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(jroweboy)gl_rasterizer_cache.cpp: Check Framebuffer Status
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@ -967,6 +967,20 @@ void CachedSurface::DownloadGLTexture(const Common::Rectangle<u32>& rect, GLuint
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glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
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glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
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texture.handle, 0);
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texture.handle, 0);
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}
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}
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switch (glCheckFramebufferStatus(GL_FRAMEBUFFER)) {
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case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
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LOG_WARNING(Render_OpenGL, "Framebuffer incomplete attachment");
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break;
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case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
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LOG_WARNING(Render_OpenGL, "Framebuffer incomplete dimensions");
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break;
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case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
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LOG_WARNING(Render_OpenGL, "Framebuffer incomplete missing attachment");
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break;
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case GL_FRAMEBUFFER_UNSUPPORTED:
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LOG_WARNING(Render_OpenGL, "Framebuffer unsupported");
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break;
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}
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glReadPixels(static_cast<GLint>(rect.left), static_cast<GLint>(rect.bottom),
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glReadPixels(static_cast<GLint>(rect.left), static_cast<GLint>(rect.bottom),
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static_cast<GLsizei>(rect.GetWidth()), static_cast<GLsizei>(rect.GetHeight()),
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static_cast<GLsizei>(rect.GetWidth()), static_cast<GLsizei>(rect.GetHeight()),
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tuple.format, tuple.type, &gl_buffer[buffer_offset]);
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tuple.format, tuple.type, &gl_buffer[buffer_offset]);
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