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	Merge pull request #1690 from JayFoxRox/tex-type-3
Pica: Implement texture type 3 (Projection2D)
This commit is contained in:
		
						commit
						f6eb62d062
					
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			@ -138,6 +138,15 @@ struct Regs {
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    INSERT_PADDING_WORDS(0x12);
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    struct TextureConfig {
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        enum TextureType : u32 {
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            Texture2D    = 0,
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            TextureCube  = 1,
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            Shadow2D     = 2,
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            Projection2D = 3,
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            ShadowCube   = 4,
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            Disabled     = 5,
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        };
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        enum WrapMode : u32 {
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            ClampToEdge    = 0,
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            ClampToBorder  = 1,
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			@ -168,6 +177,7 @@ struct Regs {
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            BitField< 2, 1, TextureFilter> min_filter;
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            BitField< 8, 2, WrapMode> wrap_t;
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            BitField<12, 2, WrapMode> wrap_s;
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            BitField<28, 2, TextureType> type; ///< @note Only valid for texture 0 according to 3DBrew.
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        };
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        INSERT_PADDING_WORDS(0x1);
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			@ -442,8 +442,33 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0,
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                DEBUG_ASSERT(0 != texture.config.address);
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                int s = (int)(uv[i].u() * float24::FromFloat32(static_cast<float>(texture.config.width))).ToFloat32();
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                int t = (int)(uv[i].v() * float24::FromFloat32(static_cast<float>(texture.config.height))).ToFloat32();
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                float24 u = uv[i].u();
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                float24 v = uv[i].v();
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                // Only unit 0 respects the texturing type (according to 3DBrew)
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                // TODO: Refactor so cubemaps and shadowmaps can be handled
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                if (i == 0) {
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                    switch(texture.config.type) {
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                    case Regs::TextureConfig::Texture2D:
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                        break;
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                    case Regs::TextureConfig::Projection2D: {
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                        auto tc0_w = GetInterpolatedAttribute(v0.tc0_w, v1.tc0_w, v2.tc0_w);
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                        u /= tc0_w;
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                        v /= tc0_w;
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                        break;
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                    }
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                    default:
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                        // TODO: Change to LOG_ERROR when more types are handled.
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                        LOG_DEBUG(HW_GPU, "Unhandled texture type %x", (int)texture.config.type);
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                        UNIMPLEMENTED();
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                        break;
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                    }
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                }
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                int s = (int)(u * float24::FromFloat32(static_cast<float>(texture.config.width))).ToFloat32();
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                int t = (int)(v * float24::FromFloat32(static_cast<float>(texture.config.height))).ToFloat32();
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                static auto GetWrappedTexCoord = [](Regs::TextureConfig::WrapMode mode, int val, unsigned size) {
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                    switch (mode) {
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                        case Regs::TextureConfig::ClampToEdge:
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			@ -76,6 +76,9 @@ RasterizerOpenGL::RasterizerOpenGL() : shader_dirty(true) {
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    glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORD1);
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    glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORD2);
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    glVertexAttribPointer(GLShader::ATTRIBUTE_TEXCOORD0_W, 1, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, tex_coord0_w));
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    glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORD0_W);
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    glVertexAttribPointer(GLShader::ATTRIBUTE_NORMQUAT, 4, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, normquat));
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    glEnableVertexAttribArray(GLShader::ATTRIBUTE_NORMQUAT);
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			@ -319,6 +322,11 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
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        SyncLogicOp();
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        break;
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    // Texture 0 type
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    case PICA_REG_INDEX(texture0.type):
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        shader_dirty = true;
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        break;
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    // TEV stages
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    case PICA_REG_INDEX(tev_stage0.color_source1):
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    case PICA_REG_INDEX(tev_stage0.color_modifier1):
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			@ -61,6 +61,8 @@ union PicaShaderConfig {
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        state.alpha_test_func = regs.output_merger.alpha_test.enable ?
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            regs.output_merger.alpha_test.func.Value() : Pica::Regs::CompareFunc::Always;
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        state.texture0_type = regs.texture0.type;
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        // Copy relevant tev stages fields.
