Commit graph

8220 commits

Author SHA1 Message Date
Steveice10 6244f9e3fd
ci: Support Android x86_64 and optimize build caching. (#7045)
* android: Support x86_64 devices.

* ci: Improve ccache hits and stats.

* ci: Compress Android artifacts.

* ci: Re-enable PCH and set ccache sloppiness appropriately.
2023-10-08 23:56:01 -07:00
Castor215 f5b8888686
externals: allow user to use system fmt (#7052) 2023-10-07 16:00:02 -07:00
SachinVin 2961dcf0fd
audio_core/hle/mixers.cpp: fix dirty flag checks (#7048) 2023-10-07 13:11:06 -07:00
SachinVin 053b3618dc
Android: gl_shader_decompiler.cpp: get rid of the not-so-accurate multiplication (#7011) 2023-10-05 10:28:26 -07:00
SachinVin 72ff0c5337
AudioCore: Refactor DSP interrupt handling (#7026) 2023-10-04 15:44:59 +02:00
PabloMK7 9ec4954380
Add HLERequestContext::RunAsync (#7027) 2023-10-02 11:09:27 -07:00
Daniel López Guimaraes 376d33cff4
audio_core/hle: Fix compile issues (#7024)
* audio_core/hle: Fix compile issues

Fix all compiling issues related with fmt (see #7015)

* audio_core/hle: Fix clang-format
2023-09-30 23:41:25 -07:00
Steveice10 50f22d1f59
video_core: Abstract shader generators. (#6990)
* video_core: Abstract shader generators.

* shader: Extract common generator structures and move generators to specific namespaces.

* shader: Minor fixes and clean-up.
2023-09-30 02:06:06 -07:00
Tobias 1492d73ccb
frd: Stub several functions (#7010)
* mii: Improve mii data variable naming

* frd: Stub several functions

Allows the friend applet to open successfully.

* frd: Address review comments
2023-09-29 20:27:15 -07:00
Vitor K a35f8cbb78
fix include/namespace related compilation errors (#7019)
a user on discord reported compilation errors when trying to compile
on Linux with GCC 13 and Clang 16.
2023-09-28 18:36:50 +05:30
Vitor K 6cfb8e02a8
clang format (#7017) 2023-09-27 13:42:19 -03:00
Steveice10 327a00b4d5
externals: Update fmt. (#7015) 2023-09-27 03:29:13 -07:00
SachinVin d19fe9aa4c
audio_core\hle\shared_memory.h: Update struct member names based on FE:Fates Symbols (#6995) 2023-09-22 11:53:30 -07:00
Steveice10 003a4ec09b
gsp: Downgrade StoreDataCache log to trace. (#7006)
* gsp: Downgrade StoreDataCache log to trace.

* gsp: Mark StoreDataCache parameters as maybe_unused
2023-09-22 09:15:31 -07:00
Michael J Kaye 279208347e
AndroidManifest.xml: allow launchers to start a game using the EmulationActivity intent (#6996) 2023-09-19 19:36:16 +02:00
Steveice10 28c542c2c2
build: Fix compiling citra-qt for iOS. (#6983)
* build: Fix compiling citra-qt for iOS.

* Update src/citra_qt/configuration/configure_general.cpp

Co-authored-by: Tobias <thm.frey@gmail.com>

---------

Co-authored-by: Tobias <thm.frey@gmail.com>
2023-09-17 16:07:56 -07:00
GPUCode d1c16bad78
code: Remove save state compatibility checks (#6980) 2023-09-16 15:22:10 -07:00
GPUCode 542209c993
video_core: Initialize unrefered attributes to 1.f (#6966) 2023-09-16 14:46:44 -07:00
SachinVin 8aee625a14
externals: Add option to use system SoundTouch (#6971) 2023-09-16 14:46:32 -07:00
GPUCode d2d37411bc
vk_platform: Check if vkEnumerateInstanceVersion exists before calling it (#6982)
Co-authored-by: Vitor K <vitor-kiguchi@hotmail.com>
2023-09-15 16:00:10 -07:00
Vitor K 43cedf59af
automap: fix power button mapping (#6972) 2023-09-14 14:41:55 -07:00
GPUCode 30fcdc5474
renderer_vulkan: Misc fixes (#6974)
* vk_platform: Check if library was loaded

