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Merge pull request #3402 from BreadFish64/installed-game-list
Allow Installed Apps to Display in the Game List
This commit is contained in:
commit
5a57578ce9
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@ -24,6 +24,7 @@
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#include "common/common_paths.h"
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#include "common/common_paths.h"
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#include "common/logging/log.h"
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#include "common/logging/log.h"
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#include "common/string_util.h"
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#include "common/string_util.h"
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#include "core/hle/service/fs/archive.h"
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#include "core/loader/loader.h"
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#include "core/loader/loader.h"
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GameList::SearchField::KeyReleaseEater::KeyReleaseEater(GameList* gamelist) {
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GameList::SearchField::KeyReleaseEater::KeyReleaseEater(GameList* gamelist) {
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@ -395,12 +396,32 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
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if (!loader)
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if (!loader)
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return true;
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return true;
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std::vector<u8> smdh;
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loader->ReadIcon(smdh);
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u64 program_id = 0;
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u64 program_id = 0;
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loader->ReadProgramId(program_id);
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loader->ReadProgramId(program_id);
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std::vector<u8> smdh = [program_id, &loader]() -> std::vector<u8> {
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std::vector<u8> original_smdh;
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loader->ReadIcon(original_smdh);
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if (program_id < 0x00040000'00000000 || program_id > 0x00040000'FFFFFFFF)
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return original_smdh;
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std::string update_path = Service::AM::GetTitleContentPath(
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Service::FS::MediaType::SDMC, program_id + 0x0000000E'00000000);
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if (!FileUtil::Exists(update_path))
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return original_smdh;
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std::unique_ptr<Loader::AppLoader> update_loader = Loader::GetLoader(update_path);
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if (!update_loader)
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return original_smdh;
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std::vector<u8> update_smdh;
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update_loader->ReadIcon(update_smdh);
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return update_smdh;
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}();
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emit EntryReady({
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emit EntryReady({
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new GameListItemPath(QString::fromStdString(physical_name), smdh, program_id),
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new GameListItemPath(QString::fromStdString(physical_name), smdh, program_id),
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new GameListItem(
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new GameListItem(
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@ -421,7 +442,26 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
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void GameListWorker::run() {
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void GameListWorker::run() {
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stop_processing = false;
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stop_processing = false;
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watch_list.append(dir_path);
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watch_list.append(dir_path);
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watch_list.append(QString::fromStdString(
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std::string(FileUtil::GetUserPath(D_SDMC_IDX).c_str()) +
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"Nintendo "
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"3DS/00000000000000000000000000000000/00000000000000000000000000000000/title/00040000"));
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watch_list.append(QString::fromStdString(
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std::string(FileUtil::GetUserPath(D_SDMC_IDX).c_str()) +
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"Nintendo "
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"3DS/00000000000000000000000000000000/00000000000000000000000000000000/title/0004000e"));
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watch_list.append(
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QString::fromStdString(std::string(FileUtil::GetUserPath(D_NAND_IDX).c_str()) +
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"00000000000000000000000000000000/title/00040010"));
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AddFstEntriesToGameList(dir_path.toStdString(), deep_scan ? 256 : 0);
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AddFstEntriesToGameList(dir_path.toStdString(), deep_scan ? 256 : 0);
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AddFstEntriesToGameList(
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std::string(FileUtil::GetUserPath(D_SDMC_IDX).c_str()) +
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"Nintendo "
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"3DS/00000000000000000000000000000000/00000000000000000000000000000000/title/00040000",
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2);
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AddFstEntriesToGameList(std::string(FileUtil::GetUserPath(D_NAND_IDX).c_str()) +
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"00000000000000000000000000000000/title/00040010",
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2);
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emit Finished(watch_list);
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emit Finished(watch_list);
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}
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}
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@ -89,7 +89,7 @@ public:
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// Get icon from SMDH
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// Get icon from SMDH
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setData(GetQPixmapFromSMDH(smdh, true), Qt::DecorationRole);
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setData(GetQPixmapFromSMDH(smdh, true), Qt::DecorationRole);
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// Get title form SMDH
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// Get title from SMDH
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setData(GetQStringShortTitleFromSMDH(smdh, Loader::SMDH::TitleLanguage::English),
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setData(GetQStringShortTitleFromSMDH(smdh, Loader::SMDH::TitleLanguage::English),
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TitleRole);
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TitleRole);
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}
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}
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