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Loader: Display the type of the file being loaded.
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@ -72,12 +72,30 @@ static FileType GuessFromFilename(const std::string& filename) {
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return FileType::Unknown;
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}
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ResultStatus LoadFile(const std::string& filename) {
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LOG_INFO(Loader, "Loading file %s...", filename.c_str());
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static const char* GetFileTypeString(FileType type) {
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switch (type) {
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case FileType::CCI:
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return "NCSD";
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case FileType::CXI:
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return "NCCH";
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case FileType::ELF:
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return "ELF";
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case FileType::THREEDSX:
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return "3DSX";
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case FileType::BIN:
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return "raw";
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case FileType::Error:
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case FileType::Unknown:
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return "unknown";
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}
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}
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ResultStatus LoadFile(const std::string& filename) {
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std::unique_ptr<FileUtil::IOFile> file(new FileUtil::IOFile(filename, "rb"));
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if (!file->IsOpen())
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if (!file->IsOpen()) {
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LOG_ERROR(Loader, "Failed to load file %s", filename.c_str());
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return ResultStatus::Error;
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}
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FileType type = IdentifyFile(*file);
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FileType filename_type = GuessFromFilename(filename);
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@ -88,6 +106,8 @@ ResultStatus LoadFile(const std::string& filename) {
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type = filename_type;
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}
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LOG_INFO(Loader, "Loading file %s as %s...", filename.c_str(), GetFileTypeString(type));
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switch (type) {
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//3DSX file format...
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