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VideoCore: Shader interpreter cleanups
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@ -116,32 +116,36 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned
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: state.address_registers[instr.common.address_register_index - 1];
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const float24* src1_ = LookupSourceRegister(instr.common.GetSrc1(is_inverted) +
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(!is_inverted * address_offset));
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(is_inverted ? 0 : address_offset));
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const float24* src2_ = LookupSourceRegister(instr.common.GetSrc2(is_inverted) +
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(is_inverted * address_offset));
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(is_inverted ? address_offset : 0));
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const bool negate_src1 = ((bool)swizzle.negate_src1 != false);
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const bool negate_src2 = ((bool)swizzle.negate_src2 != false);
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float24 src1[4] = {
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src1_[(int)swizzle.GetSelectorSrc1(0)], src1_[(int)swizzle.GetSelectorSrc1(1)],
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src1_[(int)swizzle.GetSelectorSrc1(2)], src1_[(int)swizzle.GetSelectorSrc1(3)],
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src1_[(int)swizzle.src1_selector_0.Value()],
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src1_[(int)swizzle.src1_selector_1.Value()],
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src1_[(int)swizzle.src1_selector_2.Value()],
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src1_[(int)swizzle.src1_selector_3.Value()],
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};
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if (negate_src1) {
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src1[0] = src1[0] * float24::FromFloat32(-1);
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src1[1] = src1[1] * float24::FromFloat32(-1);
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src1[2] = src1[2] * float24::FromFloat32(-1);
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src1[3] = src1[3] * float24::FromFloat32(-1);
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src1[0] = -src1[0];
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src1[1] = -src1[1];
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src1[2] = -src1[2];
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src1[3] = -src1[3];
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}
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float24 src2[4] = {
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src2_[(int)swizzle.GetSelectorSrc2(0)], src2_[(int)swizzle.GetSelectorSrc2(1)],
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src2_[(int)swizzle.GetSelectorSrc2(2)], src2_[(int)swizzle.GetSelectorSrc2(3)],
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src2_[(int)swizzle.src2_selector_0.Value()],
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src2_[(int)swizzle.src2_selector_1.Value()],
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src2_[(int)swizzle.src2_selector_2.Value()],
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src2_[(int)swizzle.src2_selector_3.Value()],
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};
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if (negate_src2) {
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src2[0] = src2[0] * float24::FromFloat32(-1);
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src2[1] = src2[1] * float24::FromFloat32(-1);
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src2[2] = src2[2] * float24::FromFloat32(-1);
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src2[3] = src2[3] * float24::FromFloat32(-1);
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src2[0] = -src2[0];
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src2[1] = -src2[1];
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src2[2] = -src2[2];
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src2[3] = -src2[3];
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}
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float24* dest =
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@ -451,34 +455,40 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned
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const bool negate_src3 = ((bool)swizzle.negate_src3 != false);
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float24 src1[4] = {
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src1_[(int)swizzle.GetSelectorSrc1(0)], src1_[(int)swizzle.GetSelectorSrc1(1)],
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src1_[(int)swizzle.GetSelectorSrc1(2)], src1_[(int)swizzle.GetSelectorSrc1(3)],
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src1_[(int)swizzle.src1_selector_0.Value()],
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src1_[(int)swizzle.src1_selector_1.Value()],
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src1_[(int)swizzle.src1_selector_2.Value()],
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src1_[(int)swizzle.src1_selector_3.Value()],
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};
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if (negate_src1) {
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src1[0] = src1[0] * float24::FromFloat32(-1);
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src1[1] = src1[1] * float24::FromFloat32(-1);
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src1[2] = src1[2] * float24::FromFloat32(-1);
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src1[3] = src1[3] * float24::FromFloat32(-1);
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src1[0] = -src1[0];
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src1[1] = -src1[1];
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src1[2] = -src1[2];
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src1[3] = -src1[3];
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}
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float24 src2[4] = {
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src2_[(int)swizzle.GetSelectorSrc2(0)], src2_[(int)swizzle.GetSelectorSrc2(1)],
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src2_[(int)swizzle.GetSelectorSrc2(2)], src2_[(int)swizzle.GetSelectorSrc2(3)],
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src2_[(int)swizzle.src2_selector_0.Value()],
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src2_[(int)swizzle.src2_selector_1.Value()],
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src2_[(int)swizzle.src2_selector_2.Value()],
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src2_[(int)swizzle.src2_selector_3.Value()],
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};
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if (negate_src2) {
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src2[0] = src2[0] * float24::FromFloat32(-1);
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src2[1] = src2[1] * float24::FromFloat32(-1);
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src2[2] = src2[2] * float24::FromFloat32(-1);
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src2[3] = src2[3] * float24::FromFloat32(-1);
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src2[0] = -src2[0];
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src2[1] = -src2[1];
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src2[2] = -src2[2];
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src2[3] = -src2[3];
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}
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float24 src3[4] = {
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src3_[(int)swizzle.GetSelectorSrc3(0)], src3_[(int)swizzle.GetSelectorSrc3(1)],
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src3_[(int)swizzle.GetSelectorSrc3(2)], src3_[(int)swizzle.GetSelectorSrc3(3)],
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src3_[(int)swizzle.src3_selector_0.Value()],
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src3_[(int)swizzle.src3_selector_1.Value()],
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src3_[(int)swizzle.src3_selector_2.Value()],
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src3_[(int)swizzle.src3_selector_3.Value()],
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};
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if (negate_src3) {
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src3[0] = src3[0] * float24::FromFloat32(-1);
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src3[1] = src3[1] * float24::FromFloat32(-1);
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src3[2] = src3[2] * float24::FromFloat32(-1);
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src3[3] = src3[3] * float24::FromFloat32(-1);
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src3[0] = -src3[0];
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src3[1] = -src3[1];
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src3[2] = -src3[2];
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src3[3] = -src3[3];
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}
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float24* dest =
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