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video_core: renderer_opengl: addressed comments...
use indexing to make code more concise; use const bool instead of bool
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@ -730,7 +730,7 @@ void RasterizerCacheOpenGL::CopySurface(const Surface& src_surface, const Surfac
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MICROPROFILE_DEFINE(OpenGL_SurfaceLoad, "OpenGL", "Surface Load", MP_RGB(128, 192, 64));
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MICROPROFILE_DEFINE(OpenGL_SurfaceLoad, "OpenGL", "Surface Load", MP_RGB(128, 192, 64));
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void CachedSurface::LoadGLBuffer(PAddr load_start, PAddr load_end) {
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void CachedSurface::LoadGLBuffer(PAddr load_start, PAddr load_end) {
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ASSERT(type != SurfaceType::Fill);
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ASSERT(type != SurfaceType::Fill);
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bool need_swap =
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const bool need_swap =
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GLES && (pixel_format == PixelFormat::RGBA8 || pixel_format == PixelFormat::RGB8);
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GLES && (pixel_format == PixelFormat::RGBA8 || pixel_format == PixelFormat::RGB8);
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const u8* const texture_src_data = VideoCore::g_memory->GetPhysicalPointer(addr);
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const u8* const texture_src_data = VideoCore::g_memory->GetPhysicalPointer(addr);
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@ -760,17 +760,17 @@ void CachedSurface::LoadGLBuffer(PAddr load_start, PAddr load_end) {
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// TODO(liushuyu): check if the byteswap here is 100% correct
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// TODO(liushuyu): check if the byteswap here is 100% correct
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// cannot fully test this
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// cannot fully test this
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if (pixel_format == PixelFormat::RGBA8) {
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if (pixel_format == PixelFormat::RGBA8) {
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for (size_t i = start_offset; i < load_end - addr; i += 4) {
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for (std::size_t i = start_offset; i < load_end - addr; i += 4) {
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gl_buffer[i] = *(texture_src_data + i + 3);
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gl_buffer[i] = texture_src_data[i + 3];
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gl_buffer[i + 1] = *(texture_src_data + i + 2);
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gl_buffer[i + 1] = texture_src_data[i + 2];
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gl_buffer[i + 2] = *(texture_src_data + i + 1);
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gl_buffer[i + 2] = texture_src_data[i + 1];
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gl_buffer[i + 3] = *(texture_src_data + i);
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gl_buffer[i + 3] = texture_src_data[i];
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}
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}
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} else if (pixel_format == PixelFormat::RGB8) {
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} else if (pixel_format == PixelFormat::RGB8) {
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for (size_t i = start_offset; i < load_end - addr; i += 3) {
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for (std::size_t i = start_offset; i < load_end - addr; i += 3) {
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gl_buffer[i] = *(texture_src_data + i + 2);
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gl_buffer[i] = texture_src_data[i + 2];
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gl_buffer[i + 1] = *(texture_src_data + i + 1);
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gl_buffer[i + 1] = texture_src_data[i + 1];
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gl_buffer[i + 2] = *(texture_src_data + i);
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gl_buffer[i + 2] = texture_src_data[i];
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}
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}
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}
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}
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} else {
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} else {
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