DocumentServer/OfficeWeb/sdk/PowerPoint/Editor/TrackObjects/RotateTracks.js
nikolay ivanov a8be6b9e72 init repo
2014-07-05 18:22:49 +00:00

264 lines
11 KiB
JavaScript

/*
* (c) Copyright Ascensio System SIA 2010-2014
*
* This program is a free software product. You can redistribute it and/or
* modify it under the terms of the GNU Affero General Public License (AGPL)
* version 3 as published by the Free Software Foundation. In accordance with
* Section 7(a) of the GNU AGPL its Section 15 shall be amended to the effect
* that Ascensio System SIA expressly excludes the warranty of non-infringement
* of any third-party rights.
*
* This program is distributed WITHOUT ANY WARRANTY; without even the implied
* warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. For
* details, see the GNU AGPL at: http://www.gnu.org/licenses/agpl-3.0.html
*
* You can contact Ascensio System SIA at Lubanas st. 125a-25, Riga, Latvia,
* EU, LV-1021.
*
* The interactive user interfaces in modified source and object code versions
* of the Program must display Appropriate Legal Notices, as required under
* Section 5 of the GNU AGPL version 3.
*
* Pursuant to Section 7(b) of the License you must retain the original Product
* logo when distributing the program. Pursuant to Section 7(e) we decline to
* grant you any rights under trademark law for use of our trademarks.
*
* All the Product's GUI elements, including illustrations and icon sets, as
* well as technical writing content are licensed under the terms of the
* Creative Commons Attribution-ShareAlike 4.0 International. See the License
* terms at http://creativecommons.org/licenses/by-sa/4.0/legalcode
*
*/
function OverlayObject(geometry, extX, extY, brush, pen, transform) {
this.geometry = geometry;
this.ext = {};
this.ext.cx = extX;
this.ext.cy = extY;
this.brush = brush;
this.pen = pen;
this.TransformMatrix = transform;
this.shapeDrawer = new CShapeDrawer();
this.updateTransform = function (extX, extY, transform) {
this.ext.cx = extX;
this.ext.cy = extY;
this.transform = transform;
};
this.updateExtents = function (extX, extY) {
this.ext.cx = extX;
this.ext.cy = extY;
this.geometry.Recalculate(extX, extY);
};
this.updateTransformMatrix = function (transform) {
this.TransformMatrix = transform;
};
this.draw = function (overlay) {
if (this.checkDrawGeometry()) {
overlay.SaveGrState();
overlay.SetIntegerGrid(false);
overlay.transform3(this.TransformMatrix, false);
this.shapeDrawer.fromShape2(this, overlay, this.geometry);
this.shapeDrawer.draw(this.geometry);
overlay.RestoreGrState();
} else {
overlay.SetIntegerGrid(false);
overlay.transform3(this.TransformMatrix);
overlay._m(0, 0);
overlay._l(this.ext.cx, 0);
overlay._l(this.ext.cx, this.ext.cy);
overlay._l(0, this.ext.cy);
overlay._z();
overlay.p_color(0, 0, 0, 160);
overlay.p_width(500);
overlay.ds();
overlay.b_color1(255, 255, 255, 128);
overlay.df();
}
};
this.checkDrawGeometry = function () {
return this.geometry && ((this.pen && this.pen.Fill && this.pen.Fill.fill && this.pen.Fill.fill.type != FILL_TYPE_NOFILL && this.pen.Fill.fill.type != FILL_TYPE_NONE) || (this.brush && this.brush.fill && this.brush.fill && this.brush.fill.type != FILL_TYPE_NOFILL && this.brush.fill.type != FILL_TYPE_NONE));
