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video_core: Remove unnecessary includes from headers
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@ -10,9 +10,6 @@
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#include "core/hle/service/gsp_gpu.h"
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#include "command_processor.h"
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#include "pica.h"
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class GraphicsDebugger
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{
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public:
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@ -8,8 +8,6 @@
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#include "video_core/pica.h"
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#include "video_core/shader/shader_interpreter.h"
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namespace Pica {
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/*
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@ -18,11 +18,11 @@
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#include "core/settings.h"
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#include "video_core/video_core.h"
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#include "video_core/renderer_opengl/renderer_opengl.h"
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#include "video_core/debug_utils/debug_utils.h"
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#include "video_core/renderer_opengl/gl_rasterizer.h"
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#include "video_core/renderer_opengl/gl_shader_util.h"
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#include "video_core/renderer_opengl/gl_shaders.h"
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#include "video_core/debug_utils/debug_utils.h"
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#include "video_core/renderer_opengl/renderer_opengl.h"
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/**
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* Vertex structure that the drawn screen rectangles are composed of.
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@ -8,13 +8,10 @@
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#include <glad/glad.h>
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#include "common/math_util.h"
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#include "core/hw/gpu.h"
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#include "video_core/renderer_base.h"
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#include "video_core/renderer_opengl/gl_state.h"
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#include "video_core/renderer_opengl/gl_rasterizer.h"
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class EmuWindow;
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@ -4,8 +4,6 @@
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#pragma once
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#include "video_core/pica.h"
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#include "shader.h"
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namespace Pica {
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