* pica_to_vk: Dont crash on unknow blend equation
2023-09-15 00:21:12 +03:00
GPUCode dfa2fd0e0d
Add vulkan backend (#6512)
* code: Prepare frontend for vulkan support

* citra_qt: Add vulkan options to the GUI

* vk_instance: Collect tooling info

* renderer_vulkan: Add vulkan backend

* qt: Fix fullscreen and resize issues on macOS. (#47)

* qt: Fix bugged macOS full screen transition.

* renderer/vulkan: Fix swapchain recreation destroying in-use semaphore.

* renderer/vulkan: Make gl_Position invariant. (#48)

This fixes an issue with black artifacts in Pokemon games on Apple GPUs.
If the vertex calculations differ slightly between render passes, it can
cause parts of model faces to fail depth test.

* vk_renderpass_cache: Bump pixel format count

* android: Custom driver code

* vk_instance: Set moltenvk configuration

* rasterizer_cache: Proper surface unregister

* citra_qt: Fix invalid characters

* vk_rasterizer: Correct special unbind

* android: Allow async presentation toggle

* vk_graphics_pipeline: Fix async shader compilation

* We were actually waiting for the pipelines regardless of the setting, oops

* vk_rasterizer: More robust attribute loading

* android: Move PollEvents to OpenGL window

* Vulkan does not need this and it causes problems

* vk_instance: Enable robust buffer access

* Improves stability on mali devices

* vk_renderpass_cache: Bring back renderpass flushing

* externals: Update vulkan-headers

* gl_rasterizer: Separable shaders for everyone

* vk_blit_helper: Corect depth to color convertion

* renderer_vulkan: Implement reinterpretation with copy

* Allows reinterpreteration with simply copy on AMD

* vk_graphics_pipeline: Only fast compile if no shaders are pending

* With this shaders weren't being compiled in parallel

* vk_swapchain: Ensure vsync doesn't lock framerate

* vk_present_window: Match guest swapchain size to vulkan image count

* Less latency and fixes crashes that were caused by images being deleted before free

* vk_instance: Blacklist VK_EXT_pipeline_creation_cache_control with nvidia gpus

* Resolves crashes when async shader compilation is enabled

* vk_rasterizer: Bump async threshold to 6

* Many games have fullscreen quads with 6 vertices. Fixes pokemon textures missing with async shaders

* android: More robust surface recreation

* renderer_vulkan: Fix dynamic state being lost

* vk_pipeline_cache: Skip cache save when no pipeline cache exists

* This is the cache when loading a save state

* sdl: Fix surface initialization on macOS. (#49)

* sdl: Fix surface initialization on macOS.

* sdl: Fix render window events not being handled under Vulkan.

* renderer/vulkan: Fix binding/unbinding of shadow rendering buffer.

* vk_stream_buffer: Respect non coherent access alignment

* Required by nvidia GPUs on MacOS

* renderer/vulkan: Support VK_EXT_fragment_shader_interlock for shadow rendering. (#51)

* renderer_vulkan: Port some recent shader fixes

* vk_pipeline_cache: Improve shadow detection

* vk_swapchain: Add missing check

* renderer_vulkan: Fix hybrid screen

* Revert "gl_rasterizer: Separable shaders for everyone"

Causes crashes on mali GPUs, will need separate PR

This reverts commit d22d556d30ff641b62dfece85738c96b7fbf7061.

