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Merge PR 7419
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@ -54,7 +54,7 @@ const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs> Config:
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// This must be in alphabetical order according to action name as it must have the same order as
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// UISetting::values.shortcuts, which is alphabetically ordered.
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// clang-format off
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const std::array<UISettings::Shortcut, 30> Config::default_hotkeys {{
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const std::array<UISettings::Shortcut, 35> Config::default_hotkeys {{
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{QStringLiteral("Advance Frame"), QStringLiteral("Main Window"), {QStringLiteral(""), Qt::ApplicationShortcut}},
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{QStringLiteral("Audio Mute/Unmute"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+M"), Qt::WindowShortcut}},
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{QStringLiteral("Audio Volume Down"), QStringLiteral("Main Window"), {QStringLiteral(""), Qt::WindowShortcut}},
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@ -71,6 +71,11 @@ const std::array<UISettings::Shortcut, 30> Config::default_hotkeys {{
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{QStringLiteral("Load Amiibo"), QStringLiteral("Main Window"), {QStringLiteral("F2"), Qt::WidgetWithChildrenShortcut}},
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{QStringLiteral("Load File"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+O"), Qt::WidgetWithChildrenShortcut}},
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{QStringLiteral("Load from Newest Slot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+V"), Qt::WindowShortcut}},
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{QStringLiteral("Multiplayer Browse Public Game Lobby"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+B"), Qt::ApplicationShortcut}},
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{QStringLiteral("Multiplayer Create Room"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+N"), Qt::ApplicationShortcut}},
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{QStringLiteral("Multiplayer Direct Connect to Room"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+Shift"), Qt::ApplicationShortcut}},
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{QStringLiteral("Multiplayer Leave Room"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+L"), Qt::ApplicationShortcut}},
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{QStringLiteral("Multiplayer Show Current Room"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+R"), Qt::ApplicationShortcut}},
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{QStringLiteral("Remove Amiibo"), QStringLiteral("Main Window"), {QStringLiteral("F3"), Qt::ApplicationShortcut}},
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{QStringLiteral("Restart Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F6"), Qt::WindowShortcut}},
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{QStringLiteral("Rotate Screens Upright"), QStringLiteral("Main Window"), {QStringLiteral("F8"), Qt::WindowShortcut}},
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@ -557,6 +562,15 @@ void Config::ReadMultiplayerValues() {
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UISettings::values.game_id = ReadSetting(QStringLiteral("game_id"), 0).toULongLong();
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UISettings::values.room_description =
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ReadSetting(QStringLiteral("room_description"), QString{}).toString();
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UISettings::values.multiplayer_filter_text =
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ReadSetting(QStringLiteral("multiplayer_filter_text"), QString{}).toString();
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UISettings::values.multiplayer_filter_games_owned =
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ReadSetting(QStringLiteral("multiplayer_filter_games_owned"), false).toBool();
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UISettings::values.multiplayer_filter_hide_empty =
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ReadSetting(QStringLiteral("multiplayer_filter_hide_empty"), false).toBool();
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UISettings::values.multiplayer_filter_hide_full =
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ReadSetting(QStringLiteral("multiplayer_filter_hide_full"), false).toBool();
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// Read ban list back
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int size = qt_config->beginReadArray(QStringLiteral("username_ban_list"));
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UISettings::values.ban_list.first.resize(size);
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@ -1074,6 +1088,15 @@ void Config::SaveMultiplayerValues() {
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WriteSetting(QStringLiteral("game_id"), UISettings::values.game_id, 0);
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WriteSetting(QStringLiteral("room_description"), UISettings::values.room_description,
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QString{});
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WriteSetting(QStringLiteral("multiplayer_filter_text"),
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UISettings::values.multiplayer_filter_text, QString{});
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WriteSetting(QStringLiteral("multiplayer_filter_games_owned"),
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UISettings::values.multiplayer_filter_games_owned, false);
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WriteSetting(QStringLiteral("multiplayer_filter_hide_empty"),
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UISettings::values.multiplayer_filter_hide_empty, false);
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WriteSetting(QStringLiteral("multiplayer_filter_hide_full"),
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UISettings::values.multiplayer_filter_hide_full, false);
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// Write ban list
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qt_config->beginWriteArray(QStringLiteral("username_ban_list"));
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for (std::size_t i = 0; i < UISettings::values.ban_list.first.size(); ++i) {
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@ -26,7 +26,7 @@ public:
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static const std::array<int, Settings::NativeButton::NumButtons> default_buttons;
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static const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs> default_analogs;
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static const std::array<UISettings::Shortcut, 30> default_hotkeys;
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static const std::array<UISettings::Shortcut, 35> default_hotkeys;
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private:
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void Initialize(const std::string& config_name);
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@ -647,6 +647,13 @@ void GMainWindow::InitializeHotkeys() {
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link_action_shortcut(ui->action_Advance_Frame, QStringLiteral("Advance Frame"));
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link_action_shortcut(ui->action_Load_from_Newest_Slot, QStringLiteral("Load from Newest Slot"));
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link_action_shortcut(ui->action_Save_to_Oldest_Slot, QStringLiteral("Save to Oldest Slot"));
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link_action_shortcut(ui->action_View_Lobby,
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QStringLiteral("Multiplayer Browse Public Game Lobby"));
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link_action_shortcut(ui->action_Start_Room, QStringLiteral("Multiplayer Create Room"));
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link_action_shortcut(ui->action_Connect_To_Room,
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QStringLiteral("Multiplayer Direct Connect to Room"));
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link_action_shortcut(ui->action_Show_Room, QStringLiteral("Multiplayer Show Current Room"));
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link_action_shortcut(ui->action_Leave_Room, QStringLiteral("Multiplayer Leave Room"));
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const auto add_secondary_window_hotkey = [this](QKeySequence hotkey, const char* slot) {
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// This action will fire specifically when secondary_window is in focus
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@ -80,9 +80,8 @@ void DirectConnectWindow::Connect() {
