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Merge pull request #5403 from lioncash/gen2
gl_shader_gen: Minor string cleanups
This commit is contained in:
commit
353780e1c9
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@ -971,8 +971,8 @@ using ProcTexShift = TexturingRegs::ProcTexShift;
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using ProcTexCombiner = TexturingRegs::ProcTexCombiner;
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using ProcTexFilter = TexturingRegs::ProcTexFilter;
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void AppendProcTexShiftOffset(std::string& out, std::string_view v, ProcTexShift mode,
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ProcTexClamp clamp_mode) {
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static void AppendProcTexShiftOffset(std::string& out, std::string_view v, ProcTexShift mode,
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ProcTexClamp clamp_mode) {
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const std::string_view offset = (clamp_mode == ProcTexClamp::MirroredRepeat) ? "1.0" : "0.5";
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switch (mode) {
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case ProcTexShift::None:
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@ -991,7 +991,7 @@ void AppendProcTexShiftOffset(std::string& out, std::string_view v, ProcTexShift
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}
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}
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void AppendProcTexClamp(std::string& out, std::string_view var, ProcTexClamp mode) {
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static void AppendProcTexClamp(std::string& out, std::string_view var, ProcTexClamp mode) {
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switch (mode) {
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case ProcTexClamp::ToZero:
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out += fmt::format("{0} = {0} > 1.0 ? 0 : {0};\n", var);
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@ -1016,49 +1016,40 @@ void AppendProcTexClamp(std::string& out, std::string_view var, ProcTexClamp mod
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}
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}
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void AppendProcTexCombineAndMap(std::string& out, ProcTexCombiner combiner,
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std::string_view offset) {
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std::string combined;
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switch (combiner) {
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case ProcTexCombiner::U:
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combined = "u";
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break;
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case ProcTexCombiner::U2:
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combined = "(u * u)";
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break;
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case TexturingRegs::ProcTexCombiner::V:
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combined = "v";
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break;
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case TexturingRegs::ProcTexCombiner::V2:
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combined = "(v * v)";
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break;
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case TexturingRegs::ProcTexCombiner::Add:
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combined = "((u + v) * 0.5)";
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break;
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case TexturingRegs::ProcTexCombiner::Add2:
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combined = "((u * u + v * v) * 0.5)";
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break;
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case TexturingRegs::ProcTexCombiner::SqrtAdd2:
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combined = "min(sqrt(u * u + v * v), 1.0)";
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break;
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case TexturingRegs::ProcTexCombiner::Min:
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combined = "min(u, v)";
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break;
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case TexturingRegs::ProcTexCombiner::Max:
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combined = "max(u, v)";
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break;
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case TexturingRegs::ProcTexCombiner::RMax:
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combined = "min(((u + v) * 0.5 + sqrt(u * u + v * v)) * 0.5, 1.0)";
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break;
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default:
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LOG_CRITICAL(HW_GPU, "Unknown combiner {}", static_cast<u32>(combiner));
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combined = "0.0";
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break;
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}
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static void AppendProcTexCombineAndMap(std::string& out, ProcTexCombiner combiner,
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std::string_view offset) {
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const auto combined = [combiner]() -> std::string_view {
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switch (combiner) {
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case ProcTexCombiner::U:
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return "u";
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case ProcTexCombiner::U2:
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return "(u * u)";
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case TexturingRegs::ProcTexCombiner::V:
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return "v";
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case TexturingRegs::ProcTexCombiner::V2:
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return "(v * v)";
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case TexturingRegs::ProcTexCombiner::Add:
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return "((u + v) * 0.5)";
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case TexturingRegs::ProcTexCombiner::Add2:
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return "((u * u + v * v) * 0.5)";
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case TexturingRegs::ProcTexCombiner::SqrtAdd2:
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return "min(sqrt(u * u + v * v), 1.0)";
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case TexturingRegs::ProcTexCombiner::Min:
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return "min(u, v)";
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case TexturingRegs::ProcTexCombiner::Max:
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return "max(u, v)";
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case TexturingRegs::ProcTexCombiner::RMax:
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return "min(((u + v) * 0.5 + sqrt(u * u + v * v)) * 0.5, 1.0)";
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default:
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LOG_CRITICAL(HW_GPU, "Unknown combiner {}", static_cast<u32>(combiner));
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return "0.0";
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}
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}();
