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OpenGL: Only update depth uniforms if the depth changed
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@ -104,7 +104,6 @@ RasterizerOpenGL::RasterizerOpenGL() : shader_dirty(true) {
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// Sync fixed function OpenGL state
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// Sync fixed function OpenGL state
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SyncCullMode();
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SyncCullMode();
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SyncDepthModifiers();
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SyncBlendEnabled();
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SyncBlendEnabled();
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SyncBlendFuncs();
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SyncBlendFuncs();
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SyncBlendColor();
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SyncBlendColor();
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@ -259,8 +258,10 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
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// Depth modifiers
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// Depth modifiers
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case PICA_REG_INDEX(viewport_depth_range):
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case PICA_REG_INDEX(viewport_depth_range):
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SyncDepthScale();
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break;
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case PICA_REG_INDEX(viewport_depth_near_plane):
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case PICA_REG_INDEX(viewport_depth_near_plane):
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SyncDepthModifiers();
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SyncDepthOffset();
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break;
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break;
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// Depth buffering
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// Depth buffering
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@ -880,6 +881,8 @@ void RasterizerOpenGL::SetShader() {
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glUniformBlockBinding(current_shader->shader.handle, block_index, 0);
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glUniformBlockBinding(current_shader->shader.handle, block_index, 0);
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// Update uniforms
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// Update uniforms
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SyncDepthScale();
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SyncDepthOffset();
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SyncAlphaTest();
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SyncAlphaTest();
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SyncCombinerColor();
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SyncCombinerColor();
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auto& tev_stages = Pica::g_state.regs.GetTevStages();
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auto& tev_stages = Pica::g_state.regs.GetTevStages();
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@ -922,13 +925,20 @@ void RasterizerOpenGL::SyncCullMode() {
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}
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}
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}
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}
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void RasterizerOpenGL::SyncDepthModifiers() {
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void RasterizerOpenGL::SyncDepthScale() {
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float depth_scale = Pica::float24::FromRaw(Pica::g_state.regs.viewport_depth_range).ToFloat32();
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float depth_scale = Pica::float24::FromRaw(Pica::g_state.regs.viewport_depth_range).ToFloat32();
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float depth_offset = Pica::float24::FromRaw(Pica::g_state.regs.viewport_depth_near_plane).ToFloat32();
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if (depth_scale != uniform_block_data.data.depth_scale) {
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uniform_block_data.data.depth_scale = depth_scale;
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uniform_block_data.dirty = true;
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}
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}
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uniform_block_data.data.depth_scale = depth_scale;
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void RasterizerOpenGL::SyncDepthOffset() {
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uniform_block_data.data.depth_offset = depth_offset;
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float depth_offset = Pica::float24::FromRaw(Pica::g_state.regs.viewport_depth_near_plane).ToFloat32();
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uniform_block_data.dirty = true;
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if (depth_offset != uniform_block_data.data.depth_offset) {
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uniform_block_data.data.depth_offset = depth_offset;
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uniform_block_data.dirty = true;
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}
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}
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}
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void RasterizerOpenGL::SyncBlendEnabled() {
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void RasterizerOpenGL::SyncBlendEnabled() {
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@ -339,8 +339,11 @@ private:
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/// Syncs the cull mode to match the PICA register
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/// Syncs the cull mode to match the PICA register
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void SyncCullMode();
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void SyncCullMode();
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/// Syncs the depth scale and offset to match the PICA registers
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/// Syncs the depth scale to match the PICA register
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void SyncDepthModifiers();
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void SyncDepthScale();
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/// Syncs the depth offset to match the PICA register
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void SyncDepthOffset();
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/// Syncs the blend enabled status to match the PICA register
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/// Syncs the blend enabled status to match the PICA register
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void SyncBlendEnabled();
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void SyncBlendEnabled();
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