp_highlights = regs.lighting.clamp_highlights != 0;
 
         return res;
     }
@@ -112,22 +113,25 @@ struct PicaShaderConfig {
         u8 combiner_buffer_input = 0;
 
         struct {
-            unsigned num = 0;
-            bool directional = false;
-            bool two_sided_diffuse = false;
-            bool dist_atten_enabled = false;
-            GLfloat dist_atten_scale = 0.0f;
-            GLfloat dist_atten_bias = 0.0f;
-        } light_src[8];
+            struct {
+                unsigned num = 0;
+                bool directional = false;
+                bool two_sided_diffuse = false;
+                bool dist_atten_enable = false;
+                GLfloat dist_atten_scale = 0.0f;
+                GLfloat dist_atten_bias = 0.0f;
+            } light[8];
 
-        bool lighting_enabled = false;
-        unsigned num_lights = 0;
-        bool clamp_highlights = false;
+            bool enable = false;
+            unsigned src_num = 0;
+            bool clamp_highlights = false;
 
-        struct {
-            bool d0_abs = false;
-            Pica::Regs::LightingLutInput d0_type = Pica::Regs::LightingLutInput::NH;
-        } lighting_lut;
+            struct {
+                bool enable = false;
+                bool abs_input = false;
+                Pica::Regs::LightingLutInput type = Pica::Regs::LightingLutInput::NH;
+            } lut_d0;
+        } lighting;
     };
 };
 
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp
index 10cb2d065..a2770cc6e 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp
@@ -360,7 +360,7 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
 
         if (abs) {
             // LUT index is in the range of (0.0, 1.0)
-            index = config.light_src[light_num].two_sided_diffuse ? "abs(" + index + ")" : "max(" + index + ", 0.f)";
+            index = config.lighting.light[light_num].two_sided_diffuse ? "abs(" + index + ")" : "max(" + index + ", 0.f)";
             return "clamp(" + index + ", 0.0, FLOAT_255)";
         } else {
             // LUT index is in the range of (-1.0, 1.0)
@@ -378,10 +378,9 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
     };
 
     // Write the code to emulate each enabled light
-    for (unsigned light_index = 0; light_index < config.num_lights; ++light_index) {
-        unsigned num = config.light_src[light_index].num;
-        const auto& light_config = config.light_src[light_index];
-        std::string light_src = "light_src[" + std::to_string(num) + "]";
+    for (unsigned light_index = 0; light_index < config.lighting.src_num; ++light_index) {
+        const auto& light_config = config.lighting.light[light_index];
+        std::string light_src = "light_src[" + std::to_string(light_config.num) + "]";
 
         // Compute light vector (directional or positional)
         if (light_config.directional)
@@ -394,12 +393,12 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
 
         // If enabled, compute distance attenuation value
         std::string dist_atten = "1.0";
-        if (light_config.dist_atten_enabled) {
+        if (light_config.dist_atten_enable) {
             std::string scale = std::to_string(light_config.dist_atten_scale);
             std::string bias = std::to_string(light_config.dist_atten_bias);
             std::string lut_index = "(" + scale + " * length(-view - " + light_src + ".position) + " + bias + ")";
             lut_index = "((clamp(" + lut_index + ", 0.0, FLOAT_255)))";
-            const unsigned lut_num = ((unsigned)Regs::LightingSampler::DistanceAttenuation + num);
+            const unsigned lut_num = ((unsigned)Regs::LightingSampler::DistanceAttenuation + light_config.num);
             dist_atten = GetLutValue((Regs::LightingSampler)lut_num, lut_index);
         }
 
@@ -407,11 +406,14 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
         out += "diffuse_sum += ((" + light_src + ".diffuse * " + dot_product + ") + " + light_src + ".ambient) * " + dist_atten + ";\n";
 
         // If enabled, clamp specular component if lighting result is negative
-        std::string clamp_highlights = config.clamp_highlights ? "(dot(light_vector, normal) <= 0.0 ? 0.0 : 1.0)" : "1.0";
+        std::string clamp_highlights = config.lighting.clamp_highlights ? "(dot(light_vector, normal) <= 0.0 ? 0.0 : 1.0)" : "1.0";
 
-        // Lookup specular distribution 0 LUT value
-        std::string d0_lut_index = GetLutIndex(num, config.lighting_lut.d0_type, config.lighting_lut.d0_abs);
-        std::string d0_lut_value = GetLutValue(Regs::LightingSampler::Distribution0, d0_lut_index);
+        // Lookup specular "distribution 0" LUT value
+        std::string d0_lut_value = "1.0";
+        if (config.lighting.lut_d0.enable) {
+            std::string d0_lut_index = GetLutIndex(light_config.num, config.lighting.lut_d0.type, config.lighting.lut_d0.abs_input);
+            d0_lut_value = GetLutValue(Regs::LightingSampler::Distribution0, d0_lut_index);
+        }
 
         // Compute secondary fragment color (specular lighting) function
         out += "specular_sum += " + clamp_highlights + " * " + d0_lut_value + " * " + light_src + ".specular_0 * " + dist_atten + ";\n";
@@ -463,15 +465,15 @@ vec4 primary_fragment_color = vec4(0.0);
 vec4 secondary_fragment_color = vec4(0.0);
 )";
 
-    if (config.lighting_enabled)
-        WriteLighting(out, config);
-
     // Do not do any sort of processing if it's obvious we're not going to pass the alpha test
     if (config.alpha_test_func == Regs::CompareFunc::Never) {
         out += "discard; }";
         return out;
     }
 
+    if (config.lighting.enable)
+        WriteLighting(out, config);
+
     out += "vec4 combiner_buffer = vec4(0.0);\n";
     out += "vec4 next_combiner_buffer = tev_combiner_buffer_color;\n";
     out += "vec4 last_tex_env_out = vec4(0.0);\n";