99 lines
2.6 KiB
Lua
99 lines
2.6 KiB
Lua
-- Configuration
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local WH_URL = "https://discord.com/api/webhooks/id/token"
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local IGNORE = { "player1", "player2" } -- case sensitive
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local DIMENSION = "minecraft:overworld" -- dimension the area is in
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local AREA = { -- The cubic area to monitor for players
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[0] = { x = 100, y = 0, z = 200 }, -- Position 1
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[1] = { x = 200, y = 200, z = 300 } -- Position 2
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}
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local REDSTONE_SIDE = "right" -- pulse a redstone signal to this side whenever a player is detected
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-- End of configuration
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local sensor = peripheral.find("playerDetector")
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local KNOWN_PLAYERS = {}
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local COOLDOWNS = {}
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local COOLDOWN = 0.1
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function sendWhMessage(msg)
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local payload = { content = msg }
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http.post(WH_URL,
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textutils.serializeJSON(payload),
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{ ["Content-Type"] = "application/json" })
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end
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function findPlayers()
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local players = sensor.getPlayersInCoords(AREA[0], AREA[1])
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return players
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end
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function getPlayerPos(player)
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local pos = sensor.getPlayerPos(player)
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return pos
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end
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function isInArr(arr, val)
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for k,v in pairs(arr) do
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if v == val then return k end
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end
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return false
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end
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function bell()
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redstone.setOutput(REDSTONE_SIDE, true)
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sleep(0.1)
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redstone.setOutput(REDSTONE_SIDE, false)
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end
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function timestamp()
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return (os.day() * 24) + os.time()
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end
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function isCooldown(player)
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local item = COOLDOWNS[player]
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local time = timestamp()
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return not (not item or item < time)
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end
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function setCooldown(player)
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COOLDOWNS[player] = timestamp() + COOLDOWN
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end
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function isIgnore(player)
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return isInArr(IGNORE, player) ~= false
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end
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while true do
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local found = findPlayers()
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-- check for new players
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for k,v in pairs(found) do
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local pos = getPlayerPos(v)
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local inArr = isInArr(KNOWN_PLAYERS, v)
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if pos ~= nil and pos.dimension == DIMENSION and not inArr and not isCooldown(v) and not isIgnore(v) then
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setCooldown(v)
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print("Player "..v.." entered area")
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bell()
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sendWhMessage("Player `"..v.."` entered area "..
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"at `"..pos.x..","..pos.y..","..pos.z.."`.")
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table.insert(KNOWN_PLAYERS, v)
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end
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end
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-- check if players left the area
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for k,v in pairs(KNOWN_PLAYERS) do
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local pos = getPlayerPos(v)
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if pos ~= nil and (not isInArr(found, v) or pos.dimension ~= DIMENSION) and not isCooldown(v) and not isIgnore(v) then
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setCooldown(v)
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print("Player "..v.." left area")
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bell()
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sendWhMessage("Player `"..v.."` left area at `"..
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pos.x..","..pos.y..","..pos.z.."`.")
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table.remove(KNOWN_PLAYERS, isInArr(KNOWN_PLAYERS, v))
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end
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end
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end
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