mirror of
https://github.com/citra-emu/citra-nightly.git
synced 2024-12-23 12:55:39 +00:00
game_list: Make containsAllWords() a non-member function
This doesn't depend on class state at all, so this can be made internal. While we're at it, amend the function to take its arguments by const reference.
This commit is contained in:
parent
7f1303a834
commit
6614450da3
|
@ -166,10 +166,12 @@ GameList::SearchField::SearchField(GameList* parent) : QWidget{parent} {
|
|||
* @param String containing all words getting checked
|
||||
* @return true if the haystack contains all words of userinput
|
||||
*/
|
||||
bool GameList::containsAllWords(QString haystack, QString userinput) {
|
||||
QStringList userinput_split = userinput.split(" ", QString::SplitBehavior::SkipEmptyParts);
|
||||
static bool ContainsAllWords(const QString& haystack, const QString& userinput) {
|
||||
const QStringList userinput_split =
|
||||
userinput.split(' ', QString::SplitBehavior::SkipEmptyParts);
|
||||
|
||||
return std::all_of(userinput_split.begin(), userinput_split.end(),
|
||||
[haystack](QString s) { return haystack.contains(s); });
|
||||
[&haystack](const QString& s) { return haystack.contains(s); });
|
||||
}
|
||||
|
||||
// Syncs the expanded state of Game Directories with settings to persist across sessions
|
||||
|
@ -223,7 +225,7 @@ void GameList::onTextChanged(const QString& newText) {
|
|||
// The search is case insensitive because of toLower()
|
||||
// I decided not to use Qt::CaseInsensitive in containsAllWords to prevent
|
||||
// multiple conversions of edit_filter_text for each game in the gamelist
|
||||
if (containsAllWords(file_name.append(" ").append(file_title), edit_filter_text) ||
|
||||
if (ContainsAllWords(file_name.append(' ').append(file_title), edit_filter_text) ||
|
||||
(file_programmid.count() == 16 && edit_filter_text.contains(file_programmid))) {
|
||||
tree_view->setRowHidden(j, folder_index, false);
|
||||
++result_count;
|
||||
|
|
|
@ -115,7 +115,6 @@ private:
|
|||
void DonePopulating(QStringList watch_list);
|
||||
|
||||
void RefreshGameDirectory();
|
||||
bool containsAllWords(QString haystack, QString userinput);
|
||||
|
||||
void PopupContextMenu(const QPoint& menu_location);
|
||||
void AddGamePopup(QMenu& context_menu, u64 program_id);
|
||||
|
|
Loading…
Reference in a new issue