Commit graph

11 commits

Author SHA1 Message Date
shinyquagsire23 714206e4ce Service/FS: Mark FileBackend's Write as non-const 2017-11-05 13:26:29 -07:00
wwylele 2bcbd565b8 Add missing header for PRIU64 2017-10-27 18:52:50 +03:00
shinyquagsire23 1ac5137655 file_sys/archive_ncch: Use AM to get title content path, add ExeFS support and support for additional content indexes 2017-10-18 21:19:40 -06:00
shinyquagsire23 4887d18591 file_sys, loader: add support for reading TMDs to determine app paths 2017-10-01 10:54:02 -06:00
shinyquagsire23 c93e5ecfe6 file_sys/archive_ncch: use NCCHContainer instead of loading .romfs files 2017-10-01 10:53:04 -06:00
TheKoopaKingdom f008b22e3b Addressed Bunnei's review comments, and made some other tweaks:
- Deleted GetStatus() because it wasn't used anywhere outside of Core::System.
 - Fixed design flaw where the message bar status could be set despite the game being stopped.
2017-06-02 18:40:39 -04:00
TheKoopaKingdom 59de38b965 Switched to the ERROR_NOT_FOUND constant from errors.h. 2017-06-02 18:40:39 -04:00
TheKoopaKingdom cea19fd659 Moved whitelist checks from FS_User to the Archive_NCCH handler. 2017-06-02 18:40:27 -04:00
TheKoopaKingdom 37bec598ea Made some changes from review comments:
- Made LoadKernelSystemMode return a pair consisting of a system mode and a result code (Could use review).
- Deleted ErrorOpenGL error code in favor of just having ErrorVideoCore.
- Made dialog messages more clear.
- Compared archive ID in fs_user.cpp to ArchiveIdCode::NCCH as opposed to hex magic.
- Cleaned up some other stuff.
2017-06-02 18:28:14 -04:00
bunnei 4fc8b8229e core: Remove HLE module, consolidate code & various cleanups. 2016-12-21 23:48:13 -05:00
wwylele d7d6975af0 FileSys: rename SaveDataCheck archive to NCCH archive
According to the observation from game and 3dbrew "Used for accessing general NCCH data"
2016-11-19 18:55:35 +02:00
Renamed from src/core/file_sys/archive_savedatacheck.cpp (Browse further)