* renderer_vulkan: Fix flipped screenshot

---------

Co-authored-by: Steveice10 <1269164+Steveice10@users.noreply.github.com>
2023-09-13 01:28:50 +03:00
Tobias 8f8c54201d
citra_qt/config: Fix Telemetry checkbox (#6965) 2023-09-11 23:07:06 +02:00
GPUCode 9be4fd8b91
gl_rasterizer: Bind null surface when unit is disabled (#6967) 2023-09-11 19:34:41 +03:00
Vitor K bbb47cd753
gles: fix crashing on mali gpus (#6956)
* gles: reorder framebuffer fetch extension directives

* Address review comments
2023-09-11 00:30:30 +03:00
GPUCode 0b0d3a4ac3
gpu: Correct display transfer output with vertical flip+crop lines (#6952) 2023-09-11 00:30:06 +03:00
GPUCode 6aa31d6ec2
video_core: Use epsilons for clip planes (#6945)
* video_core: Use epsilons for clip planes

* video_core: Add comments
2023-09-11 00:29:55 +03:00
GPUCode 928f352c94
renderer_gl: Use explicit bindings (#6940)
* renderer_gl: Use explicit bindings

* gl_state: Match shadow order with vulkan
2023-09-07 21:42:22 +03:00
Steveice10 e2d8eef5fa
qt: Fix arguments to maintenancetool for update check. (#6946) 2023-09-04 17:25:41 -07:00
GPUCode cab0ad50f0
gl_shader_decompiler: Fix min/max NaN edge case (#6935) 2023-08-31 13:37:53 -07:00
Steveice10 5ad58e0605
shader: Fix shadow_texture_orthographic not being set correctly. (#6937) 2023-08-31 13:37:39 -07:00
GPUCode 1159e4d928
video_core: Take factors into account with min/max blending functions (#6925)
* sw_framebuffer: Take factors into account for min/max blending

* renderer_gl: Take factors into account for min/max blending

* Address review comments

* gl_shader_gen: Fix frambuffer fetch on qcom and mali

* renderer_opengl: Add fallback path for mesa

* gl_shader_gen: Avoid emitting blend emulation if minmax_factor is present
2023-08-30 21:26:28 +03:00
Steveice10 93c7c6a995
service: Downgrade some spammy logs to trace level. (#6936) 2023-08-30 19:19:38 +02:00
Steveice10 81a5e2355a
shader: Fix address register offset behavior in GLSL. (#6920) 2023-08-28 13:23:59 -07:00
GPUCode d1f600601d
renderer_software: Multi-thread processing (#6698)
* renderer_software: Multi-thread processing

* Doubles the performance in most cases

* renderer_software: Move memory access out of the raster loop

* Profiling shows this has a significant impact
2023-08-28 01:09:23 -07:00
GPUCode 8b218e1b7d
tev: Use primary color for previous source in first stage (#6921) 2023-08-27 23:59:32 -07:00
Steveice10 04aeecabcf
arm: Do not try to access null page table. (#6930) 2023-08-27 17:26:31 +02:00
Steveice10 df57012c50
video_core: Correct shader interpeter address register handling. (#6910) 2023-08-27 01:49:31 +03:00
GPUCode 61cf550d0c
video_core: Avoid setting alpha tev with Dot3_RGBA8 color op (#6907)
* Further reduces unnecessary shader regenerations
2023-08-27 01:48:45 +03:00
Steveice10 f2e0748a22
build: Enable link time optimization in release builds. (#6887) 2023-08-26 11:15:13 -07:00
Steveice10 edf157200d
qt: Support updating an installed app image. (#6915) 2023-08-24 03:57:11 -07:00
GPUCode a94297922b
shader_interpreter: Fix control flow edge cases and implement break/breakc (#6844) 2023-08-21 18:12:46 -07:00
m4xw e129f07047
[ShaderGen] Avoid setting lighting states if components aren't enabled (#6895)
* [ShaderGen] Avoid setting lighting states if components aren't enabled

