258 lines
8.7 KiB
C++
258 lines
8.7 KiB
C++
/*
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* (c) Copyright Ascensio System SIA 2010-2014
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*
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* This program is a free software product. You can redistribute it and/or
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* modify it under the terms of the GNU Affero General Public License (AGPL)
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* version 3 as published by the Free Software Foundation. In accordance with
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* Section 7(a) of the GNU AGPL its Section 15 shall be amended to the effect
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* that Ascensio System SIA expressly excludes the warranty of non-infringement
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* of any third-party rights.
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*
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* This program is distributed WITHOUT ANY WARRANTY; without even the implied
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* warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. For
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* details, see the GNU AGPL at: http://www.gnu.org/licenses/agpl-3.0.html
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*
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* You can contact Ascensio System SIA at Lubanas st. 125a-25, Riga, Latvia,
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* EU, LV-1021.
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*
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* The interactive user interfaces in modified source and object code versions
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* of the Program must display Appropriate Legal Notices, as required under
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* Section 5 of the GNU AGPL version 3.
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*
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* Pursuant to Section 7(b) of the License you must retain the original Product
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* logo when distributing the program. Pursuant to Section 7(e) we decline to
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* grant you any rights under trademark law for use of our trademarks.
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*
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* All the Product's GUI elements, including illustrations and icon sets, as
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* well as technical writing content are licensed under the terms of the
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* Creative Commons Attribution-ShareAlike 4.0 International. See the License
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* terms at http://creativecommons.org/licenses/by-sa/4.0/legalcode
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*
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*/
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#include "stdafx.h"
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#include "audiodefines.h"
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void SetChannelsMaskPreset(long& Channels,DWORD& Mask)
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{
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if (Mask)return;
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Mask=SPEAKER_FRONT_LEFT| SPEAKER_FRONT_RIGHT;
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switch (Channels)
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{
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case MONO:
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Mask=SPEAKER_FRONT_LEFT| SPEAKER_FRONT_RIGHT;
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break;
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case STEREO:
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break;
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case CHANNELS_2_1:
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Channels=3;
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Mask|=SPEAKER_LOW_FREQUENCY;
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break;
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case CHANNELS_3_0:
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Channels=3;
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Mask|=SPEAKER_FRONT_CENTER;
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break;
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case CHANNELS_3_1:
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Channels=4;
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Mask|=SPEAKER_LOW_FREQUENCY;
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Mask|=SPEAKER_FRONT_CENTER;
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break;
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case CHANNELS_2_2:
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Channels=4;
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Mask|=SPEAKER_BACK_LEFT|SPEAKER_BACK_RIGHT;
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break;
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case CHANNELS_3_2:
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Channels=5;
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Mask|=SPEAKER_FRONT_CENTER;
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Mask|=SPEAKER_BACK_LEFT|SPEAKER_BACK_RIGHT;
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break;
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case CHANNELS_4_1:
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Channels=5;
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Mask|=SPEAKER_LOW_FREQUENCY;
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Mask|=SPEAKER_BACK_LEFT|SPEAKER_BACK_RIGHT;
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break;
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case CHANNELS_5_1:
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Channels=6;
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Mask|=SPEAKER_LOW_FREQUENCY;
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Mask|=SPEAKER_FRONT_CENTER;
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Mask|=SPEAKER_BACK_LEFT|SPEAKER_BACK_RIGHT;
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break;
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case CHANNELS_4_2:
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Channels=6;
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Mask|=SPEAKER_BACK_LEFT|SPEAKER_BACK_RIGHT;
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Mask|=SPEAKER_SIDE_LEFT|SPEAKER_SIDE_RIGHT;
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break;
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case CHANNELS_5_2:
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Channels=7;
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Mask|=SPEAKER_FRONT_CENTER;
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Mask|=SPEAKER_BACK_LEFT|SPEAKER_BACK_RIGHT;