};
this.check_bounds = function (boundsChecker) {
if (this.geometry) {
this.geometry.check_bounds(boundsChecker);
} else {
boundsChecker._s();
boundsChecker._m(0, 0);
boundsChecker._l(this.ext.cx, 0);
boundsChecker._l(this.ext.cx, this.ext.cy);
boundsChecker._l(0, this.ext.cy);
boundsChecker._z();
boundsChecker._e();
}
};
}
function RotateTrackShapeImage(originalObject) {
this.originalObject = originalObject;
this.transform = new CMatrix();
this.overlayObject = new OverlayObject(originalObject.spPr.geometry, originalObject.extX, originalObject.extY, originalObject.brush, originalObject.pen, this.transform);
this.angle = originalObject.rot;
this.draw = function (overlay) {
this.overlayObject.draw(overlay);
};
this.track = function (angle, e) {
var new_rot = angle + this.originalObject.rot;
while (new_rot < 0) {
new_rot += 2 * Math.PI;
}
while (new_rot >= 2 * Math.PI) {
new_rot -= 2 * Math.PI;
}
if (new_rot < MIN_ANGLE || new_rot > 2 * Math.PI - MIN_ANGLE) {
new_rot = 0;
}
if (Math.abs(new_rot - Math.PI * 0.5) < MIN_ANGLE) {
new_rot = Math.PI * 0.5;
}
if (Math.abs(new_rot - Math.PI) < MIN_ANGLE) {
new_rot = Math.PI;
}
if (Math.abs(new_rot - 1.5 * Math.PI) < MIN_ANGLE) {
new_rot = 1.5 * Math.PI;
}
if (e.ShiftKey) {
new_rot = (Math.PI / 12) * Math.floor(12 * new_rot / (Math.PI));
}
this.angle = new_rot;
var hc, vc;
hc = this.originalObject.extX * 0.5;
vc = this.originalObject.extY * 0.5;
this.transform.Reset();
global_MatrixTransformer.TranslateAppend(this.transform, -hc, -vc);
if (this.originalObject.flipH) {
global_MatrixTransformer.ScaleAppend(this.transform, -1, 1);
}
if (this.originalObject.flipV) {
global_MatrixTransformer.ScaleAppend(this.transform, 1, -1);
}
global_MatrixTransformer.RotateRadAppend(this.transform, -this.angle);
global_MatrixTransformer.TranslateAppend(this.transform, this.originalObject.x + hc, this.originalObject.y + vc);
};
this.trackEnd = function () {
this.originalObject.setXfrm(null, null, null, null, this.angle, null, null);
};
}
function RotateTrackShapeImageInGroup(originalObject) {
this.originalObject = originalObject;
this.transform = new CMatrix();
this.overlayObject = new OverlayObject(originalObject.spPr.geometry, originalObject.extX, originalObject.extY, originalObject.brush, originalObject.pen, this.transform);
this.angle = originalObject.rot;
var full_flip_h = this.originalObject.getFullFlipH();
var full_flip_v = this.originalObject.getFullFlipV();
this.signum = !full_flip_h && !full_flip_v || full_flip_h && full_flip_v ? 1 : -1;
this.draw = function (overlay) {
this.overlayObject.draw(overlay);
};
this.track = function (angle, e) {
var new_rot = this.signum * angle + this.originalObject.rot;
while (new_rot < 0) {
new_rot += 2 * Math.PI;
}
while (new_rot >= 2 * Math.PI) {
new_rot -= 2 * Math.PI;
}
if (new_rot < MIN_ANGLE || new_rot > 2 * Math.PI - MIN_ANGLE) {
new_rot = 0;
}
if (Math.abs(new_rot - Math.PI * 0.5) < MIN_ANGLE) {
new_rot = Math.PI * 0.5;
}
if (Math.abs(new_rot - Math.PI) < MIN_ANGLE) {
new_rot = Math.PI;
}
if (Math.abs(new_rot - 1.5 * Math.PI) < MIN_ANGLE) {
new_rot = 1.5 * Math.PI;
}
if (e.ShiftKey) {
new_rot = (Math.PI / 12) * Math.floor(12 * new_rot / (Math.PI));
}
this.angle = new_rot;