* [Squash] clang-format
2023-08-20 21:12:38 -07:00
Steveice10 b2092de871
build: Fix web service functionality. (#6903) 2023-08-19 17:34:35 -07:00
Steveice10 6ddf4b241f
renderer/vulkan: Emulate custom border colors in shaders when unavailable. (#6878) 2023-08-17 22:22:25 +02:00
Vitor K f3d92dd3b8
Fix post processing shaders crashing on Intel GPUs (#6890) 2023-08-17 22:17:24 +02:00
Vitor K 1a6860f35c
opengl: disable ClearTexture on Intel drivers (#6879) 2023-08-17 22:16:51 +02:00
GPUCode bc0bf4d3d2
(gl/vk)_shader_gen: Use floor instead of int cast (#6885) 2023-08-17 22:16:28 +02:00
Steveice10 1d3bf64f13
qt: Make input configuration scrollable. (#6881) 2023-08-16 19:27:01 -07:00
Steveice10 66404a669f
build: Fixes for a few minor issues (#6886) 2023-08-14 09:47:17 -07:00
Steveice10 6a1fd38063
build: Use new glslang tool name. (#6889) 2023-08-13 15:45:22 -07:00
Steveice10 a27971e723
service/cecd: Fix buffer writes in ReadData. (#6880) 2023-08-11 10:31:24 -07:00
Vitor K eb8d2941c9
savestates: save the build name to be displayed when there's a version mismatch (#6493)
* savestates: add a build_name field to the header

* savestates: display build name on save/load menu

* savestates: add zero member to header just in case of UB from an older save state

* savestates: add legacy hash lookup

* savestate_data: update hash database
2023-08-10 20:55:22 -07:00
Steveice10 baca2bfc6b
qt: Only register graphics debugger as observer if visible. (#6875) 2023-08-09 17:31:09 -07:00
Narr the Reg 33a2113b71
service: nfp: Fix size and increase timeout (#6868) 2023-08-08 14:00:53 -07:00
Daniel López Guimaraes 1f07ab8643
http/ac: Fix failing assert and stub GetConnectingProxyEnable (#6864) 2023-08-08 14:00:42 -07:00
Steveice10 b739bd2632
qt: Fix double dialog and crash when OpenGL is selected on unsupported platform. (#6867) 2023-08-07 18:21:42 -07:00
GPUCode f76165d848
frame_dumper: Use jthread (#6855) 2023-08-07 18:21:28 -07:00
GPUCode ac78b74c45
gl_texture_runtime: Implement ARB_clear_texture (#6850) 2023-08-08 01:10:28 +03:00
GPUCode a478bedb12
rasterizer_cache: Bring back custom format parameter (#6873) 2023-08-08 01:10:11 +03:00
Steveice10 6d0cd5b00e
build: Expose ENABLE_SCRIPTING and ENABLE_WEB_SERVICE flags as public. (#6872) 2023-08-07 03:12:49 -07:00
GPUCode 5b52849f90
rasterizer_cache: Allow custom recycle (#6851)
* surface_params: Allow custom surface recycling

* rasterizer_cache: Cleanup
2023-08-06 22:59:54 +03:00
GPUCode 0048e61fc7
Fix compilation without ENABLE_WEB_SERVICE (#6856) 2023-08-06 12:23:53 -07:00
Vitor K aaeba6759e
citra_qt: do not pass memory to widget (#6849) 2023-08-04 16:35:52 -07:00
GPUCode ebac2e4978
custom_tex_manager: Allow old hash in more cases (#6843) 2023-08-03 00:51:10 +03:00
PabloMK7 5b9f4d4129
SOC: Fix setting TTL to default value when TTL = 0 (#6835) 2023-08-02 13:06:51 -07:00
Vitor K b1b6f08926
citra_qt: fix two graphics configuration bugs (#6840) 2023-08-02 21:38:57 +02:00
GPUCode 6f7612f73d
Res cache fixes (#6838)
* rasterizer_cache: Dont consider res_scale during recycle

