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SaveDataCheck: Move the files to nand/title
under /nand/title/high/low/content/00000000.app.romfs
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@ -43,7 +43,7 @@
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#define EXTSAVEDATA_DIR "sdmc/Nintendo 3DS/extdata"
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#define SHAREDEXTSAVEDATA_DIR "nand/data/extdata"
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#define SAVEDATA_DIR "savedata"
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#define SAVEDATACHECK_DIR "savedatacheck"
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#define SAVEDATACHECK_DIR "nand/title"
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#define SYSDATA_DIR "sysdata"
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#define SYSSAVEDATA_DIR "nand/data/sysdata"
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#define SHADERCACHE_DIR "shader_cache"
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@ -23,7 +23,8 @@ ResultCode Archive_SaveDataCheck::Open(const Path& path) {
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// this archive again with a different path, will corrupt the previously open file.
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auto vec = path.AsBinary();
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const u32* data = reinterpret_cast<u32*>(vec.data());
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std::string file_path = Common::StringFromFormat("%s%08x%08x.bin", mount_point.c_str(), data[1], data[0]);
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std::string file_path = Common::StringFromFormat("%s%08x/%08x/content/00000000.app.romfs",
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mount_point.c_str(), data[1], data[0]);
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FileUtil::IOFile file(file_path, "rb");
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std::fill(raw_data.begin(), raw_data.end(), 0);
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