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command_processor: Fix out-of-bounds float-uniform access (#7111)
Addresses: https://github.com/citra-emu/citra/issues/6696 https://github.com/citra-emu/citra/issues/6871
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@ -78,12 +78,11 @@ static void WriteUniformFloatReg(ShaderRegs& config, Shader::ShaderSetup& setup,
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(float_regs_counter >= 3 && !uniform_setup.IsFloat32())) {
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float_regs_counter = 0;
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auto& uniform = setup.uniforms.f[uniform_setup.index];
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if (uniform_setup.index >= 96) {
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if (uniform_setup.index >= setup.uniforms.f.size()) {
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LOG_ERROR(HW_GPU, "Invalid {} float uniform index {}", GetShaderSetupTypeName(setup),
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(int)uniform_setup.index);
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} else {
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auto& uniform = setup.uniforms.f[uniform_setup.index];
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// NOTE: The destination component order indeed is "backwards"
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if (uniform_setup.IsFloat32()) {
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