264 lines
11 KiB
JavaScript
264 lines
11 KiB
JavaScript
/*
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* (c) Copyright Ascensio System SIA 2010-2014
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*
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* This program is a free software product. You can redistribute it and/or
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* modify it under the terms of the GNU Affero General Public License (AGPL)
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* version 3 as published by the Free Software Foundation. In accordance with
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* Section 7(a) of the GNU AGPL its Section 15 shall be amended to the effect
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* that Ascensio System SIA expressly excludes the warranty of non-infringement
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* of any third-party rights.
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*
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* This program is distributed WITHOUT ANY WARRANTY; without even the implied
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* warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. For
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* details, see the GNU AGPL at: http://www.gnu.org/licenses/agpl-3.0.html
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*
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* You can contact Ascensio System SIA at Lubanas st. 125a-25, Riga, Latvia,
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* EU, LV-1021.
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*
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* The interactive user interfaces in modified source and object code versions
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* of the Program must display Appropriate Legal Notices, as required under
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* Section 5 of the GNU AGPL version 3.
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*
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* Pursuant to Section 7(b) of the License you must retain the original Product
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* logo when distributing the program. Pursuant to Section 7(e) we decline to
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* grant you any rights under trademark law for use of our trademarks.
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*
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* All the Product's GUI elements, including illustrations and icon sets, as
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* well as technical writing content are licensed under the terms of the
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* Creative Commons Attribution-ShareAlike 4.0 International. See the License
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* terms at http://creativecommons.org/licenses/by-sa/4.0/legalcode
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*
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*/
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function OverlayObject(geometry, extX, extY, brush, pen, transform) {
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this.geometry = geometry;
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this.ext = {};
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this.ext.cx = extX;
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this.ext.cy = extY;
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this.brush = brush;
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this.pen = pen;
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this.TransformMatrix = transform;
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this.shapeDrawer = new CShapeDrawer();
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this.updateTransform = function (extX, extY, transform) {
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this.ext.cx = extX;
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this.ext.cy = extY;
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this.transform = transform;
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};
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this.updateExtents = function (extX, extY) {
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this.ext.cx = extX;
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this.ext.cy = extY;
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this.geometry.Recalculate(extX, extY);
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};
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this.updateTransformMatrix = function (transform) {
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this.TransformMatrix = transform;
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};
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this.draw = function (overlay) {
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if (this.checkDrawGeometry()) {
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overlay.SaveGrState();
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overlay.SetIntegerGrid(false);
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overlay.transform3(this.TransformMatrix, false);
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this.shapeDrawer.fromShape2(this, overlay, this.geometry);
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this.shapeDrawer.draw(this.geometry);
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overlay.RestoreGrState();
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} else {
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overlay.SetIntegerGrid(false);
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overlay.transform3(this.TransformMatrix);
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overlay._m(0, 0);
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overlay._l(this.ext.cx, 0);
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overlay._l(this.ext.cx, this.ext.cy);
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overlay._l(0, this.ext.cy);
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overlay._z();
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overlay.p_color(0, 0, 0, 160);
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overlay.p_width(500);
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overlay.ds();
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overlay.b_color1(255, 255, 255, 128);
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overlay.df();
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}
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};
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this.checkDrawGeometry = function () {
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return this.geometry && ((this.pen && this.pen.Fill && this.pen.Fill.fill && this.pen.Fill.fill.type != FILL_TYPE_NOFILL && this.pen.Fill.fill.type != FILL_TYPE_NONE) || (this.brush && this.brush.fill && this.brush.fill && this.brush.fill.type != FILL_TYPE_NOFILL && this.brush.fill.type != FILL_TYPE_NONE));
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};
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this.check_bounds = function (boundsChecker) {
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if (this.geometry) {
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this.geometry.check_bounds(boundsChecker);
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} else {
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boundsChecker._s();
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boundsChecker._m(0, 0);
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boundsChecker._l(this.ext.cx, 0);
