DocumentServer/ActiveX/ASCOfficePPTXFile/PPTXFormat/Logic/GrpSpPr.h
nikolay ivanov a8be6b9e72 init repo
2014-07-05 18:22:49 +00:00

230 lines
5.8 KiB
C++

/*
* (c) Copyright Ascensio System SIA 2010-2014
*
* This program is a free software product. You can redistribute it and/or
* modify it under the terms of the GNU Affero General Public License (AGPL)
* version 3 as published by the Free Software Foundation. In accordance with
* Section 7(a) of the GNU AGPL its Section 15 shall be amended to the effect
* that Ascensio System SIA expressly excludes the warranty of non-infringement
* of any third-party rights.
*
* This program is distributed WITHOUT ANY WARRANTY; without even the implied
* warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. For
* details, see the GNU AGPL at: http://www.gnu.org/licenses/agpl-3.0.html
*
* You can contact Ascensio System SIA at Lubanas st. 125a-25, Riga, Latvia,
* EU, LV-1021.
*
* The interactive user interfaces in modified source and object code versions
* of the Program must display Appropriate Legal Notices, as required under
* Section 5 of the GNU AGPL version 3.
*
* Pursuant to Section 7(b) of the License you must retain the original Product
* logo when distributing the program. Pursuant to Section 7(e) we decline to
* grant you any rights under trademark law for use of our trademarks.
*
* All the Product's GUI elements, including illustrations and icon sets, as
* well as technical writing content are licensed under the terms of the
* Creative Commons Attribution-ShareAlike 4.0 International. See the License
* terms at http://creativecommons.org/licenses/by-sa/4.0/legalcode
*
*/
#pragma once
#ifndef PPTX_LOGIC_SLIDE_GRPSPPR_INCLUDE_H_
#define PPTX_LOGIC_SLIDE_GRPSPPR_INCLUDE_H_
#include "./../WrapperWritingElement.h"
#include "./../Limit/BWMode.h"
#include "Xfrm.h"
#include "UniFill.h"
#include "EffectProperties.h"
#include "Scene3d.h"
namespace PPTX
{
namespace Logic
{
class GrpSpPr : public WrapperWritingElement
{
public:
PPTX_LOGIC_BASE(GrpSpPr)
GrpSpPr& operator=(const GrpSpPr& oSrc)
{
parentFile = oSrc.parentFile;
parentElement = oSrc.parentElement;
xfrm = oSrc.xfrm;
Fill = oSrc.Fill;
EffectList = oSrc.EffectList;
scene3d = oSrc.scene3d;
bwMode = oSrc.bwMode;
return *this;
}
public:
virtual void fromXML(XmlUtils::CXmlNode& node)
{
node.ReadAttributeBase(L"bwMode", bwMode);
XmlUtils::CXmlNodes oNodes;
if (node.GetNodes(_T("*"), oNodes))
{
int count = oNodes.GetCount();
for (int i = 0; i < count; ++i)
{
XmlUtils::CXmlNode oNode;
oNodes.GetAt(i, oNode);
CString strName = XmlUtils::GetNameNoNS(oNode.GetName());
if (_T("xfrm") == strName)
{
if (!xfrm.IsInit())
xfrm = oNode;
}
else if (_T("scene3d") == strName)
{
if (!scene3d.IsInit())
scene3d = oNode;
}
}
}
Fill.GetFillFrom(node);
EffectList.GetEffectListFrom(node);
FillParentPointersForChilds();
}
virtual CString toXML() const
{
XmlUtils::CAttribute oAttr;
oAttr.WriteLimitNullable(_T("bwMode"), bwMode);
XmlUtils::CNodeValue oValue;
oValue.WriteNullable(xfrm);
oValue.Write(Fill);
oValue.Write(EffectList);
oValue.WriteNullable(scene3d);
return XmlUtils::CreateNode(_T("p:grpSpPr"), oAttr, oValue);
}
virtual void toXmlWriter(NSBinPptxRW::CXmlWriter* pWriter) const
{
if (pWriter->m_lDocType == XMLWRITER_DOC_TYPE_DOCX)
pWriter->StartNode(_T("wpg:grpSpPr"));
else if (pWriter->m_lDocType == XMLWRITER_DOC_TYPE_XLSX)
pWriter->StartNode(_T("xdr:grpSpPr"));
else
pWriter->StartNode(_T("p:grpSpPr"));
pWriter->StartAttributes();
pWriter->WriteAttribute(_T("bwMode"), bwMode);
pWriter->EndAttributes();
pWriter->Write(xfrm);
Fill.toXmlWriter(pWriter);
EffectList.toXmlWriter(pWriter);
pWriter->Write(scene3d);
if (pWriter->m_lDocType == XMLWRITER_DOC_TYPE_DOCX)
pWriter->EndNode(_T("wpg:grpSpPr"));
else if (pWriter->m_lDocType == XMLWRITER_DOC_TYPE_XLSX)
pWriter->EndNode(_T("xdr:grpSpPr"));
else
pWriter->EndNode(_T("p:grpSpPr"));
}
virtual void toPPTY(NSBinPptxRW::CBinaryFileWriter* pWriter) const
{
pWriter->WriteBYTE(NSBinPptxRW::g_nodeAttributeStart);
pWriter->WriteLimit2(0, bwMode);
pWriter->WriteBYTE(NSBinPptxRW::g_nodeAttributeEnd);
pWriter->WriteRecord2(0, xfrm);
pWriter->WriteRecord1(1, Fill);
pWriter->WriteRecord1(2, EffectList);
pWriter->WriteRecord2(3, scene3d);
}
virtual void fromPPTY(NSBinPptxRW::CBinaryFileReader* pReader)
{
LONG _end_rec = pReader->GetPos() + pReader->GetLong() + 4;
pReader->Skip(1);
while (true)
{
BYTE _at = pReader->GetUChar();
if (_at == NSBinPptxRW::g_nodeAttributeEnd)
break;
if (0 == _at)
{
bwMode = new Limit::BWMode();
bwMode->SetBYTECode(pReader->GetUChar());
}
else
break;
}
while (pReader->GetPos() < _end_rec)
{
BYTE _at = pReader->GetUChar();
switch (_at)
{
case 0:
{
xfrm = new Xfrm();
xfrm->fromPPTY(pReader);
break;
}
case 1:
{
Fill.fromPPTY(pReader);
break;
}
case 2:
{
pReader->SkipRecord();
break;
}
case 3:
{
pReader->SkipRecord();
break;
}
default:
break;
}
}
pReader->Seek(_end_rec);
}
public:
nullable<Xfrm> xfrm;
UniFill Fill;
EffectProperties EffectList;
nullable<Scene3d> scene3d;
nullable_limit<Limit::BWMode> bwMode;
protected:
virtual void FillParentPointersForChilds()
{
if(xfrm.IsInit())
xfrm->SetParentPointer(this);
Fill.SetParentPointer(this);
EffectList.SetParentPointer(this);
if(scene3d.IsInit())
scene3d->SetParentPointer(this);
}
};
}
}
#endif