mirror of
https://github.com/citra-emu/citra-nightly.git
synced 2024-12-25 07:55:40 +00:00
citra_qt/main: Save settings when starting guest
Saves UISettings and Settings when booting a guest. Moves updating UISettings::values from GMainWindow::closeEvent into its own function, then reuses it in GMainWindow::BootGame. Co-Authored-By: lat9nq <22451773+lat9nq@users.noreply.github.com>
This commit is contained in:
parent
755393da90
commit
251b265777
|
@ -1013,6 +1013,11 @@ void GMainWindow::BootGame(const QString& filename) {
|
||||||
Core::Movie::GetInstance().PrepareForRecording();
|
Core::Movie::GetInstance().PrepareForRecording();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Save configurations
|
||||||
|
UpdateUISettings();
|
||||||
|
game_list->SaveInterfaceLayout();
|
||||||
|
config->Save();
|
||||||
|
|
||||||
if (!LoadROM(filename))
|
if (!LoadROM(filename))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
@ -2186,22 +2191,7 @@ void GMainWindow::closeEvent(QCloseEvent* event) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!ui->action_Fullscreen->isChecked()) {
|
UpdateUISettings();
|
||||||
UISettings::values.geometry = saveGeometry();
|
|
||||||
UISettings::values.renderwindow_geometry = render_window->saveGeometry();
|
|
||||||
}
|
|
||||||
UISettings::values.state = saveState();
|
|
||||||
#if MICROPROFILE_ENABLED
|
|
||||||
UISettings::values.microprofile_geometry = microProfileDialog->saveGeometry();
|
|
||||||
UISettings::values.microprofile_visible = microProfileDialog->isVisible();
|
|
||||||
#endif
|
|
||||||
UISettings::values.single_window_mode = ui->action_Single_Window_Mode->isChecked();
|
|
||||||
UISettings::values.fullscreen = ui->action_Fullscreen->isChecked();
|
|
||||||
UISettings::values.display_titlebar = ui->action_Display_Dock_Widget_Headers->isChecked();
|
|
||||||
UISettings::values.show_filter_bar = ui->action_Show_Filter_Bar->isChecked();
|
|
||||||
UISettings::values.show_status_bar = ui->action_Show_Status_Bar->isChecked();
|
|
||||||
UISettings::values.first_start = false;
|
|
||||||
|
|
||||||
game_list->SaveInterfaceLayout();
|
game_list->SaveInterfaceLayout();
|
||||||
hotkey_registry.SaveHotkeys();
|
hotkey_registry.SaveHotkeys();
|
||||||
|
|
||||||
|
@ -2370,6 +2360,24 @@ void GMainWindow::UpdateWindowTitle() {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void GMainWindow::UpdateUISettings() {
|
||||||
|
if (!ui->action_Fullscreen->isChecked()) {
|
||||||
|
UISettings::values.geometry = saveGeometry();
|
||||||
|
UISettings::values.renderwindow_geometry = render_window->saveGeometry();
|
||||||
|
}
|
||||||
|
UISettings::values.state = saveState();
|
||||||
|
#if MICROPROFILE_ENABLED
|
||||||
|
UISettings::values.microprofile_geometry = microProfileDialog->saveGeometry();
|
||||||
|
UISettings::values.microprofile_visible = microProfileDialog->isVisible();
|
||||||
|
#endif
|
||||||
|
UISettings::values.single_window_mode = ui->action_Single_Window_Mode->isChecked();
|
||||||
|
UISettings::values.fullscreen = ui->action_Fullscreen->isChecked();
|
||||||
|
UISettings::values.display_titlebar = ui->action_Display_Dock_Widget_Headers->isChecked();
|
||||||
|
UISettings::values.show_filter_bar = ui->action_Show_Filter_Bar->isChecked();
|
||||||
|
UISettings::values.show_status_bar = ui->action_Show_Status_Bar->isChecked();
|
||||||
|
UISettings::values.first_start = false;
|
||||||
|
}
|
||||||
|
|
||||||
void GMainWindow::SyncMenuUISettings() {
|
void GMainWindow::SyncMenuUISettings() {
|
||||||
ui->action_Screen_Layout_Default->setChecked(Settings::values.layout_option ==
|
ui->action_Screen_Layout_Default->setChecked(Settings::values.layout_option ==
|
||||||
Settings::LayoutOption::Default);
|
Settings::LayoutOption::Default);
|
||||||
|
|
|
@ -229,6 +229,7 @@ private:
|
||||||
void UpdateStatusBar();
|
void UpdateStatusBar();
|
||||||
void LoadTranslation();
|
void LoadTranslation();
|
||||||
void UpdateWindowTitle();
|
void UpdateWindowTitle();
|
||||||
|
void UpdateUISettings();
|
||||||
void RetranslateStatusBar();
|
void RetranslateStatusBar();
|
||||||
void InstallCIA(QStringList filepaths);
|
void InstallCIA(QStringList filepaths);
|
||||||
void HideMouseCursor();
|
void HideMouseCursor();
|
||||||
|
|
Loading…
Reference in a new issue