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boundsChecker._l(this.ext.cx, this.ext.cy);
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boundsChecker._l(0, this.ext.cy);
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boundsChecker._z();
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boundsChecker._e();
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}
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};
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}
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function RotateTrackShapeImage(originalObject) {
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this.originalObject = originalObject;
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this.transform = new CMatrix();
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this.overlayObject = new OverlayObject(originalObject.spPr.geometry, originalObject.extX, originalObject.extY, originalObject.brush, originalObject.pen, this.transform);
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this.angle = originalObject.rot;
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this.draw = function (overlay) {
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this.overlayObject.draw(overlay);
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};
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this.track = function (angle, e) {
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var new_rot = angle + this.originalObject.rot;
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while (new_rot < 0) {
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new_rot += 2 * Math.PI;
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}
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while (new_rot >= 2 * Math.PI) {
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new_rot -= 2 * Math.PI;
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}
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if (new_rot < MIN_ANGLE || new_rot > 2 * Math.PI - MIN_ANGLE) {
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new_rot = 0;
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}
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if (Math.abs(new_rot - Math.PI * 0.5) < MIN_ANGLE) {
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new_rot = Math.PI * 0.5;
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}
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if (Math.abs(new_rot - Math.PI) < MIN_ANGLE) {
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new_rot = Math.PI;
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}
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if (Math.abs(new_rot - 1.5 * Math.PI) < MIN_ANGLE) {
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new_rot = 1.5 * Math.PI;
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}
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if (e.ShiftKey) {
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new_rot = (Math.PI / 12) * Math.floor(12 * new_rot / (Math.PI));
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}
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this.angle = new_rot;
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var hc, vc;
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hc = this.originalObject.extX * 0.5;
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vc = this.originalObject.extY * 0.5;
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this.transform.Reset();
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global_MatrixTransformer.TranslateAppend(this.transform, -hc, -vc);
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if (this.originalObject.flipH) {
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global_MatrixTransformer.ScaleAppend(this.transform, -1, 1);
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}
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if (this.originalObject.flipV) {
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global_MatrixTransformer.ScaleAppend(this.transform, 1, -1);
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}
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global_MatrixTransformer.RotateRadAppend(this.transform, -this.angle);
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global_MatrixTransformer.TranslateAppend(this.transform, this.originalObject.x + hc, this.originalObject.y + vc);
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};
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this.trackEnd = function () {
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this.originalObject.setXfrm(null, null, null, null, this.angle, null, null);
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};
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}
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function RotateTrackShapeImageInGroup(originalObject) {
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this.originalObject = originalObject;
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this.transform = new CMatrix();
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this.overlayObject = new OverlayObject(originalObject.spPr.geometry, originalObject.extX, originalObject.extY, originalObject.brush, originalObject.pen, this.transform);
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this.angle = originalObject.rot;
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var full_flip_h = this.originalObject.getFullFlipH();
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var full_flip_v = this.originalObject.getFullFlipV();
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this.signum = !full_flip_h && !full_flip_v || full_flip_h && full_flip_v ? 1 : -1;
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this.draw = function (overlay) {
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this.overlayObject.draw(overlay);
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};
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this.track = function (angle, e) {
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var new_rot = this.signum * angle + this.originalObject.rot;
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while (new_rot < 0) {
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new_rot += 2 * Math.PI;
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}
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while (new_rot >= 2 * Math.PI) {
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new_rot -= 2 * Math.PI;
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}
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if (new_rot < MIN_ANGLE || new_rot > 2 * Math.PI - MIN_ANGLE) {
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new_rot = 0;
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}
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if (Math.abs(new_rot - Math.PI * 0.5) < MIN_ANGLE) {
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new_rot = Math.PI * 0.5;
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}
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if (Math.abs(new_rot - Math.PI) < MIN_ANGLE) {
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new_rot = Math.PI;
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}
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if (Math.abs(new_rot - 1.5 * Math.PI) < MIN_ANGLE) {
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new_rot = 1.5 * Math.PI;
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}
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if (e.ShiftKey) {
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new_rot = (Math.PI / 12) * Math.floor(12 * new_rot / (Math.PI));
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}