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out += fmt::format("ProcTexLookupLUT({}, {})", offset, combined);
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}
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void AppendProcTexSampler(std::string& out, const PicaFSConfig& config) {
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static void AppendProcTexSampler(std::string& out, const PicaFSConfig& config) {
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// LUT sampling uitlity
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// For NoiseLUT/ColorMap/AlphaMap, coord=0.0 is lut[0], coord=127.0/128.0 is lut[127] and
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// coord=1.0 is lut[127]+lut_diff[127]. For other indices, the result is interpolated using
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@ -1479,7 +1470,7 @@ vec4 secondary_fragment_color = vec4(0.0);
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// Do not do any sort of processing if it's obvious we're not going to pass the alpha test
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if (state.alpha_test_func == FramebufferRegs::CompareFunc::Never) {
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out += "discard; }";
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return {out};
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return {std::move(out)};
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}
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// Append the scissor test
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@ -1545,7 +1536,7 @@ vec4 secondary_fragment_color = vec4(0.0);
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"VideoCore_Pica_UseGasMode", true);
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LOG_CRITICAL(Render_OpenGL, "Unimplemented gas mode");
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out += "discard; }";
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return {out};
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return {std::move(out)};
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}
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if (state.shadow_rendering) {
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@ -1583,7 +1574,7 @@ do {
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out += '}';
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return {out};
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return {std::move(out)};
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}
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ShaderDecompiler::ProgramResult GenerateTrivialVertexShader(bool separable_shader) {
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@ -1592,22 +1583,19 @@ ShaderDecompiler::ProgramResult GenerateTrivialVertexShader(bool separable_shade
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out += "#extension GL_ARB_separate_shader_objects : enable\n";
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}
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out += fmt::format("layout(location = {}) in vec4 vert_position;\n",
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static_cast<int>(ATTRIBUTE_POSITION));
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out += fmt::format("layout(location = {}) in vec4 vert_color;\n",
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static_cast<int>(ATTRIBUTE_COLOR));
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out += fmt::format("layout(location = {}) in vec2 vert_texcoord0;\n",
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static_cast<int>(ATTRIBUTE_TEXCOORD0));
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out += fmt::format("layout(location = {}) in vec2 vert_texcoord1;\n",
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static_cast<int>(ATTRIBUTE_TEXCOORD1));
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out += fmt::format("layout(location = {}) in vec2 vert_texcoord2;\n",
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static_cast<int>(ATTRIBUTE_TEXCOORD2));
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out += fmt::format("layout(location = {}) in float vert_texcoord0_w;\n",
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static_cast<int>(ATTRIBUTE_TEXCOORD0_W));
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out += fmt::format("layout(location = {}) in vec4 vert_normquat;\n",
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static_cast<int>(ATTRIBUTE_NORMQUAT));
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out +=
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fmt::format("layout(location = {}) in vec3 vert_view;\n", static_cast<int>(ATTRIBUTE_VIEW));
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fmt::format("layout(location = {}) in vec4 vert_position;\n"
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"layout(location = {}) in vec4 vert_color;\n"
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"layout(location = {}) in vec2 vert_texcoord0;\n"
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"layout(location = {}) in vec2 vert_texcoord1;\n"
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"layout(location = {}) in vec2 vert_texcoord2;\n"
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"layout(location = {}) in float vert_texcoord0_w;\n"
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"layout(location = {}) in vec4 vert_normquat;\n"
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"layout(location = {}) in vec3 vert_view;\n",
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static_cast<int>(ATTRIBUTE_POSITION), static_cast<int>(ATTRIBUTE_COLOR),
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static_cast<int>(ATTRIBUTE_TEXCOORD0), static_cast<int>(ATTRIBUTE_TEXCOORD1),
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static_cast<int>(ATTRIBUTE_TEXCOORD2), static_cast<int>(ATTRIBUTE_TEXCOORD0_W),
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static_cast<int>(ATTRIBUTE_NORMQUAT), static_cast<int>(ATTRIBUTE_VIEW));
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out += GetVertexInterfaceDeclaration(true, separable_shader);
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@ -1631,7 +1619,7 @@ void main() {
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}
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)";
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return {out};
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return {std::move(out)};
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}
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std::optional<ShaderDecompiler::ProgramResult> GenerateVertexShader(
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@ -1696,7 +1684,7 @@ layout (std140) uniform vs_config {
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out += program_source;
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return {{out}};
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return {{std::move(out)}};
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}
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static std::string GetGSCommonSource(const PicaGSConfigCommonRaw& config, bool separable_shader) {
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@ -1814,6 +1802,6 @@ void main() {
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out += " EmitPrim(prim_buffer[0], prim_buffer[1], prim_buffer[2]);\n";
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out += "}\n";
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return {out};
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return {std::move(out)};
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}
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} // namespace OpenGL
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