implemented touch in Qt and SDL

This commit is contained in:
NeatNit 2018-10-01 22:42:49 +03:00
parent 0e42fa9fa7
commit f0faaf0db4
4 changed files with 135 additions and 2 deletions

View file

@ -41,6 +41,39 @@ void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) {
} }
} }
void EmuWindow_SDL2::TouchToPixelPos(float touch_x, float touch_y, int* pixel_x, int* pixel_y) {
int w, h;
SDL_GetWindowSize(render_window, &w, &h);
touch_x *= w;
touch_y *= h;
*pixel_x = (int)(touch_x + 0.5);
*pixel_y = (int)(touch_y + 0.5);
}
void EmuWindow_SDL2::OnFingerDown(SDL_FingerID finger, float x, float y) {
// To do: keep track of multitouch using the fingerID and a dictionary of some kind
// This isn't critical because the best we can do when we have that is to average them, like the
// 3DS does
int px, py;
TouchToPixelPos(x, y, &px, &py);
TouchPressed((unsigned)std::max(px, 0), (unsigned)std::max(py, 0));
}
void EmuWindow_SDL2::OnFingerMotion(SDL_FingerID finger, float x, float y) {
int px, py;
TouchToPixelPos(x, y, &px, &py);
TouchMoved((unsigned)std::max(px, 0), (unsigned)std::max(py, 0));
}
void EmuWindow_SDL2::OnFingerUp(SDL_FingerID finger) {
TouchReleased();
}
void EmuWindow_SDL2::OnKeyEvent(int key, u8 state) { void EmuWindow_SDL2::OnKeyEvent(int key, u8 state) {
if (state == SDL_PRESSED) { if (state == SDL_PRESSED) {
InputCommon::GetKeyboard()->PressKey(key); InputCommon::GetKeyboard()->PressKey(key);
@ -178,11 +211,25 @@ void EmuWindow_SDL2::PollEvents() {
OnKeyEvent(static_cast<int>(event.key.keysym.scancode), event.key.state); OnKeyEvent(static_cast<int>(event.key.keysym.scancode), event.key.state);
break; break;
case SDL_MOUSEMOTION: case SDL_MOUSEMOTION:
OnMouseMotion(event.motion.x, event.motion.y); // ignore if it came from touch
if (event.button.which != SDL_TOUCH_MOUSEID)
OnMouseMotion(event.motion.x, event.motion.y);
break; break;
case SDL_MOUSEBUTTONDOWN: case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP: case SDL_MOUSEBUTTONUP:
OnMouseButton(event.button.button, event.button.state, event.button.x, event.button.y); // ignore if it came from touch
if (event.button.which != SDL_TOUCH_MOUSEID)
OnMouseButton(event.button.button, event.button.state, event.button.x,
event.button.y);
break;
case SDL_FINGERDOWN:
OnFingerDown(event.tfinger.fingerId, event.tfinger.x, event.tfinger.y);
break;
case SDL_FINGERMOTION:
OnFingerMotion(event.tfinger.fingerId, event.tfinger.x, event.tfinger.y);
break;
case SDL_FINGERUP:
OnFingerUp(event.tfinger.fingerId);
break; break;
case SDL_QUIT: case SDL_QUIT:
is_open = false; is_open = false;

View file

@ -6,6 +6,7 @@
#include <memory> #include <memory>
#include <utility> #include <utility>
#include <SDL_touch.h> // should it include all of <SDL>?
#include "core/frontend/emu_window.h" #include "core/frontend/emu_window.h"
struct SDL_Window; struct SDL_Window;
@ -40,6 +41,18 @@ private:
/// Called by PollEvents when a mouse button is pressed or released /// Called by PollEvents when a mouse button is pressed or released
void OnMouseButton(u32 button, u8 state, s32 x, s32 y); void OnMouseButton(u32 button, u8 state, s32 x, s32 y);
/// Translates pixel position (0..1) to pixel positions
void TouchToPixelPos(float touch_x, float touch_y, int* pixel_x, int* pixel_y);
/// Called by PollEvents when a finger starts touching the touchscreen
void OnFingerDown(SDL_FingerID finger, float x, float y);
/// Called by PollEvents when a finger moves while touching the touchscreen
void OnFingerMotion(SDL_FingerID finger, float x, float y);
/// Called by PollEvents when a finger stops touching the touchscreen
void OnFingerUp(SDL_FingerID finger);
/// Called by PollEvents when any event that may cause the window to be resized occurs /// Called by PollEvents when any event that may cause the window to be resized occurs
void OnResize(); void OnResize();