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// Store settings
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UISettings::values.nickname = ui->nickname->text();
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UISettings::values.ip = ui->ip->text();
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UISettings::values.port = (ui->port->isModified() && !ui->port->text().isEmpty())
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? ui->port->text()
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: UISettings::values.port;
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UISettings::values.port =
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!ui->port->text().isEmpty() ? ui->port->text() : UISettings::values.port;
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// attempt to connect in a different thread
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QFuture<void> f = QtConcurrent::run([&] {
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@ -63,10 +63,10 @@ Lobby::Lobby(Core::System& system_, QWidget* parent, QStandardItemModel* list,
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// UI Buttons
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connect(ui->refresh_list, &QPushButton::clicked, this, &Lobby::RefreshLobby);
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connect(ui->search, &QLineEdit::textChanged, proxy, &LobbyFilterProxyModel::SetFilterSearch);
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connect(ui->games_owned, &QCheckBox::toggled, proxy, &LobbyFilterProxyModel::SetFilterOwned);
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connect(ui->hide_empty, &QCheckBox::toggled, proxy, &LobbyFilterProxyModel::SetFilterEmpty);
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connect(ui->hide_full, &QCheckBox::toggled, proxy, &LobbyFilterProxyModel::SetFilterFull);
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connect(ui->search, &QLineEdit::textChanged, proxy, &LobbyFilterProxyModel::SetFilterSearch);
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connect(ui->room_list, &QTreeView::doubleClicked, this, &Lobby::OnJoinRoom);
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connect(ui->room_list, &QTreeView::clicked, this, &Lobby::OnExpandRoom);
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@ -74,6 +74,12 @@ Lobby::Lobby(Core::System& system_, QWidget* parent, QStandardItemModel* list,
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connect(&room_list_watcher, &QFutureWatcher<AnnounceMultiplayerRoom::RoomList>::finished, this,
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&Lobby::OnRefreshLobby);
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// Load persistent filters after events are connected to make sure they apply
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ui->search->setText(UISettings::values.multiplayer_filter_text);
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ui->games_owned->setChecked(UISettings::values.multiplayer_filter_games_owned);
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ui->hide_empty->setChecked(UISettings::values.multiplayer_filter_hide_empty);
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ui->hide_full->setChecked(UISettings::values.multiplayer_filter_hide_full);
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// manually start a refresh when the window is opening
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// TODO(jroweboy): if this refresh is slow for people with bad internet, then don't do it as
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// part of the constructor, but offload the refresh until after the window shown. perhaps emit a
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@ -180,6 +186,10 @@ void Lobby::OnJoinRoom(const QModelIndex& source) {
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UISettings::values.nickname = ui->nickname->text();
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UISettings::values.ip = proxy->data(connection_index, LobbyItemHost::HostIPRole).toString();
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UISettings::values.port = proxy->data(connection_index, LobbyItemHost::HostPortRole).toString();
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UISettings::values.multiplayer_filter_text = ui->search->text();
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UISettings::values.multiplayer_filter_games_owned = ui->games_owned->isChecked();
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UISettings::values.multiplayer_filter_hide_empty = ui->hide_empty->isChecked();
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UISettings::values.multiplayer_filter_hide_full = ui->hide_full->isChecked();
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}
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void Lobby::ResetModel() {
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@ -188,12 +188,37 @@ public:
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}
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QVariant data(int role) const override {
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if (role != Qt::DisplayRole) {
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switch (role) {
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case Qt::DisplayRole: {
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auto members = data(MemberListRole).toList();
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return QStringLiteral("%1 / %2").arg(QString::number(members.size()),
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data(MaxPlayerRole).toString());
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}
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case Qt::ForegroundRole: {
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auto members = data(MemberListRole).toList();
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auto max_players = data(MaxPlayerRole).toInt();
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const QColor room_full_color(255, 48, 32);
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const QColor room_almost_full_color(255, 140, 32);
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const QColor room_has_players_color(32, 160, 32);
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const QColor room_empty_color(128, 128, 128);
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if (members.size() >= max_players) {
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return QBrush(room_full_color);
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} else if (members.size() == (max_players - 1)) {
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return QBrush(room_almost_full_color);
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} else if (members.size() == 0) {
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return QBrush(room_empty_color);
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} else if (members.size() > 0 && members.size() < (max_players - 1)) {
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return QBrush(room_has_players_color);
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}
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// FIXME: How to return a value that tells Qt not to modify the
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// text color from the default (as if Qt::ForegroundRole wasn't overridden)?
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return QBrush(nullptr);
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}
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default:
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return LobbyItem::data(role);
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}
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auto members = data(MemberListRole).toList();
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return QStringLiteral("%1 / %2").arg(QString::number(members.size()),
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data(MaxPlayerRole).toString());
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}
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bool operator<(const QStandardItem& other) const override {
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@ -138,6 +138,11 @@ struct Values {
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QString room_description;
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std::pair<std::vector<std::string>, std::vector<std::string>> ban_list;
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QString multiplayer_filter_text;
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bool multiplayer_filter_games_owned;
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bool multiplayer_filter_hide_empty;
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bool multiplayer_filter_hide_full;
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// logging
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Settings::Setting<bool> show_console{false, "showConsole"};
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};
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