var hc, vc;
hc = this.originalObject.extX * 0.5;
vc = this.originalObject.extY * 0.5;
this.transform.Reset();
global_MatrixTransformer.TranslateAppend(this.transform, -hc, -vc);
if (this.originalObject.flipH) {
global_MatrixTransformer.ScaleAppend(this.transform, -1, 1);
}
if (this.originalObject.flipV) {
global_MatrixTransformer.ScaleAppend(this.transform, 1, -1);
}
global_MatrixTransformer.RotateRadAppend(this.transform, -this.angle);
global_MatrixTransformer.TranslateAppend(this.transform, this.originalObject.x + hc, this.originalObject.y + vc);
global_MatrixTransformer.MultiplyAppend(this.transform, this.originalObject.group.getTransformMatrix());
};
this.trackEnd = function () {
this.originalObject.setRotate(this.angle);
};
}
function RotateTrackGroup(originalObject) {
this.originalObject = originalObject;
this.transform = new CMatrix();
this.overlayObjects = [];
this.arrTransforms = [];
this.arrTransforms2 = [];
var arr_graphic_objects = originalObject.getArrGraphicObjects();
var group_invert_transform = originalObject.getInvertTransform();
for (var i = 0; i < arr_graphic_objects.length; ++i) {
var gr_obj_transform_copy = arr_graphic_objects[i].getTransformMatrix().CreateDublicate();
global_MatrixTransformer.MultiplyAppend(gr_obj_transform_copy, group_invert_transform);
this.arrTransforms2[i] = gr_obj_transform_copy;
this.overlayObjects[i] = new OverlayObject(arr_graphic_objects[i].spPr.geometry, arr_graphic_objects[i].extX, arr_graphic_objects[i].extY, arr_graphic_objects[i].brush, arr_graphic_objects[i].pen, new CMatrix());
}
this.angle = originalObject.rot;
this.draw = function (overlay) {
for (var i = 0; i < this.overlayObjects.length; ++i) {
this.overlayObjects[i].draw(overlay);
}
};
this.track = function (angle, e) {
var new_rot = angle + this.originalObject.rot;
while (new_rot < 0) {
new_rot += 2 * Math.PI;
}
while (new_rot >= 2 * Math.PI) {
new_rot -= 2 * Math.PI;
}
if (new_rot < MIN_ANGLE || new_rot > 2 * Math.PI - MIN_ANGLE) {
new_rot = 0;
}
if (Math.abs(new_rot - Math.PI * 0.5) < MIN_ANGLE) {
new_rot = Math.PI * 0.5;
}
if (Math.abs(new_rot - Math.PI) < MIN_ANGLE) {
new_rot = Math.PI;
}
if (Math.abs(new_rot - 1.5 * Math.PI) < MIN_ANGLE) {
new_rot = 1.5 * Math.PI;
}
if (e.ShiftKey) {
new_rot = (Math.PI / 12) * Math.floor(12 * new_rot / (Math.PI));
}
this.angle = new_rot;
var hc, vc;
hc = this.originalObject.extX * 0.5;
vc = this.originalObject.extY * 0.5;
this.transform.Reset();
global_MatrixTransformer.TranslateAppend(this.transform, -hc, -vc);
if (this.originalObject.flipH) {
global_MatrixTransformer.ScaleAppend(this.transform, -1, 1);
}
if (this.originalObject.flipV) {
global_MatrixTransformer.ScaleAppend(this.transform, 1, -1);
}
global_MatrixTransformer.RotateRadAppend(this.transform, -this.angle);
global_MatrixTransformer.TranslateAppend(this.transform, this.originalObject.x + hc, this.originalObject.y + vc);
for (var i = 0; i < this.overlayObjects.length; ++i) {
var new_transform = this.arrTransforms2[i].CreateDublicate();
global_MatrixTransformer.MultiplyAppend(new_transform, this.transform);
this.overlayObjects[i].updateTransformMatrix(new_transform);
}
};
this.trackEnd = function () {
this.originalObject.setRotate(this.angle);
};
}