add EI, DI, HLT
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1398de8181
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@ -18,6 +18,9 @@ pub struct EmulatorState {
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sp: u16,
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/// Memory pointer
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pc: u16,
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/// Enable interrupts
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ei: bool,
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/// Memory map
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memory: [u8; 8000],
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}
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@ -86,6 +89,21 @@ fn set_register(register: Register, value: u8, state: &mut EmulatorState) {
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};
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}
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/// Print values of registers and flags to stdout
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fn print_state(state: &EmulatorState) {
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// State
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println!("\nsp\tpc\tei");
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println!("{}\t{}\t{}", state.sp, state.pc, state.ei);
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// Registers
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println!("\nB\tC\tD\tE\tH\tL\tA");
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println!("{}\t{}\t{}\t{}\t{}\t{}\t{}", state.b, state.c, state.d, state.e, state.h, state.l, state.a);
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// Flags
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println!("\nz\ts\tp\tc");
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println!("{}\t{}\t{}\t{}", state.cc.z, state.cc.s, state.cc.p, state.cc.c);
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}
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fn main() {
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let mut state = EmulatorState {
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a: 0,
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@ -98,6 +116,7 @@ fn main() {
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sp: 0,
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cc: ConditionCodes { z: true, s: true, p: true, c: true },
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pc: 0,
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ei: true,
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memory: [0; 8000],
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};
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@ -140,7 +159,18 @@ fn tick(state: &mut EmulatorState) {
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0x88..=0x8f => arithmetic::adc(register_from_num(instruction & 0xf), state), // ADC
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0xc6 => arithmetic::adi(next_byte(), state), // ADI
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0xce => arithmetic::aci(next_byte(), state), // ACI
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_ => not_implemented(state),
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/* Special */
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0xfb => state.ei = true, // EI
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0xf3 => state.ei = false, // DI
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0x76 => if state.ei { todo!() } else { // HLT
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println!("HLT called after DI; exiting.");
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print_state(state);
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std::process::exit(0);
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},
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_ => not_implemented(state),
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}
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state.pc += 1;
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