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qt: do not use an invalid update smdh
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020cd56ad8
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@ -60,28 +60,24 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
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u64 extdata_id = 0;
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loader->ReadExtdataId(extdata_id);
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std::vector<u8> smdh = [program_id, &loader]() -> std::vector<u8> {
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std::vector<u8> original_smdh;
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loader->ReadIcon(original_smdh);
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if (program_id < 0x0004000000000000 || program_id > 0x00040000FFFFFFFF)
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return original_smdh;
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std::vector<u8> smdh;
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// Look for an update icon if available
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if (!(program_id & ~0x00040000FFFFFFFF)) {
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std::string update_path = Service::AM::GetTitleContentPath(
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Service::FS::MediaType::SDMC, program_id + 0x0000000E00000000);
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Service::FS::MediaType::SDMC, program_id | 0x0000000E00000000);
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if (FileUtil::Exists(update_path)) {
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std::unique_ptr<Loader::AppLoader> update_loader =
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Loader::GetLoader(update_path);
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if (update_loader) {
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update_loader->ReadIcon(smdh);
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}
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}
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}
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if (!FileUtil::Exists(update_path))
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return original_smdh;
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std::unique_ptr<Loader::AppLoader> update_loader = Loader::GetLoader(update_path);
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if (!update_loader)
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return original_smdh;
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std::vector<u8> update_smdh;
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update_loader->ReadIcon(update_smdh);
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return update_smdh;
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}();
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if (!Loader::IsValidSMDH(smdh)) {
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// Read the original smdh if there is no valid update smdh
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loader->ReadIcon(smdh);
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}
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if (!Loader::IsValidSMDH(smdh) && UISettings::values.game_list_hide_no_icon) {
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// Skip this invalid entry
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