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this.angle = new_rot;
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var hc, vc;
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hc = this.originalObject.extX * 0.5;
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vc = this.originalObject.extY * 0.5;
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this.transform.Reset();
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global_MatrixTransformer.TranslateAppend(this.transform, -hc, -vc);
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if (this.originalObject.flipH) {
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global_MatrixTransformer.ScaleAppend(this.transform, -1, 1);
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}
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if (this.originalObject.flipV) {
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global_MatrixTransformer.ScaleAppend(this.transform, 1, -1);
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}
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global_MatrixTransformer.RotateRadAppend(this.transform, -this.angle);
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global_MatrixTransformer.TranslateAppend(this.transform, this.originalObject.x + hc, this.originalObject.y + vc);
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global_MatrixTransformer.MultiplyAppend(this.transform, this.originalObject.group.getTransformMatrix());
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};
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this.trackEnd = function () {
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this.originalObject.setRotate(this.angle);
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};
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}
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function RotateTrackGroup(originalObject) {
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this.originalObject = originalObject;
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this.transform = new CMatrix();
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this.overlayObjects = [];
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this.arrTransforms = [];
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this.arrTransforms2 = [];
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var arr_graphic_objects = originalObject.getArrGraphicObjects();
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var group_invert_transform = originalObject.getInvertTransform();
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for (var i = 0; i < arr_graphic_objects.length; ++i) {
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var gr_obj_transform_copy = arr_graphic_objects[i].getTransformMatrix().CreateDublicate();
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global_MatrixTransformer.MultiplyAppend(gr_obj_transform_copy, group_invert_transform);
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this.arrTransforms2[i] = gr_obj_transform_copy;
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this.overlayObjects[i] = new OverlayObject(arr_graphic_objects[i].spPr.geometry, arr_graphic_objects[i].extX, arr_graphic_objects[i].extY, arr_graphic_objects[i].brush, arr_graphic_objects[i].pen, new CMatrix());
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}
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this.angle = originalObject.rot;
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this.draw = function (overlay) {
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for (var i = 0; i < this.overlayObjects.length; ++i) {
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this.overlayObjects[i].draw(overlay);
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}
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};
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this.track = function (angle, e) {
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var new_rot = angle + this.originalObject.rot;
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while (new_rot < 0) {
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new_rot += 2 * Math.PI;
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}
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while (new_rot >= 2 * Math.PI) {
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new_rot -= 2 * Math.PI;
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}
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if (new_rot < MIN_ANGLE || new_rot > 2 * Math.PI - MIN_ANGLE) {
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new_rot = 0;
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}
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if (Math.abs(new_rot - Math.PI * 0.5) < MIN_ANGLE) {
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new_rot = Math.PI * 0.5;
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}
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if (Math.abs(new_rot - Math.PI) < MIN_ANGLE) {
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new_rot = Math.PI;
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}
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if (Math.abs(new_rot - 1.5 * Math.PI) < MIN_ANGLE) {
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new_rot = 1.5 * Math.PI;
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}
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if (e.ShiftKey) {
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new_rot = (Math.PI / 12) * Math.floor(12 * new_rot / (Math.PI));
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}
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this.angle = new_rot;
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var hc, vc;
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hc = this.originalObject.extX * 0.5;
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vc = this.originalObject.extY * 0.5;
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this.transform.Reset();
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global_MatrixTransformer.TranslateAppend(this.transform, -hc, -vc);
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if (this.originalObject.flipH) {
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global_MatrixTransformer.ScaleAppend(this.transform, -1, 1);
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}
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if (this.originalObject.flipV) {
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global_MatrixTransformer.ScaleAppend(this.transform, 1, -1);
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}
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global_MatrixTransformer.RotateRadAppend(this.transform, -this.angle);
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global_MatrixTransformer.TranslateAppend(this.transform, this.originalObject.x + hc, this.originalObject.y + vc);
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for (var i = 0; i < this.overlayObjects.length; ++i) {
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var new_transform = this.arrTransforms2[i].CreateDublicate();
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global_MatrixTransformer.MultiplyAppend(new_transform, this.transform);
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this.overlayObjects[i].updateTransformMatrix(new_transform);
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}
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};
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this.trackEnd = function () {
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this.originalObject.setRotate(this.angle);
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};
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} |