Commit graph

41 commits

Author SHA1 Message Date
bunnei f556d6ee90 Merge pull request #2240 from wwylele/auto-region
Config: auto-select region and language
2016-12-29 22:09:01 -05:00
bunnei 81e22ae8c7 loader: Remove duplicate docstrings. 2016-12-21 23:27:50 -05:00
MerryMage 351b5d23f4 loader: Implement ReadProgramId 2016-12-15 18:42:38 +00:00
wwylele 84e78790ab Config: auto-select region and language 2016-12-07 20:52:42 +02:00
Subv d171409f29 Kernel/Loader: Grab the system mode from the NCCH ExHeader.
3dsx and elf files default to system mode 2 (96MB allocated to the application).

This allows Home Menu to boot without modifications.
Closes #1849
2016-11-27 18:03:48 -05:00
Subv 1323ab2f5f Kernel/Loader: Grab the system mode from the NCCH ExHeader.
3dsx and elf files default to system mode 2 (96MB allocated to the application).

This allows Home Menu to boot without modifications.
Closes #1849
2016-11-19 20:40:04 -05:00
Ricardo de Almeida Gonzaga 13d46f6820 Fix typos 2016-10-20 12:26:59 -02:00
Emmanuel Gil Peyrot ebdae19fd2 Remove empty newlines in #include blocks.
This makes clang-format useful on those.

Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00
Yuri Kunde Schlesner 396a8d91a4 Manually tweak source formatting and then re-run clang-format 2016-09-18 21:14:25 -07:00
Emmanuel Gil Peyrot dc8479928c Sources: Run clang-format on everything. 2016-09-18 09:38:01 +09:00
Emmanuel Gil Peyrot 9a35d1fb4a Loader: Add a GetFileType method to get the type of a loaded file 2016-05-21 17:09:59 +01:00
wwylele 5d5dd66d92 add icon & title to game list 2016-05-04 13:02:49 +03:00
Gareth Poole 721475420d Loader: Change NCCH header types to be explicitly little-endian 2015-10-10 22:35:22 -04:00
Gareth Poole 2706394384 Loader: Implement encryption check 2015-10-10 22:34:17 -04:00
Lioncash d3efa637b4 General: Fix up doxygen comments 2015-09-10 11:20:21 -04:00
Yuri Kunde Schlesner 2d7299a86f Loader: Remove unnecessary pointer indirection to IOFile 2015-07-13 20:00:56 -03:00
condut c385b7767d FS: Stream RomFS from file instead of loading all of it to memory 2015-07-13 19:57:12 -03:00
Yuri Kunde Schlesner 7eb413155f Loader/NCCH: Fix formatting of braces 2015-05-08 22:11:48 -03:00
Yuri Kunde Schlesner a5eba2f984 Kernel: Remove g_program_id
This has been obsoleted by the field in Process.
2015-05-08 22:11:03 -03:00
Yuri Kunde Schlesner 6d60acf0f1 Kernel: Introduce skeleton Process class to hold process data 2015-05-08 22:11:02 -03:00
Yuri Kunde Schlesner e1fbac3ca1 Common: Remove common.h 2015-05-07 15:45:22 -03:00
purpasmart96 c3a480160e Services/Loader: Use more sensible log formats for certain functions
along with more info being logged.
2015-04-27 23:07:08 -07:00
purpasmart96 061c69a6bb NCCH: Minor updates to the ncch header 2015-03-15 14:17:19 -07:00
Emmanuel Gil Peyrot 82ec17db7d Loader: Guess filetype from the magic, or fallback to the extension. 2015-01-15 22:23:08 +01:00
Emmanuel Gil Peyrot b5237e885d Loader: Keep a reference to the file and pass it to the correct AppLoader, instead of loading it multiple times. 2015-01-15 21:21:26 +00:00
Emmanuel Gil Peyrot 2d63df90a9 Loader: Initialize the default NCCH values in the class declaration, not in the constructor. 2015-01-15 21:21:26 +00:00
Emmanuel Gil Peyrot 85030c6e6b Loader: Never forget to change is_loaded. 2015-01-15 21:21:26 +00:00
purpasmart96 ebfd831ccb License change 2014-12-20 21:20:24 -08:00
Subv ea9ce0fba7 Filesystem/Archives: Implemented the SaveData archive
The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information

Got rid of the code duplication in File and Directory

Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive.

FS_U: Use the correct error code when a file wasn't found
2014-12-17 19:21:38 -05:00
Emmanuel Gil Peyrot f5d38649c7 Remove trailing spaces in every file but the ones imported from SkyEye, AOSP or generated 2014-11-19 09:03:07 +00:00
Lioncash f68776ce13 ncch: Remove C-style struct typedefs
In C++ you can simply just declare it as is.
2014-09-06 13:38:03 -04:00
bunnei 1099d83455 Marked AppLoader_ELF, AppLoader_NCCH, and Archive_RomFS virtual functions as "override". 2014-07-04 20:37:50 -04:00
bunnei 2d734bb6c5 Marked AppLoader_ELF, AppLoader_NCCH, and Archive_RomFS classes as "final" 2014-07-04 20:37:49 -04:00
bunnei 2c62d92551 Loader: Updated read methods to be const
- Required "file" handle to be made local and explicitly opened/closed as needed
2014-07-04 20:37:49 -04:00
bunnei d8da707bb9 Loader: Refactored interface such that data is no longer stored by loader.
NCCH: Removed extra qualification ‘Loader::AppLoader_NCCH::’.
2014-06-27 17:49:01 -04:00
bunnei a7f1c54490 Loader: Refactored loading functions to only read data from binary if called.
NCCH: Updated LoadExec to use Memory::WriteBlock function to load binary code.
2014-06-24 19:30:08 -04:00
bunnei 62b444cd17 Loader: Refactored use of const. 2014-06-24 19:30:06 -04:00
bunnei a8c4648520 NCCH: Added RomFS loading. 2014-06-24 19:30:06 -04:00
bunnei 3da2bc6830 NCCH: Fixes reduce unnecessary logging and load logo/banner/etc. sections correctly.
Loader: Added ErrorNotUsed ReturnStatus type to specify when something is not used.
2014-06-24 19:30:05 -04:00
bunnei 7889cafc76 Loader: Implemented AppLoader interface for abstracting application loading.
- Various cleanups/refactorings to Loader, ELF, and NCCH modules.
- Added AppLoader interface to ELF and NCCH.
- Updated Qt/GLFW frontends to check AppLoader ResultStatus.

NCCH: Removed extra qualification typos.

Loader: Removed unnecessary #include's.

NCCH: Improved readability of memcmp statements.

NCCH: Added missing space.

Elf: Removed unnecessary usage of unique_ptr.

Loader: Removed unnecessary usage of unique_ptr.
2014-06-24 19:29:58 -04:00
bunnei 3577dd027d Loader: Added support for booting NCCH executables.
NCCH: Fixed typo in printing NCCH filename.
2014-06-16 23:43:29 -04:00