DocumentServer/ActiveX/ASCOfficePPTXFile/PPTXFormat/Logic/BodyPr.h
nikolay ivanov a8be6b9e72 init repo
2014-07-05 18:22:49 +00:00

427 lines
12 KiB
C++

/*
* (c) Copyright Ascensio System SIA 2010-2014
*
* This program is a free software product. You can redistribute it and/or
* modify it under the terms of the GNU Affero General Public License (AGPL)
* version 3 as published by the Free Software Foundation. In accordance with
* Section 7(a) of the GNU AGPL its Section 15 shall be amended to the effect
* that Ascensio System SIA expressly excludes the warranty of non-infringement
* of any third-party rights.
*
* This program is distributed WITHOUT ANY WARRANTY; without even the implied
* warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. For
* details, see the GNU AGPL at: http://www.gnu.org/licenses/agpl-3.0.html
*
* You can contact Ascensio System SIA at Lubanas st. 125a-25, Riga, Latvia,
* EU, LV-1021.
*
* The interactive user interfaces in modified source and object code versions
* of the Program must display Appropriate Legal Notices, as required under
* Section 5 of the GNU AGPL version 3.
*
* Pursuant to Section 7(b) of the License you must retain the original Product
* logo when distributing the program. Pursuant to Section 7(e) we decline to
* grant you any rights under trademark law for use of our trademarks.
*
* All the Product's GUI elements, including illustrations and icon sets, as
* well as technical writing content are licensed under the terms of the
* Creative Commons Attribution-ShareAlike 4.0 International. See the License
* terms at http://creativecommons.org/licenses/by-sa/4.0/legalcode
*
*/
#pragma once
#ifndef PPTX_LOGIC_BODYPR_INCLUDE_H_
#define PPTX_LOGIC_BODYPR_INCLUDE_H_
#include "./../WrapperWritingElement.h"
#include "./../Limit/TextAnchor.h"
#include "./../Limit/HorzOverflow.h"
#include "./../Limit/TextVerticalType.h"
#include "./../Limit/VertOverflow.h"
#include "./../Limit/TextWrap.h"
#include "Scene3d.h"
#include "Sp3d.h"
#include "PrstTxWarp.h"
#include "TextFit.h"
namespace PPTX
{
namespace Logic
{
class BodyPr : public WrapperWritingElement
{
public:
PPTX_LOGIC_BASE(BodyPr)
public:
virtual void fromXML(XmlUtils::CXmlNode& node)
{
m_namespace = XmlUtils::GetNamespace(node.GetName());
node.ReadAttributeBase(L"anchor", anchor);
node.ReadAttributeBase(L"anchorCtr", anchorCtr);
node.ReadAttributeBase(L"bIns", bIns);
node.ReadAttributeBase(L"compatLnSpc", compatLnSpc);
node.ReadAttributeBase(L"forceAA", forceAA);
node.ReadAttributeBase(L"fromWordArt", fromWordArt);
node.ReadAttributeBase(L"horzOverflow", horzOverflow);
node.ReadAttributeBase(L"lIns", lIns);
node.ReadAttributeBase(L"numCol", numCol);
node.ReadAttributeBase(L"rIns", rIns);
node.ReadAttributeBase(L"rot", rot);
node.ReadAttributeBase(L"rtlCol", rtlCol);
node.ReadAttributeBase(L"spcCol", spcCol);
node.ReadAttributeBase(L"spcFirstLastPara", spcFirstLastPara);
node.ReadAttributeBase(L"tIns", tIns);
node.ReadAttributeBase(L"upright", upright);
node.ReadAttributeBase(L"vert", vert);
node.ReadAttributeBase(L"vertOverflow", vertOverflow);
node.ReadAttributeBase(L"wrap", wrap);
Fit.GetTextFitFrom(node);
prstTxWarp = node.ReadNode(_T("a:prstTxWarp"));
scene3d = node.ReadNode(_T("a:scene3d"));
XmlUtils::CXmlNode oNode = node.ReadNodeNoNS(_T("flatTx"));
oNode.ReadAttributeBase(L"z", flatTx);
sp3d = node.ReadNode(_T("a:sp3d"));
Normalize();
FillParentPointersForChilds();
}
virtual CString toXML() const
{
XmlUtils::CAttribute oAttr;
oAttr.Write(_T("rot"), rot);
oAttr.Write(_T("spcFirstLastPara"), spcFirstLastPara);