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Mask|=SPEAKER_SIDE_LEFT|SPEAKER_SIDE_RIGHT;
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break;
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case CHANNELS_7_1:
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Channels=8;
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Mask|=SPEAKER_LOW_FREQUENCY;
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Mask|=SPEAKER_FRONT_CENTER;
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Mask|=SPEAKER_BACK_LEFT|SPEAKER_BACK_RIGHT;
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Mask|=SPEAKER_SIDE_LEFT|SPEAKER_SIDE_RIGHT;
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break;
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}
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}
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void CheckChannelsMask(long& Channels,DWORD& Mask)
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{
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bool Change=false;
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if (Mask)
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{
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long ChannelsRealy=0;
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if (Mask & SPEAKER_FRONT_LEFT)ChannelsRealy++;
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if (Mask & SPEAKER_FRONT_RIGHT)ChannelsRealy++;
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if (Mask & SPEAKER_FRONT_CENTER)ChannelsRealy++;
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if (Mask & SPEAKER_LOW_FREQUENCY)ChannelsRealy++;
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if (Mask & SPEAKER_BACK_LEFT)ChannelsRealy++;
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if (Mask & SPEAKER_BACK_RIGHT)ChannelsRealy++;
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if (Mask & SPEAKER_FRONT_LEFT_OF_CENTER)ChannelsRealy++;
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if (Mask & SPEAKER_FRONT_RIGHT_OF_CENTER)ChannelsRealy++;
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if (Mask & SPEAKER_BACK_CENTER)ChannelsRealy++;
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if (Mask & SPEAKER_SIDE_LEFT)ChannelsRealy++;
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if (Mask & SPEAKER_SIDE_RIGHT)ChannelsRealy++;
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if (Mask & SPEAKER_TOP_CENTER)ChannelsRealy++;
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if (Mask & SPEAKER_TOP_FRONT_LEFT)ChannelsRealy++;
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if (Mask & SPEAKER_TOP_FRONT_CENTER)ChannelsRealy++;
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if (Mask & SPEAKER_TOP_FRONT_RIGHT)ChannelsRealy++;
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if (Mask & SPEAKER_TOP_BACK_LEFT)ChannelsRealy++;
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if (Mask & SPEAKER_TOP_BACK_CENTER)ChannelsRealy++;
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if (Mask & SPEAKER_TOP_BACK_RIGHT)ChannelsRealy++;
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if (ChannelsRealy!=Channels)
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{
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Change=true;
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}
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}else Change=true;
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if (Change)
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{
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switch (Channels)
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{
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case 1:
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Mask=SPEAKER_FRONT_LEFT;
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break;
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case 2:
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Mask=SPEAKER_FRONT_LEFT|SPEAKER_FRONT_RIGHT;
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break;
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case 3:
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Mask=SPEAKER_FRONT_LEFT|SPEAKER_FRONT_RIGHT|SPEAKER_LOW_FREQUENCY;
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break;
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case 4:
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Mask=SPEAKER_FRONT_LEFT|SPEAKER_FRONT_RIGHT|SPEAKER_BACK_LEFT|SPEAKER_BACK_RIGHT;
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break;
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case 5:
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Mask=SPEAKER_FRONT_LEFT|SPEAKER_FRONT_RIGHT|SPEAKER_BACK_LEFT|SPEAKER_BACK_RIGHT|SPEAKER_FRONT_CENTER;
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break;
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case 6:
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Mask=SPEAKER_FRONT_LEFT|SPEAKER_FRONT_RIGHT|SPEAKER_BACK_LEFT|SPEAKER_BACK_RIGHT|SPEAKER_FRONT_CENTER|SPEAKER_LOW_FREQUENCY;
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break;
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case 7:
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Mask=SPEAKER_FRONT_LEFT|SPEAKER_FRONT_RIGHT|SPEAKER_BACK_LEFT|SPEAKER_BACK_RIGHT|SPEAKER_FRONT_CENTER|SPEAKER_SIDE_LEFT|SPEAKER_SIDE_RIGHT;
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break;
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case 8:
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Mask=SPEAKER_FRONT_LEFT|SPEAKER_FRONT_RIGHT|SPEAKER_BACK_LEFT|SPEAKER_BACK_RIGHT|SPEAKER_FRONT_CENTER|SPEAKER_LOW_FREQUENCY|SPEAKER_SIDE_LEFT|SPEAKER_SIDE_RIGHT;
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break;
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}
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}
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}
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inline CComBSTR GetSampleRateStr(long SampleRate)
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{
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CComBSTR str="";
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if (SampleRate)
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{
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char Ch[80];
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sprintf_s(Ch,"%u Hz, ",SampleRate);
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str=Ch;
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}
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return str;
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}
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inline CComBSTR GetSampleSizeStr(long SampleSize)
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{
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CComBSTR str="";
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if (SampleSize)
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{
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char Ch[40];ltoa(SampleSize,Ch,10);