* rasterizer_cache: Switch to plain erase loop

* rasterizer_cache: Fix crash due to memory corruption
2023-08-02 21:38:45 +03:00
GPUCode 88ea66053e
Miscallenious fixes to gl backend and qt frontend (#6834)
* renderer_gl: Make rasterizer normal class member

* It doesn't need to be heap allocated anymore

* gl_rasterizer: Remove default_texture

* It's unused

* gl_rasterizer: General cleanup

* gl_rasterizer: Lower case lambdas

* Match style with review comments from vulkan backend

* rasterizer_cache: Prevent memory leak

* Since the switch from shared_ptr these surfaces were no longer being destroyed properly. Use our garbage collector for that purpose to destroy it safely for both backends

* rasterizer_cache: Make temp copy of old surface

* The custom surface would override the memory region of the old region resulting in garbage data, this ensures the custom surface is constructed correctly

* citra_qt: Manually create dialog tabs

* Allows for custom constructors which is very useful. While at it, global state is now eliminated from configuration

* citra_qt: Eliminate global system usage

* core: Remove global system usage in memory and HIO

* citra_qt: Use qOverload

* tests: Run clang format

* gl_texture_runtime: Fix surface scaling
2023-08-02 01:40:39 +03:00
Tobias 970f2284d8
http/soc: Various implementations and fixes (#6828) 2023-08-02 00:37:56 +02:00
GPUCode baf3ea4beb
custom_tex_manager: Allow old hash in the dumper (#6832) 2023-08-01 20:38:51 +03:00
PabloMK7 35e208b447
Move MiiData to its own namespace and add ChecksummedMiiData (#6824)
* Move mii to own namespace and add checksummed mii data

* Fix compile issues

* Make mii classes trivial and add cast operator

* Fix Android side

* Add new line at the end of files.

* Make miidata a struct and crc16 a u32_be as per switch code.

* Apply suggestions

* Change back crc to u16 and set padding to 0.
2023-07-31 20:38:47 -07:00
GPUCode f8b8b6e53c
core: De-globalize movie (#6659) 2023-08-01 02:57:38 +02:00
GPUCode a955f02771
rasterizer_cache: Remove runtime allocation caching (#6705)
* rasterizer_cache: Sentence surfaces

* gl_texture_runtime: Remove runtime side allocation cache

* rasterizer_cache: Adjust surface scale during reinterpreration

* Fixes pixelated outlines. Also allows to remove the d24s8 specific hack and is more generic in general

* rasterizer_cache: Remove Expand flag

* Begone!

* rasterizer_cache: Cache framebuffers with surface id

* rasterizer_cache: Sentence texture cubes

* renderer_opengl: Move texture mailbox to separate file

* Makes renderer_opengl cleaner overall and allows to report removal threshold from runtime instead of hardcoding. Vulkan requires this

* rasterizer_cache: Dont flush cache on layout change

* rasterizer_cache: Overhaul framebuffer management

* video_core: Remove duplicate

* rasterizer_cache: Sentence custom surfaces

* Vulkan cannot destroy images immediately so this ensures we use our garbage collector for that purpose
2023-08-01 03:35:41 +03:00
Steveice10 3fedc68230
common: Only use libbacktrace if present. (#6827) 2023-07-31 14:24:27 -07:00
Steveice10 335fb78c5c
service/am: Clean up and optimize CIA installation. (#6718) 2023-07-30 21:40:35 +02:00
Tobias 22c4eb86d7
core/frd: Correct FunctionInfo and stub more functions (#6209) 2023-07-30 04:18:52 +02:00
Steveice10 964f9ee3cf
service/gsp: Implement saving of framebuffers in SaveVramSysArea. (#6821)
* service/gsp: Implement saving of framebuffers in SaveVramSysArea.

* Address review comments.

* service/apt: Separate capture info and capture buffer info.

The former is used with the RequestForSysApplet message and GetCaptureInfo.
The latter is used with SendCaptureBufferInfo and ReceiveCaptureBufferInfo.
2023-07-29 00:26:24 -07:00
Steveice10 bb364d9bc0
service/apt: Add and implement more service commands. (#6721)
* service/apt: Add and implement more service commands.

