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GSP: uses a dedicate VirtualToPhysical converter
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12daaeedf1
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@ -56,6 +56,29 @@ constexpr u32 MaxGSPThreads = 4;
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/// Thread ids currently in use by the sessions connected to the GSPGPU service.
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static std::array<bool, MaxGSPThreads> used_thread_ids = {false, false, false, false};
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static PAddr VirtualToPhysicalAddress(VAddr addr) {
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if (addr == 0) {
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return 0;
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}
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// Note: the region end check is inclusive because the game can pass in an address that
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// represents an open right boundary
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if (addr >= Memory::VRAM_VADDR && addr <= Memory::VRAM_VADDR_END) {
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return addr - Memory::VRAM_VADDR + Memory::VRAM_PADDR;
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}
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if (addr >= Memory::LINEAR_HEAP_VADDR && addr <= Memory::LINEAR_HEAP_VADDR_END) {
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return addr - Memory::LINEAR_HEAP_VADDR + Memory::FCRAM_PADDR;
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}
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if (addr >= Memory::NEW_LINEAR_HEAP_VADDR && addr <= Memory::NEW_LINEAR_HEAP_VADDR_END) {
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return addr - Memory::NEW_LINEAR_HEAP_VADDR + Memory::FCRAM_PADDR;
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}
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LOG_ERROR(HW_Memory, "Unknown virtual address @ 0x{:08X}", addr);
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// To help with debugging, set bit on address so that it's obviously invalid.
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// TODO: find the correct way to handle this error
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return addr | 0x80000000;
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}
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static u32 GetUnusedThreadId() {
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for (u32 id = 0; id < MaxGSPThreads; ++id) {
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if (!used_thread_ids[id])
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@ -258,8 +281,8 @@ void GSP_GPU::ReadHWRegs(Kernel::HLERequestContext& ctx) {
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ResultCode SetBufferSwap(u32 screen_id, const FrameBufferInfo& info) {
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u32 base_address = 0x400000;
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PAddr phys_address_left = Memory::VirtualToPhysicalAddress(info.address_left);
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PAddr phys_address_right = Memory::VirtualToPhysicalAddress(info.address_right);
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PAddr phys_address_left = VirtualToPhysicalAddress(info.address_left);
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PAddr phys_address_right = VirtualToPhysicalAddress(info.address_right);
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if (info.active_fb == 0) {
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WriteSingleHWReg(base_address + 4 * static_cast<u32>(GPU_REG_INDEX(
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framebuffer_config[screen_id].address_left1)),
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@ -495,7 +518,7 @@ static void ExecuteCommand(const Command& command, u32 thread_id) {
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}
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WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(command_processor_config.address)),
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Memory::VirtualToPhysicalAddress(params.address) >> 3);
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VirtualToPhysicalAddress(params.address) >> 3);
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WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(command_processor_config.size)),
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params.size);
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@ -515,9 +538,9 @@ static void ExecuteCommand(const Command& command, u32 thread_id) {
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if (params.start1 != 0) {
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WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(memory_fill_config[0].address_start)),
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Memory::VirtualToPhysicalAddress(params.start1) >> 3);
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VirtualToPhysicalAddress(params.start1) >> 3);
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WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(memory_fill_config[0].address_end)),
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Memory::VirtualToPhysicalAddress(params.end1) >> 3);
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VirtualToPhysicalAddress(params.end1) >> 3);
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WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(memory_fill_config[0].value_32bit)),
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params.value1);
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WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(memory_fill_config[0].control)),
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@ -526,9 +549,9 @@ static void ExecuteCommand(const Command& command, u32 thread_id) {
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if (params.start2 != 0) {
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WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(memory_fill_config[1].address_start)),
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Memory::VirtualToPhysicalAddress(params.start2) >> 3);
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VirtualToPhysicalAddress(params.start2) >> 3);
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WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(memory_fill_config[1].address_end)),
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Memory::VirtualToPhysicalAddress(params.end2) >> 3);
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VirtualToPhysicalAddress(params.end2) >> 3);
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WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(memory_fill_config[1].value_32bit)),
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params.value2);
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WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(memory_fill_config[1].control)),
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@ -540,9 +563,9 @@ static void ExecuteCommand(const Command& command, u32 thread_id) {
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case CommandId::SET_DISPLAY_TRANSFER: {
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auto& params = command.display_transfer;
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WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(display_transfer_config.input_address)),
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Memory::VirtualToPhysicalAddress(params.in_buffer_address) >> 3);
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VirtualToPhysicalAddress(params.in_buffer_address) >> 3);
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WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(display_transfer_config.output_address)),
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Memory::VirtualToPhysicalAddress(params.out_buffer_address) >> 3);
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VirtualToPhysicalAddress(params.out_buffer_address) >> 3);
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WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(display_transfer_config.input_size)),
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params.in_buffer_size);
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WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(display_transfer_config.output_size)),
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@ -556,9 +579,9 @@ static void ExecuteCommand(const Command& command, u32 thread_id) {
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case CommandId::SET_TEXTURE_COPY: {
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auto& params = command.texture_copy;
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WriteGPURegister((u32)GPU_REG_INDEX(display_transfer_config.input_address),
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Memory::VirtualToPhysicalAddress(params.in_buffer_address) >> 3);
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VirtualToPhysicalAddress(params.in_buffer_address) >> 3);
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WriteGPURegister((u32)GPU_REG_INDEX(display_transfer_config.output_address),
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Memory::VirtualToPhysicalAddress(params.out_buffer_address) >> 3);
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VirtualToPhysicalAddress(params.out_buffer_address) >> 3);
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WriteGPURegister((u32)GPU_REG_INDEX(display_transfer_config.texture_copy.size),
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params.size);
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WriteGPURegister((u32)GPU_REG_INDEX(display_transfer_config.texture_copy.input_size),
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