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str=Ch;str.Append(" bits, ");
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}
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return str;
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}
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inline CComBSTR GetChannelsStr(long Channels,DWORD ChannelsMask)
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{
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CComBSTR str="";
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if (Channels==1) str=" Mono, ";
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else if (Channels==2)str=" Stereo, ";
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else
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{
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if (ChannelsMask == (SPEAKER_LOW_FREQUENCY | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_LEFT))str=" Surround 2.1, ";
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else if (ChannelsMask == (SPEAKER_LOW_FREQUENCY | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_LEFT | SPEAKER_FRONT_CENTER))str=" Surround 3.1, ";
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else if (ChannelsMask == (SPEAKER_LOW_FREQUENCY | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_LEFT | SPEAKER_BACK_RIGHT | SPEAKER_BACK_LEFT ))str=" Surround 4.1, ";
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else if (ChannelsMask == (SPEAKER_LOW_FREQUENCY | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_LEFT | SPEAKER_BACK_RIGHT | SPEAKER_BACK_LEFT | SPEAKER_FRONT_CENTER))str=" Surround 5.1, ";
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else if (ChannelsMask == (SPEAKER_LOW_FREQUENCY | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_LEFT | SPEAKER_BACK_RIGHT | SPEAKER_BACK_LEFT | SPEAKER_FRONT_CENTER | SPEAKER_SIDE_RIGHT | SPEAKER_SIDE_LEFT))str=" Surround 7.1, ";
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else if (ChannelsMask == (SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_LEFT | SPEAKER_BACK_RIGHT | SPEAKER_BACK_LEFT ))str=" Quadrophonic 4, ";
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else if (ChannelsMask == (SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_LEFT | SPEAKER_BACK_RIGHT | SPEAKER_BACK_LEFT | SPEAKER_FRONT_CENTER))str=" Surround 5.0, ";
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else if (ChannelsMask == (SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_LEFT | SPEAKER_BACK_RIGHT | SPEAKER_BACK_LEFT | SPEAKER_SIDE_RIGHT | SPEAKER_SIDE_LEFT ))str=" Quadrophonic 6, ";
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else
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{
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char Ch[40];ltoa(Channels,Ch,10);str=" Channels ";
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str.Append(Ch);
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str+= " (";
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if (ChannelsMask & SPEAKER_FRONT_LEFT )str += " FL";
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if (ChannelsMask & SPEAKER_FRONT_CENTER )str += " FC";
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if (ChannelsMask & SPEAKER_FRONT_RIGHT )str += " FR";
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if (ChannelsMask & SPEAKER_LOW_FREQUENCY )str += " LFE";
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if (ChannelsMask & SPEAKER_BACK_LEFT )str += " BL";
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if (ChannelsMask & SPEAKER_BACK_CENTER )str += " BC";
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if (ChannelsMask & SPEAKER_BACK_RIGHT )str += " BR";
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if (ChannelsMask & SPEAKER_SIDE_LEFT )str += " SL";
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if (ChannelsMask & SPEAKER_SIDE_RIGHT )str += " SR";
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if (ChannelsMask & SPEAKER_FRONT_LEFT_OF_CENTER)str += " FLC";
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if (ChannelsMask & SPEAKER_FRONT_RIGHT_OF_CENTER)str += " FRC";
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if (ChannelsMask & SPEAKER_TOP_CENTER)str += " TC";
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if (ChannelsMask & SPEAKER_TOP_FRONT_LEFT)str += " TFL";
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if (ChannelsMask & SPEAKER_TOP_FRONT_CENTER)str += " TFC";
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if (ChannelsMask & SPEAKER_TOP_FRONT_RIGHT)str += " TFR";
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if (ChannelsMask & SPEAKER_TOP_BACK_LEFT)str += " TBL";
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if (ChannelsMask & SPEAKER_TOP_BACK_CENTER)str += " TBC";
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if (ChannelsMask & SPEAKER_TOP_BACK_RIGHT)str += " TBR";
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str+=" ), ";
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}
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}
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return str;
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}
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inline CComBSTR GetBitrateStr(double Bitrate,double BitrateMax,double BitrateAvg)
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{
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CComBSTR str="";
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if (Bitrate)
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{
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char Ch[80];
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str=Ch;
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if (BitrateMax>Bitrate)
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{
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sprintf_s(Ch,"%.2f-%.2f kbps; ",Bitrate,BitrateMax);
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}else
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sprintf_s(Ch,"%.2f kbps; ",Bitrate);
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if (BitrateAvg>0 && BitrateAvg!=Bitrate)
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sprintf_s(Ch,"%s Average %.2f kbps; ",Ch,BitrateAvg);
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str=Ch;
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}
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return str;
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}
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__int64 abs64(__int64 Val)
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{
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if (Val>0)return Val;
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else return -Val;
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}
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__int64 xabs64(__int64 Val)
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{
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if (Val>0)return Val;
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else return -Val;
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} |