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Filter non-executable files out of the game list.
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4bc22aa350
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5cf684c951
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@ -49,6 +49,11 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
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if (!loader)
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return true;
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bool executable = false;
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loader->IsExecutable(executable);
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if (!executable)
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return true;
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u64 program_id = 0;
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loader->ReadProgramId(program_id);
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@ -112,6 +112,16 @@ public:
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return std::make_pair(2, ResultStatus::Success);
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}
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/**
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* Get whether this application is executable.
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* @param out_executable Reference to store the executable flag into.
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* @return ResultStatus result of function
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*/
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virtual ResultStatus IsExecutable(bool& out_executable) {
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out_executable = true;
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return ResultStatus::Success;
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}
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/**
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* Get the code (typically .code section) of the application
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* @param buffer Reference to buffer to store data
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@ -198,6 +198,15 @@ ResultStatus AppLoader_NCCH::Load(std::shared_ptr<Kernel::Process>& process) {
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return ResultStatus::Success;
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}
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ResultStatus AppLoader_NCCH::IsExecutable(bool& out_executable) {
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Loader::ResultStatus result = overlay_ncch->Load();
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if (result != Loader::ResultStatus::Success)
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return result;
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out_executable = overlay_ncch->ncch_header.is_executable != 0;
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return ResultStatus::Success;
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}
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ResultStatus AppLoader_NCCH::ReadCode(std::vector<u8>& buffer) {
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return overlay_ncch->LoadSectionExeFS(".code", buffer);
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}
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@ -41,6 +41,8 @@ public:
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*/
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std::pair<std::optional<u32>, ResultStatus> LoadKernelSystemMode() override;
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ResultStatus IsExecutable(bool& out_executable) override;
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ResultStatus ReadCode(std::vector<u8>& buffer) override;
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ResultStatus ReadIcon(std::vector<u8>& buffer) override;
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