oAttr.WriteLimitNullable(_T("vertOverflow"), vertOverflow);
oAttr.WriteLimitNullable(_T("horzOverflow"), horzOverflow);
oAttr.WriteLimitNullable(_T("vert"), vert);
oAttr.WriteLimitNullable(_T("wrap"), wrap);
oAttr.Write(_T("lIns"), lIns);
oAttr.Write(_T("tIns"), tIns);
oAttr.Write(_T("rIns"), rIns);
oAttr.Write(_T("bIns"), bIns);
oAttr.Write(_T("numCol"), numCol);
oAttr.Write(_T("spcCol"), spcCol);
oAttr.Write(_T("rtlCol"), rtlCol);
oAttr.Write(_T("fromWordArt"), fromWordArt);
oAttr.WriteLimitNullable(_T("anchor"), anchor);
oAttr.Write(_T("anchorCtr"), anchorCtr);
oAttr.Write(_T("forceAA"), forceAA);
oAttr.Write(_T("upright"), upright);
oAttr.Write(_T("compatLnSpc"), compatLnSpc);
XmlUtils::CNodeValue oValue;
oValue.WriteNullable(prstTxWarp);
oValue.Write(Fit);
oValue.WriteNullable(scene3d);
oValue.WriteNullable(sp3d);
if (flatTx.IsInit())
{
XmlUtils::CAttribute oAttr2;
oAttr2.Write(_T("z"), flatTx);
oValue.m_strValue += XmlUtils::CreateNode(m_namespace + _T(":flatTx"), oAttr2);
}
return XmlUtils::CreateNode(m_namespace + _T(":bodyPr"), oAttr, oValue);
}
virtual void toXmlWriter(NSBinPptxRW::CXmlWriter* pWriter) const
{
pWriter->StartNode(m_namespace + _T(":bodyPr"));
pWriter->StartAttributes();
pWriter->WriteAttribute(_T("rot"), rot);
pWriter->WriteAttribute(_T("spcFirstLastPara"), spcFirstLastPara);
pWriter->WriteAttribute(_T("vertOverflow"), vertOverflow);
pWriter->WriteAttribute(_T("horzOverflow"), horzOverflow);
pWriter->WriteAttribute(_T("vert"), vert);
pWriter->WriteAttribute(_T("wrap"), wrap);
pWriter->WriteAttribute(_T("lIns"), lIns);
pWriter->WriteAttribute(_T("tIns"), tIns);
pWriter->WriteAttribute(_T("rIns"), rIns);
pWriter->WriteAttribute(_T("bIns"), bIns);
pWriter->WriteAttribute(_T("numCol"), numCol);
pWriter->WriteAttribute(_T("spcCol"), spcCol);
pWriter->WriteAttribute(_T("rtlCol"), rtlCol);
pWriter->WriteAttribute(_T("fromWordArt"), fromWordArt);
pWriter->WriteAttribute(_T("anchor"), anchor);
pWriter->WriteAttribute(_T("anchorCtr"), anchorCtr);
pWriter->WriteAttribute(_T("forceAA"), forceAA);
pWriter->WriteAttribute(_T("upright"), upright);
pWriter->WriteAttribute(_T("compatLnSpc"), compatLnSpc);
pWriter->EndAttributes();
pWriter->Write(prstTxWarp);
Fit.toXmlWriter(pWriter);
pWriter->Write(scene3d);
pWriter->Write(sp3d);
if (flatTx.IsInit())
{
pWriter->StartNode(m_namespace + _T(":flatTx"));
pWriter->StartAttributes();
pWriter->WriteAttribute(_T("z"), flatTx);
pWriter->EndAttributes();
pWriter->EndNode(m_namespace + _T(":flatTx"));
}
pWriter->EndNode(m_namespace + _T(":bodyPr"));
}
void Merge(BodyPr& bodyPr)const
{
if(Fit.type != TextFit::FitEmpty)
Fit.Merge(bodyPr.Fit);
if(anchor.IsInit())
bodyPr.anchor = *anchor;
if(anchorCtr.IsInit())
bodyPr.anchorCtr = *anchorCtr;
if(bIns.IsInit())
bodyPr.bIns = *bIns;
if(compatLnSpc.IsInit())
bodyPr.compatLnSpc = *compatLnSpc;
if(forceAA.IsInit())
bodyPr.forceAA = *forceAA;
if(fromWordArt.IsInit())
bodyPr.fromWordArt = *fromWordArt;
if(horzOverflow.IsInit())
bodyPr.horzOverflow = *horzOverflow;
if(lIns.IsInit())
bodyPr.lIns = *lIns;
if(numCol.IsInit())
bodyPr.numCol = *numCol;
if(rIns.IsInit())
bodyPr.rIns = *rIns;
if(rot.IsInit())
bodyPr.rot = *rot;
if(rtlCol.IsInit())
bodyPr.rtlCol = *rtlCol;
if(spcCol.IsInit())
bodyPr.spcCol = *spcCol;
if(spcFirstLastPara.IsInit())
bodyPr.spcFirstLastPara = *spcFirstLastPara;
if(tIns.IsInit())
bodyPr.tIns = *tIns;
if(upright.IsInit())
bodyPr.upright = *upright;
if(vert.IsInit())
bodyPr.vert = *vert;
if(vertOverflow.IsInit())
bodyPr.vertOverflow = *vertOverflow;
if(wrap.IsInit())
bodyPr.wrap = *wrap;
