forked from Lea/invadeez
enable formatting and clippy in vscode
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2586942d5c
commit
17a8509898
4
.vscode/settings.json
vendored
Normal file
4
.vscode/settings.json
vendored
Normal file
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@ -0,0 +1,4 @@
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{
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"editor.formatOnSave": true,
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"rust-analyzer.checkOnSave.command": "clippy"
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}
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@ -1,13 +1,21 @@
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use crate::{EmulatorState, Register, get_register, structs::set_register};
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use crate::{get_register, structs::set_register, EmulatorState, Register};
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/// Sets the condition code flags according to `result`. `flags` parameter
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/// indicates which flags will be set, 0b1111 will set all (Z, S, C, P)
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/// while 0b1000 will only set Z.
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fn set_cc(state: &mut EmulatorState, result: u16, flags: u8) {
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if flags & 0b1000 > 0 { state.cc.z = (result & 0xff) == 0; }
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if flags & 0b0100 > 0 { state.cc.s = (result & 0x80) > 0; }
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if flags & 0b0010 > 0 { state.cc.c = result > 0xff; }
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if flags & 0b0001 > 0 { state.cc.p = (result & 0xff).count_ones() % 2 == 0; }
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if flags & 0b1000 > 0 {
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state.cc.z = (result & 0xff) == 0;
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}
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if flags & 0b0100 > 0 {
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state.cc.s = (result & 0x80) > 0;
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}
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if flags & 0b0010 > 0 {
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state.cc.c = result > 0xff;
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}
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if flags & 0b0001 > 0 {
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state.cc.p = (result & 0xff).count_ones() % 2 == 0;
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}
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}
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/// Add values of `register` and `A`
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@ -26,7 +34,8 @@ pub fn adi(byte: u8, state: &mut EmulatorState) {
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/// Add values of `register` and `A` and add +1 if carry bit is set
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pub fn adc(register: Register, state: &mut EmulatorState) {
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let result = get_register(®ister, state) as u16 + state.a as u16 + if state.cc.c { 1 } else { 0 };
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let result =
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get_register(®ister, state) as u16 + state.a as u16 + if state.cc.c { 1 } else { 0 };
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set_cc(state, result, 0b1111);
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state.a = (result & 0xff) as u8;
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}
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@ -41,9 +50,9 @@ pub fn aci(byte: u8, state: &mut EmulatorState) {
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/// Double precision add - Add B&C, D&E or H&L to H&L
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pub fn dad(register: Register, state: &mut EmulatorState) {
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let num = match register {
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Register::B => u16::from_le_bytes([state.c, state.b]),
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Register::D => u16::from_le_bytes([state.e, state.d]),
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Register::H => u16::from_le_bytes([state.l, state.h]),
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Register::B => u16::from_le_bytes([state.c, state.b]),
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Register::D => u16::from_le_bytes([state.e, state.d]),
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Register::H => u16::from_le_bytes([state.l, state.h]),
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Register::SP => state.sp,
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_ => panic!("Cannot perform DAD on register {:?}", register),
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};
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@ -1,5 +1,5 @@
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use std::{fs, env};
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use instructions::arithmetic;
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use std::{env, fs};
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use crate::structs::*;
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@ -18,7 +18,12 @@ fn main() {
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h: 0,
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l: 0,
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sp: 0,
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cc: ConditionCodes { z: true, s: true, p: true, c: true },
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cc: ConditionCodes {
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z: true,
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s: true,
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p: true,
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c: true,
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},
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pc: 0,
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ei: true,
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memory: [0; MEMORY_SIZE],
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@ -55,7 +60,6 @@ fn tick(state: &mut EmulatorState) {
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0x00 => {} // NOP
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/* Maths */
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// INR
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0x04 => arithmetic::inr(Register::B, state),
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0x0c => arithmetic::inr(Register::C, state),
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@ -84,18 +88,22 @@ fn tick(state: &mut EmulatorState) {
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0x80..=0x87 => arithmetic::add(register_from_num(instruction & 0xf), state), // ADD
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0x88..=0x8f => arithmetic::adc(register_from_num(instruction & 0xf), state), // ADC
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0xc6 => arithmetic::adi(next_byte(), state), // ADI
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0xce => arithmetic::aci(next_byte(), state), // ACI
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0xc6 => arithmetic::adi(next_byte(), state), // ADI
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0xce => arithmetic::aci(next_byte(), state), // ACI
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/* Special */
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0xfb => state.ei = true, // EI
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0xf3 => state.ei = false, // DI
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0x76 => if state.ei { todo!() } else { // HLT
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println!("HLT called after DI; exiting.");
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print_state(state);
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std::process::exit(0);
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},
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0x76 => {
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if state.ei {
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todo!()
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} else {
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// HLT
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println!("HLT called after DI; exiting.");
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print_state(state);
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std::process::exit(0);
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}
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}
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_ => not_implemented(state),
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}
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@ -105,5 +113,8 @@ fn tick(state: &mut EmulatorState) {
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fn not_implemented(state: &EmulatorState) {
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let instruction = state.memory[state.pc as usize];
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panic!("Unimplemented instruction {:#02X} at {:#04X}", instruction, state.pc);
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panic!(
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"Unimplemented instruction {:#02X} at {:#04X}",
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instruction, state.pc
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);
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}
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@ -35,11 +35,16 @@ pub struct ConditionCodes {
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// ac: bool,
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}
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#[derive(PartialEq)]
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#[derive(Debug)]
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#[derive(PartialEq, Debug)]
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pub enum Register {
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B, C, D, E,
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H, L, M, A,
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B,
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C,
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D,
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E,
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H,
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L,
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M,
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A,
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SP,
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}
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@ -94,10 +99,15 @@ pub fn print_state(state: &EmulatorState) {
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// Registers
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println!("\nB\tC\tD\tE\tH\tL\tA");
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println!("{:#04x}\t{:#04x}\t{:#04x}\t{:#04x}\t{:#04x}\t{:#04x}\t{:#04x}",
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state.b, state.c, state.d, state.e, state.h, state.l, state.a);
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println!(
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"{:#04x}\t{:#04x}\t{:#04x}\t{:#04x}\t{:#04x}\t{:#04x}\t{:#04x}",
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state.b, state.c, state.d, state.e, state.h, state.l, state.a
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);
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// Flags
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println!("\nz\ts\tp\tc");
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println!("{}\t{}\t{}\t{}", state.cc.z, state.cc.s, state.cc.p, state.cc.c);
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println!(
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"{}\t{}\t{}\t{}",
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state.cc.z, state.cc.s, state.cc.p, state.cc.c
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);
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}
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