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static_cast (SDL)
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@ -58,12 +58,12 @@ void EmuWindow_SDL2::OnFingerDown(SDL_FingerID finger, float x, float y) {
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// 3DS does
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// 3DS does
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const auto [px, py] = TouchToPixelPos(x, y);
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const auto [px, py] = TouchToPixelPos(x, y);
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TouchPressed((unsigned)std::max(px, 0), (unsigned)std::max(py, 0));
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TouchPressed(static_cast<unsigned>(std::max(px, 0)), static_cast<unsigned>(std::max(py, 0)));
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}
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}
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void EmuWindow_SDL2::OnFingerMotion(SDL_FingerID finger, float x, float y) {
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void EmuWindow_SDL2::OnFingerMotion(SDL_FingerID finger, float x, float y) {
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const auto [px, py] = TouchToPixelPos(x, y);
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const auto [px, py] = TouchToPixelPos(x, y);
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TouchMoved((unsigned)std::max(px, 0), (unsigned)std::max(py, 0));
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TouchMoved(static_cast<unsigned>(std::max(px, 0)), static_cast<unsigned>(std::max(py, 0)));
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}
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}
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void EmuWindow_SDL2::OnFingerUp(SDL_FingerID finger) {
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void EmuWindow_SDL2::OnFingerUp(SDL_FingerID finger) {
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