* service/apt: Implement power button.

* Address review comments and fix GetApplicationRunningMode bug.
2023-07-29 00:26:16 -07:00
SachinVin 51996c54f0
audio_core\hle\adts_reader.cpp: Use BitField to parse ADTS header (#6719) 2023-07-28 12:15:58 -07:00
Steveice10 539a1a0b6e
service/cfg: Separate out config block defaults and create when not found. (#6716) 2023-07-26 10:33:00 -07:00
Steveice10 8b21b902f2
hw/y2r: Templatize input/output formats. (#6717) 2023-07-25 05:51:57 -07:00
Vitor K 19107cec4b
citra-qt: update the separate window titles to use full_name and show Primary/Secondary identifier (#6712)
* citra-qt: update the separate window titles to use full_name and Primary/Secondary window identifier

* build_fullname: remove trailing space
2023-07-25 05:51:46 -07:00
Steveice10 a537f56766
services/cfg: Clean up definitions and access flag handling. (#6711) 2023-07-21 18:04:15 -07:00
GPUCode b5e1a27a7e
rasterizer_cache: Handle texture cubes with duplicate faces (#6710) 2023-07-21 01:55:19 +03:00
Steveice10 a9e390b1b1
frontend: Fix clicking primary screen window touching screen. (#6707) 2023-07-20 15:48:50 -07:00
Steveice10 71582a72a4
sdl: Check correct windowID based on event type. (#6703) 2023-07-19 01:29:13 -07:00
GPUCode e783b0d4a9
rasterizer_cache: Fixes to (unaligned) texture downloads (#6697)
* rasterizer_cache: Header cleanup

* gl_texture_runtime: Fix incorrect stride in single scanline downloads

* texture_codec: Fix unaligned texture downloads
2023-07-18 17:31:31 +03:00
Steveice10 700c00f021
audio_core/hle: Stub binary requests SaveState and LoadState. (#6684)
* audio_core/hle: Stub binary requests SaveState and LoadState.

* audio_core/hle: Fire DSP binary pipe interrupt on request completion instead of tick.
2023-07-16 17:54:40 -07:00
Steveice10 9cb14044ec
kernel: Improvements to process cleanup. (#6680)
* kernel: Properly clean up process threads on exit.

* kernel: Track process-owned memory and free on destruction.

* apt: Implement DoApplicationJump via home menu when available.

* kernel: Move TLS allocation management to owning process.
2023-07-16 17:54:29 -07:00
Steveice10 8b6b58a364
y2r: Pass ConversionConfiguration by copying. (#6690) 2023-07-15 01:57:06 -07:00
Steveice10 e043caac27
hle: Eliminate need to specify command headers for IPC. (#6678) 2023-07-14 17:32:59 -07:00
Steveice10 0bedb28bdc
rpc: Fix class hierarchy. (#6694) 2023-07-13 16:29:54 -07:00
Charles Lombardo c10ffda91f
android: Restore notification permission request (#6693)
When we targeted API <32, the notification permission would automatically be requested on startup. This restores that behavior temporarily while we work on new UX.
2023-07-12 18:54:21 -07:00
Steveice10 5e8ae4fa8a
qt: Fix per-game config loading for 3DSX/ELF. (#6691)
Co-authored-by: Michael Theall <pigman46@gmail.com>
2023-07-12 18:54:11 -07:00
GPUCode 7a7f485640
core: Cleanup RPC (#6674) 2023-07-12 18:54:02 -07:00
Tobias bbf833bceb
citra_qt\game_list: Make columns hideable (#6467) 2023-07-12 23:17:16 +02:00
Narr the Reg 8eebb83c2c
service: nfc: Keep tag alive while it's being used (#6687) 2023-07-12 14:01:08 -07:00
Narr the Reg d702915624
Remove some global usages of system (#6688) 2023-07-11 21:43:28 -07:00