View file

@ -112,6 +112,7 @@ GRenderWindow::GRenderWindow(QWidget* parent, EmuThread* emu_thread)
std::string window_title = fmt::format("Citra {} | {}-{}", Common::g_build_name, std::string window_title = fmt::format("Citra {} | {}-{}", Common::g_build_name,
Common::g_scm_branch, Common::g_scm_desc); Common::g_scm_branch, Common::g_scm_desc);
setWindowTitle(QString::fromStdString(window_title)); setWindowTitle(QString::fromStdString(window_title));
setAttribute(Qt::WA_AcceptTouchEvents);
InputCommon::Init(); InputCommon::Init();
} }
@ -210,6 +211,9 @@ void GRenderWindow::keyReleaseEvent(QKeyEvent* event) {
} }
void GRenderWindow::mousePressEvent(QMouseEvent* event) { void GRenderWindow::mousePressEvent(QMouseEvent* event) {
if (event->source() == Qt::MouseEventSynthesizedBySystem)
return; // touch input is handled in touchBeginEvent
auto pos = event->pos(); auto pos = event->pos();
if (event->button() == Qt::LeftButton) { if (event->button() == Qt::LeftButton) {
qreal pixelRatio = windowPixelRatio(); qreal pixelRatio = windowPixelRatio();
@ -221,6 +225,9 @@ void GRenderWindow::mousePressEvent(QMouseEvent* event) {
} }
void GRenderWindow::mouseMoveEvent(QMouseEvent* event) { void GRenderWindow::mouseMoveEvent(QMouseEvent* event) {
if (event->source() == Qt::MouseEventSynthesizedBySystem)
return; // touch input is handled in touchUpdateEvent
auto pos = event->pos(); auto pos = event->pos();
qreal pixelRatio = windowPixelRatio(); qreal pixelRatio = windowPixelRatio();
this->TouchMoved(std::max(static_cast<unsigned>(pos.x() * pixelRatio), 0u), this->TouchMoved(std::max(static_cast<unsigned>(pos.x() * pixelRatio), 0u),
@ -229,12 +236,71 @@ void GRenderWindow::mouseMoveEvent(QMouseEvent* event) {
} }
void GRenderWindow::mouseReleaseEvent(QMouseEvent* event) { void GRenderWindow::mouseReleaseEvent(QMouseEvent* event) {
if (event->source() == Qt::MouseEventSynthesizedBySystem)
return; // touch input is handled in touchEndEvent
if (event->button() == Qt::LeftButton) if (event->button() == Qt::LeftButton)
this->TouchReleased(); this->TouchReleased();
else if (event->button() == Qt::RightButton) else if (event->button() == Qt::RightButton)
InputCommon::GetMotionEmu()->EndTilt(); InputCommon::GetMotionEmu()->EndTilt();
} }
void GRenderWindow::touchBeginEvent(QTouchEvent* event) {
auto points = event->touchPoints();
auto tp = points.first(); // there should only be 1 point in TouchBegin
auto pos = tp.pos();
// Copied from mousePressEvent:
qreal pixelRatio = windowPixelRatio();
this->TouchPressed(static_cast<unsigned>(pos.x() * pixelRatio),
static_cast<unsigned>(pos.y() * pixelRatio));
}
void GRenderWindow::touchUpdateEvent(QTouchEvent* event) {
qreal x = 0.0, y = 0.0;
int activePoints = 0;
auto points = event->touchPoints();
for (int i = 0; i < points.count(); i++) {
auto tp = points[i];
if (tp.state() & (Qt::TouchPointPressed | Qt::TouchPointMoved | Qt::TouchPointStationary)) {
activePoints++;
x += tp.pos().x();
y += tp.pos().y();
}
}
x /= activePoints;
y /= activePoints;
// Copied from mouseMoveEvent:
qreal pixelRatio = windowPixelRatio();
this->TouchMoved(std::max(static_cast<unsigned>(x * pixelRatio), 0u),
std::max(static_cast<unsigned>(y * pixelRatio), 0u));
}
void GRenderWindow::touchEndEvent(QTouchEvent* event) {
// Copied from mouseReleaseEvent:
this->TouchReleased();
}
bool GRenderWindow::event(QEvent* event) {
if (event->type() == QEvent::TouchBegin) {
touchBeginEvent(static_cast<QTouchEvent*>(event));
return true;
} else if (event->type() == QEvent::TouchUpdate) {
touchUpdateEvent(static_cast<QTouchEvent*>(event));
return true;
} else if (event->type() == QEvent::TouchEnd || event->type() == QEvent::TouchCancel) {
touchEndEvent(static_cast<QTouchEvent*>(event));
return true;
}
return QWidget::event(event);
}
void GRenderWindow::focusOutEvent(QFocusEvent* event) { void GRenderWindow::focusOutEvent(QFocusEvent* event) {
QWidget::focusOutEvent(event); QWidget::focusOutEvent(event);
InputCommon::GetKeyboard()->ReleaseAllKeys(); InputCommon::GetKeyboard()->ReleaseAllKeys();

View file

@ -9,6 +9,7 @@
#include <mutex> #include <mutex>
#include <QGLWidget> #include <QGLWidget>
#include <QThread> #include <QThread>
#include <QTouchEvent>
#include "common/thread.h" #include "common/thread.h"
#include "core/core.h" #include "core/core.h"
#include "core/frontend/emu_window.h" #include "core/frontend/emu_window.h"
@ -130,6 +131,12 @@ public:
void mouseMoveEvent(QMouseEvent* event) override; void mouseMoveEvent(QMouseEvent* event) override;
void mouseReleaseEvent(QMouseEvent* event) override; void mouseReleaseEvent(QMouseEvent* event) override;
void touchBeginEvent(QTouchEvent* event);
void touchUpdateEvent(QTouchEvent* event);
void touchEndEvent(QTouchEvent* event);
bool event(QEvent* event) override;
void focusOutEvent(QFocusEvent* event) override; void focusOutEvent(QFocusEvent* event) override;
void OnClientAreaResized(unsigned width, unsigned height); void OnClientAreaResized(unsigned width, unsigned height);