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gl_shader_disk_cache.cpp: Invalidate Tranferable cache on error (#6392)
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@ -126,8 +126,9 @@ std::optional<std::vector<ShaderDiskCacheRaw>> ShaderDiskCache::LoadTransferable
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u32 version{};
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if (transferable_file.ReadBytes(&version, sizeof(version)) != sizeof(version)) {
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LOG_ERROR(Render_OpenGL,
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"Failed to get transferable cache version for title id={} - skipping",
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"Failed to get transferable cache version for title id={} - removing",
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GetTitleID());
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InvalidateAll();
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return std::nullopt;
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}
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@ -147,7 +148,8 @@ std::optional<std::vector<ShaderDiskCacheRaw>> ShaderDiskCache::LoadTransferable
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while (transferable_file.Tell() < transferable_file.GetSize()) {
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TransferableEntryKind kind{};
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if (transferable_file.ReadBytes(&kind, sizeof(u32)) != sizeof(u32)) {
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LOG_ERROR(Render_OpenGL, "Failed to read transferable file - skipping");
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LOG_ERROR(Render_OpenGL, "Failed to read transferable file - removing");
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InvalidateAll();
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return std::nullopt;
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}
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@ -155,7 +157,8 @@ std::optional<std::vector<ShaderDiskCacheRaw>> ShaderDiskCache::LoadTransferable
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case TransferableEntryKind::Raw: {
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ShaderDiskCacheRaw entry;
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if (!entry.Load(transferable_file)) {
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LOG_ERROR(Render_OpenGL, "Failed to load transferable raw entry - skipping");
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LOG_ERROR(Render_OpenGL, "Failed to load transferable raw entry - removing");
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InvalidateAll();
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return std::nullopt;
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}
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transferable.emplace(entry.GetUniqueIdentifier(), ShaderDiskCacheRaw{});
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@ -163,8 +166,9 @@ std::optional<std::vector<ShaderDiskCacheRaw>> ShaderDiskCache::LoadTransferable
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break;
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}
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default:
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LOG_ERROR(Render_OpenGL, "Unknown transferable shader cache entry kind={} - skipping",
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LOG_ERROR(Render_OpenGL, "Unknown transferable shader cache entry kind={} - removing",
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kind);
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InvalidateAll();
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return std::nullopt;
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}
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}
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@ -516,6 +520,8 @@ void ShaderDiskCache::SaveVirtualPrecompiledFile() {
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precompiled_path);
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return;
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}
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precompiled_file.Flush();
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}
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bool ShaderDiskCache::EnsureDirectories() const {
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