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add missing bswap functions
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@ -159,4 +159,48 @@ enum EMUSTATE_CHANGE
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EMUSTATE_CHANGE_STOP
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};
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#ifdef _MSC_VER
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#ifndef _XBOX
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inline unsigned long long bswap64(unsigned long long x) { return _byteswap_uint64(x); }
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inline unsigned int bswap32(unsigned int x) { return _byteswap_ulong(x); }
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inline unsigned short bswap16(unsigned short x) { return _byteswap_ushort(x); }
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#else
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inline unsigned long long bswap64(unsigned long long x) { return __loaddoublewordbytereverse(0, &x); }
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inline unsigned int bswap32(unsigned int x) { return __loadwordbytereverse(0, &x); }
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inline unsigned short bswap16(unsigned short x) { return __loadshortbytereverse(0, &x); }
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#endif
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#else
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// TODO: speedup
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inline unsigned short bswap16(unsigned short x) { return (x << 8) | (x >> 8); }
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inline unsigned int bswap32(unsigned int x) { return (x >> 24) | ((x & 0xFF0000) >> 8) | ((x & 0xFF00) << 8) | (x << 24);}
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inline unsigned long long bswap64(unsigned long long x) {return ((unsigned long long)bswap32(x) << 32) | bswap32(x >> 32); }
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#endif
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inline float bswapf(float f) {
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union {
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float f;
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unsigned int u32;
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} dat1, dat2;
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dat1.f = f;
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dat2.u32 = bswap32(dat1.u32);
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return dat2.f;
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}
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inline double bswapd(double f) {
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union {
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double f;
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unsigned long long u64;
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} dat1, dat2;
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dat1.f = f;
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dat2.u64 = bswap64(dat1.u64);
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return dat2.f;
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}
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#include "swap.h"
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#endif // _COMMON_H_
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