mirror of
https://github.com/citra-emu/citra-canary.git
synced 2024-12-22 23:25:31 +00:00
Merge pull request #6168 from PabloMK7/cia_update_fix
Fix handling of auto-updating ncch apps
This commit is contained in:
commit
38b8bf12de
|
@ -325,6 +325,7 @@ System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::st
|
|||
status = ResultStatus::Success;
|
||||
m_emu_window = &emu_window;
|
||||
m_filepath = filepath;
|
||||
self_delete_pending = false;
|
||||
|
||||
// Reset counters and set time origin to current frame
|
||||
[[maybe_unused]] const PerfStats::Results result = GetAndResetPerfStats();
|
||||
|
@ -559,6 +560,10 @@ void System::Shutdown(bool is_deserializing) {
|
|||
|
||||
memory.reset();
|
||||
|
||||
if (self_delete_pending)
|
||||
FileUtil::Delete(m_filepath);
|
||||
self_delete_pending = false;
|
||||
|
||||
LOG_DEBUG(Core, "Shutdown OK");
|
||||
}
|
||||
|
||||
|
@ -575,6 +580,11 @@ void System::Reset() {
|
|||
|
||||
Shutdown();
|
||||
|
||||
if (!m_chainloadpath.empty()) {
|
||||
m_filepath = m_chainloadpath;
|
||||
m_chainloadpath.clear();
|
||||
}
|
||||
|
||||
// Reload the system with the same setting
|
||||
[[maybe_unused]] const System::ResultStatus result = Load(*m_emu_window, m_filepath);
|
||||
|
||||
|
|
|
@ -126,7 +126,8 @@ public:
|
|||
bool SendSignal(Signal signal, u32 param = 0);
|
||||
|
||||
/// Request reset of the system
|
||||
void RequestReset() {
|
||||
void RequestReset(const std::string& chainload = "") {
|
||||
m_chainloadpath = chainload;
|
||||
SendSignal(Signal::Reset);
|
||||
}
|
||||
|
||||
|
@ -306,6 +307,15 @@ public:
|
|||
|
||||
void LoadState(u32 slot);
|
||||
|
||||
/// Self delete ncch
|
||||
bool SetSelfDelete(const std::string& file) {
|
||||
if (m_filepath == file) {
|
||||
self_delete_pending = true;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private:
|
||||
/**
|
||||
* Initialize the emulated system.
|
||||
|
@ -376,7 +386,9 @@ private:
|
|||
/// Saved variables for reset
|
||||
Frontend::EmuWindow* m_emu_window;
|
||||
std::string m_filepath;
|
||||
std::string m_chainloadpath;
|
||||
u64 title_id;
|
||||
bool self_delete_pending;
|
||||
|
||||
std::mutex signal_mutex;
|
||||
Signal current_signal;
|
||||
|
|
|
@ -315,7 +315,14 @@ bool CIAFile::Close() const {
|
|||
if (abort)
|
||||
break;
|
||||
|
||||
FileUtil::Delete(GetTitleContentPath(media_type, old_tmd.GetTitleID(), old_index));
|
||||
// If the file to delete is the current launched rom, signal the system to delete
|
||||
// the current rom instead of deleting it now, once all the handles to the file
|
||||
// are closed.
|
||||
std::string to_delete =
|
||||
GetTitleContentPath(media_type, old_tmd.GetTitleID(), old_index);
|
||||
if (!(Core::System::GetInstance().IsPoweredOn() &&
|
||||
Core::System::GetInstance().SetSelfDelete(to_delete)))
|
||||
FileUtil::Delete(to_delete);
|
||||
}
|
||||
|
||||
FileUtil::Delete(old_tmd_path);
|
||||
|
|
|
@ -4,6 +4,7 @@
|
|||
|
||||
#include "core/core.h"
|
||||
#include "core/hle/applets/applet.h"
|
||||
#include "core/hle/service/am/am.h"
|
||||
#include "core/hle/service/apt/applet_manager.h"
|
||||
#include "core/hle/service/apt/errors.h"
|
||||
#include "core/hle/service/apt/ns.h"
|
||||
|
@ -545,17 +546,30 @@ ResultCode AppletManager::DoApplicationJump(DeliverArg arg) {
|
|||
// prompts it to call GetProgramIdOnApplicationJump and
|
||||
// PrepareToStartApplication/StartApplication on the title to launch.
|
||||
|
||||
if (app_jump_parameters.next_title_id == app_jump_parameters.current_title_id) {
|
||||
// Perform a soft-reset if we're trying to relaunch the same title.
|
||||
// TODO(Subv): Note that this reboots the entire emulated system, a better way would be to
|
||||
// simply re-launch the title without closing all services, but this would only work for
|
||||
// installed titles since we have no way of getting the file path of an arbitrary game dump
|
||||
// based only on the title id.
|
||||
system.RequestReset();
|
||||
return RESULT_SUCCESS;
|
||||
|
||||
std::string new_path = Service::AM::GetTitleContentPath(app_jump_parameters.next_media_type,
|
||||
app_jump_parameters.next_title_id);
|
||||
if (new_path.empty() || !FileUtil::Exists(new_path)) {
|
||||
LOG_CRITICAL(
|
||||
Service_APT,
|
||||
"Failed to find title during application jump: {} Resetting current title instead.",
|
||||
new_path);
|
||||
new_path.clear();
|
||||
}
|
||||
|
||||
system.RequestReset(new_path);
|
||||
return RESULT_SUCCESS;
|
||||
|
||||
// Launch the title directly.
|
||||
// The emulator does not suport terminating old processes, would require a lot of cleanup
|
||||
// This code is left commented for when this is implemented, for now we cannot use NS
|
||||
// as the old process resources would interfere with the new ones
|
||||
/*
|
||||
auto process =
|
||||
NS::LaunchTitle(app_jump_parameters.next_media_type, app_jump_parameters.next_title_id);
|
||||
if (!process) {
|
||||
|
@ -563,6 +577,7 @@ ResultCode AppletManager::DoApplicationJump(DeliverArg arg) {
|
|||
system.RequestShutdown();
|
||||
}
|
||||
return RESULT_SUCCESS;
|
||||
*/
|
||||
}
|
||||
|
||||
void AppletManager::EnsureHomeMenuLoaded() {
|
||||
|
|
Loading…
Reference in a new issue