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Network: Moved NintendoOUI initalization to RoomMember constructor
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@ -19,7 +19,7 @@ static constexpr u32 MaxConcurrentConnections = 10;
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class Room::RoomImpl {
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class Room::RoomImpl {
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public:
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public:
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// This MAC address is used to generate a 'Nintendo' like Mac address.
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// This MAC address is used to generate a 'Nintendo' like Mac address.
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const MacAddress NintendoOUI = {0x00, 0x1F, 0x32, 0x00, 0x00, 0x00};
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const MacAddress NintendoOUI;
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std::mt19937 random_gen; ///< Random number generator. Used for GenerateMacAddress
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std::mt19937 random_gen; ///< Random number generator. Used for GenerateMacAddress
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ENetHost* server = nullptr; ///< Network interface.
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ENetHost* server = nullptr; ///< Network interface.
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@ -36,7 +36,8 @@ public:
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using MemberList = std::vector<Member>;
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using MemberList = std::vector<Member>;
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MemberList members; ///< Information about the members of this room.
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MemberList members; ///< Information about the members of this room.
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RoomImpl() : random_gen(std::random_device()()) {}
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RoomImpl()
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: random_gen(std::random_device()()), NintendoOUI{0x00, 0x1F, 0x32, 0x00, 0x00, 0x00} {}
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/// Thread that receives and dispatches network packets
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/// Thread that receives and dispatches network packets
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std::unique_ptr<std::thread> room_thread;
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std::unique_ptr<std::thread> room_thread;
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@ -24,7 +24,7 @@ struct RoomInformation {
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using MacAddress = std::array<u8, 6>;
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using MacAddress = std::array<u8, 6>;
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/// A special MAC address that tells the room we're joining to assign us a MAC address
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/// A special MAC address that tells the room we're joining to assign us a MAC address
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/// automatically.
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/// automatically.
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const MacAddress NoPreferredMac = {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF};
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constexpr MacAddress NoPreferredMac = {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF};
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// 802.11 broadcast MAC address
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// 802.11 broadcast MAC address
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constexpr MacAddress BroadcastMac = {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF};
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constexpr MacAddress BroadcastMac = {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF};
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