DocumentServer/ActiveX/ASCOfficePPTXFile/PPTXFormat/Logic/EffectStyle.h

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2014-07-05 18:22:49 +00:00
/*
* (c) Copyright Ascensio System SIA 2010-2014
*
* This program is a free software product. You can redistribute it and/or
* modify it under the terms of the GNU Affero General Public License (AGPL)
* version 3 as published by the Free Software Foundation. In accordance with
* Section 7(a) of the GNU AGPL its Section 15 shall be amended to the effect
* that Ascensio System SIA expressly excludes the warranty of non-infringement
* of any third-party rights.
*
* This program is distributed WITHOUT ANY WARRANTY; without even the implied
* warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. For
* details, see the GNU AGPL at: http://www.gnu.org/licenses/agpl-3.0.html
*
* You can contact Ascensio System SIA at Lubanas st. 125a-25, Riga, Latvia,
* EU, LV-1021.
*
* The interactive user interfaces in modified source and object code versions
* of the Program must display Appropriate Legal Notices, as required under
* Section 5 of the GNU AGPL version 3.
*
* Pursuant to Section 7(b) of the License you must retain the original Product
* logo when distributing the program. Pursuant to Section 7(e) we decline to
* grant you any rights under trademark law for use of our trademarks.
*
* All the Product's GUI elements, including illustrations and icon sets, as
* well as technical writing content are licensed under the terms of the
* Creative Commons Attribution-ShareAlike 4.0 International. See the License
* terms at http://creativecommons.org/licenses/by-sa/4.0/legalcode
*
*/
#pragma once
#ifndef PPTX_LOGIC_EFFECTSTYLE_INCLUDE_H_
#define PPTX_LOGIC_EFFECTSTYLE_INCLUDE_H_
#include "./../WrapperWritingElement.h"
#include "EffectProperties.h"
#include "Scene3d.h"
#include "Sp3d.h"
namespace PPTX
{
namespace Logic
{
class EffectStyle : public WrapperWritingElement
{
public:
PPTX_LOGIC_BASE(EffectStyle)
EffectStyle& operator=(const EffectStyle& oSrc)
{
parentFile = oSrc.parentFile;
parentElement = oSrc.parentElement;
EffectList = oSrc.EffectList;
scene3d = oSrc.scene3d;
sp3d = oSrc.sp3d;
return *this;
}
public:
virtual void fromXML(XmlUtils::CXmlNode& node)
{
EffectList.GetEffectListFrom(node);
scene3d = node.ReadNode(_T("a:scene3d"));
sp3d = node.ReadNode(_T("a:sp3d"));
FillParentPointersForChilds();
}
virtual CString toXML() const
{
XmlUtils::CNodeValue oValue;
oValue.Write(EffectList);
oValue.WriteNullable(scene3d);
oValue.WriteNullable(sp3d);
return XmlUtils::CreateNode(_T("a:effectStyle"), oValue);
}
virtual void toXmlWriter(NSBinPptxRW::CXmlWriter* pWriter) const
{
pWriter->StartNode(_T("a:effectStyle"));
pWriter->EndAttributes();
EffectList.toXmlWriter(pWriter);
pWriter->Write(scene3d);
pWriter->Write(sp3d);
pWriter->EndNode(_T("a:effectStyle"));
}
public:
EffectProperties EffectList;
nullable<Scene3d> scene3d;
nullable<Sp3d> sp3d;
protected:
virtual void FillParentPointersForChilds()
{
EffectList.SetParentPointer(this);
if(scene3d.IsInit())
scene3d->SetParentPointer(this);
if(sp3d.IsInit())
sp3d->SetParentPointer(this);
}
};
}
}
#endif // PPTX_LOGIC_EFFECTSTYLE_INCLUDE_H_