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video_core: fix shader.cpp signed / unsigned warning
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@ -118,7 +118,7 @@ void ShaderSetup::Run(UnitState& state, const InputVertex& input, int num_attrib
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// Setup input register table
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// Setup input register table
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const auto& attribute_register_map = config.input_register_map;
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const auto& attribute_register_map = config.input_register_map;
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for (unsigned i = 0; i < num_attributes; i++)
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for (int i = 0; i < num_attributes; i++)
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state.registers.input[attribute_register_map.GetRegisterForAttribute(i)] = input.attr[i];
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state.registers.input[attribute_register_map.GetRegisterForAttribute(i)] = input.attr[i];
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state.conditional_code[0] = false;
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state.conditional_code[0] = false;
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@ -146,7 +146,7 @@ DebugData<true> ShaderSetup::ProduceDebugInfo(const InputVertex& input, int num_
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// Setup input register table
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// Setup input register table
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boost::fill(state.registers.input, Math::Vec4<float24>::AssignToAll(float24::Zero()));
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boost::fill(state.registers.input, Math::Vec4<float24>::AssignToAll(float24::Zero()));
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const auto& attribute_register_map = config.input_register_map;
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const auto& attribute_register_map = config.input_register_map;
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for (unsigned i = 0; i < num_attributes; i++)
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for (int i = 0; i < num_attributes; i++)
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state.registers.input[attribute_register_map.GetRegisterForAttribute(i)] = input.attr[i];
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state.registers.input[attribute_register_map.GetRegisterForAttribute(i)] = input.attr[i];
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state.conditional_code[0] = false;
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state.conditional_code[0] = false;
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