}
virtual void toPPTY(NSBinPptxRW::CBinaryFileWriter* pWriter) const
{
pWriter->WriteBYTE(NSBinPptxRW::g_nodeAttributeStart);
pWriter->WriteInt2(0, flatTx);
pWriter->WriteLimit2(1, anchor);
pWriter->WriteBool2(2, anchorCtr);
pWriter->WriteInt2(3, bIns);
pWriter->WriteBool2(4, compatLnSpc);
pWriter->WriteBool2(5, forceAA);
pWriter->WriteBool2(6, fromWordArt);
pWriter->WriteLimit2(7, horzOverflow);
pWriter->WriteInt2(8, lIns);
pWriter->WriteInt2(9, numCol);
pWriter->WriteInt2(10, rIns);
pWriter->WriteInt2(11, rot);
pWriter->WriteBool2(12, rtlCol);
pWriter->WriteInt2(13, spcCol);
pWriter->WriteBool2(14, spcFirstLastPara);
pWriter->WriteInt2(15, tIns);
pWriter->WriteBool2(16, upright);
pWriter->WriteLimit2(17, vert);
pWriter->WriteLimit2(18, vertOverflow);
pWriter->WriteLimit2(19, wrap);
pWriter->WriteBYTE(NSBinPptxRW::g_nodeAttributeEnd);
pWriter->WriteRecord2(0, prstTxWarp);
pWriter->WriteRecord1(1, Fit);
pWriter->WriteRecord2(2, scene3d);
pWriter->WriteRecord2(3, sp3d);
}
virtual void fromPPTY(NSBinPptxRW::CBinaryFileReader* pReader)
{
LONG _end_rec = pReader->GetPos() + pReader->GetLong() + 4;
pReader->Skip(1);
while (true)
{
BYTE _at = pReader->GetUChar();
if (_at == NSBinPptxRW::g_nodeAttributeEnd)
break;
switch (_at)
{
case 0:
{
flatTx = pReader->GetLong();
break;
}
case 1:
{
anchor = new Limit::TextAnchor();
anchor->SetBYTECode(pReader->GetUChar());
break;
}
case 2:
{
anchorCtr = pReader->GetBool();
break;
}
case 3:
{
bIns = pReader->GetLong();
break;
}
case 4:
{
compatLnSpc = pReader->GetBool();
break;
}
case 5:
{
forceAA = pReader->GetBool();
break;
}
case 6:
{
fromWordArt = pReader->GetBool();
break;
}
case 7:
{
horzOverflow = new Limit::HorzOverflow();
horzOverflow->SetBYTECode(pReader->GetUChar());
break;
}
case 8:
{
lIns = pReader->GetLong();
break;
}
case 9:
{
numCol = pReader->GetLong();
break;
}
case 10:
{
rIns = pReader->GetLong();
break;
}
case 11:
{
rot = pReader->GetLong();
break;
}
case 12:
{
rtlCol = pReader->GetBool();
break;
}
case 13:
{
spcCol = pReader->GetLong();
break;
}
case 14:
{
spcFirstLastPara = pReader->GetBool();
break;
}
case 15:
{
tIns = pReader->GetLong();
break;
}
case 16:
{
upright = pReader->GetBool();
break;
}
case 17:
{
vert = new Limit::TextVerticalType();
vert->SetBYTECode(pReader->GetUChar());
break;
}
case 18:
{
vertOverflow = new Limit::VertOverflow();
vertOverflow->SetBYTECode(pReader->GetUChar());
break;
}
case 19:
{
wrap = new Limit::TextWrap();
wrap->SetBYTECode(pReader->GetUChar());
break;
}
default:
break;
}
}
pReader->Seek(_end_rec);
}
public:
nullable<PrstTxWarp> prstTxWarp;
TextFit Fit;
nullable<Scene3d> scene3d;
nullable_int flatTx;
nullable<Sp3d> sp3d;
nullable_limit<Limit::TextAnchor> anchor;
nullable_bool anchorCtr;
nullable_int bIns;
nullable_bool compatLnSpc;
nullable_bool forceAA;
nullable_bool fromWordArt;
nullable_limit<Limit::HorzOverflow> horzOverflow;
nullable_int lIns;
nullable_int numCol;
nullable_int rIns;
nullable_int rot;
nullable_bool rtlCol;
nullable_int spcCol;
nullable_bool spcFirstLastPara;
nullable_int tIns;
nullable_bool upright;
nullable_limit<Limit::TextVerticalType> vert;
nullable_limit<Limit::VertOverflow> vertOverflow;
nullable_limit<Limit::TextWrap> wrap;
public:
mutable CString m_namespace;
protected:
virtual void FillParentPointersForChilds()
{
if(prstTxWarp.IsInit())
prstTxWarp->SetParentPointer(this);
Fit.SetParentPointer(this);
if(scene3d.IsInit())
scene3d->SetParentPointer(this);
}
AVSINLINE void Normalize()
{
numCol.normalize(1, 16);
spcCol.normalize_positive();
}
};
}
}
#endif // PPTX_LOGIC_BODYPR_INCLUDE_H