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        // We don't sync const_color here because of the high variance, it is a
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        // shader uniform instead.
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			@ -170,6 +172,7 @@ union PicaShaderConfig {
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    struct State {
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        Pica::Regs::CompareFunc alpha_test_func;
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        Pica::Regs::TextureConfig::TextureType texture0_type;
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        std::array<TevStageConfigRaw, 6> tev_stages;
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        u8 combiner_buffer_input;
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			@ -281,6 +284,7 @@ private:
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            tex_coord1[1] = v.tc1.y.ToFloat32();
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            tex_coord2[0] = v.tc2.x.ToFloat32();
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            tex_coord2[1] = v.tc2.y.ToFloat32();
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            tex_coord0_w = v.tc0_w.ToFloat32();
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            normquat[0] = v.quat.x.ToFloat32();
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            normquat[1] = v.quat.y.ToFloat32();
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            normquat[2] = v.quat.z.ToFloat32();
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			@ -301,6 +305,7 @@ private:
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        GLfloat tex_coord0[2];
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        GLfloat tex_coord1[2];
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        GLfloat tex_coord2[2];
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        GLfloat tex_coord0_w;
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        GLfloat normquat[4];
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        GLfloat view[3];
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    };
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			@ -32,8 +32,9 @@ static bool IsPassThroughTevStage(const TevStageConfig& stage) {
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}
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/// Writes the specified TEV stage source component(s)
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static void AppendSource(std::string& out, TevStageConfig::Source source,
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static void AppendSource(std::string& out, const PicaShaderConfig& config, TevStageConfig::Source source,
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        const std::string& index_name) {
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    const auto& state = config.state;
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    using Source = TevStageConfig::Source;
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    switch (source) {
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    case Source::PrimaryColor:
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			@ -46,7 +47,20 @@ static void AppendSource(std::string& out, TevStageConfig::Source source,
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        out += "secondary_fragment_color";
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        break;
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    case Source::Texture0:
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        out += "texture(tex[0], texcoord[0])";
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        // Only unit 0 respects the texturing type (according to 3DBrew)
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        switch(state.texture0_type) {
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        case Pica::Regs::TextureConfig::Texture2D:
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            out += "texture(tex[0], texcoord[0])";
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            break;
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        case Pica::Regs::TextureConfig::Projection2D:
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            out += "textureProj(tex[0], vec3(texcoord[0], texcoord0_w))";
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            break;
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        default:
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            out += "texture(tex[0], texcoord[0])";
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            LOG_CRITICAL(HW_GPU, "Unhandled texture type %x", static_cast<int>(state.texture0_type));
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            UNIMPLEMENTED();
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            break;
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        }
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        break;
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    case Source::Texture1:
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        out += "texture(tex[1], texcoord[1])";
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			@ -71,53 +85,53 @@ static void AppendSource(std::string& out, TevStageConfig::Source source,
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}
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/// Writes the color components to use for the specified TEV stage color modifier
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static void AppendColorModifier(std::string& out, TevStageConfig::ColorModifier modifier,
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static void AppendColorModifier(std::string& out, const PicaShaderConfig& config, TevStageConfig::ColorModifier modifier,
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        TevStageConfig::Source source, const std::string& index_name) {
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    using ColorModifier = TevStageConfig::ColorModifier;
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    switch (modifier) {
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    case ColorModifier::SourceColor:
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        AppendSource(out, source, index_name);
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        AppendSource(out, config, source, index_name);
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        out += ".rgb";
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        break;
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    case ColorModifier::OneMinusSourceColor:
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        out += "vec3(1.0) - ";
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        AppendSource(out, source, index_name);
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        AppendSource(out, config, source, index_name);
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        out += ".rgb";
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        break;
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    case ColorModifier::SourceAlpha:
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        AppendSource(out, source, index_name);
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        AppendSource(out, config, source, index_name);
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        out += ".aaa";
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        break;
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    case ColorModifier::OneMinusSourceAlpha:
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        out += "vec3(1.0) - ";
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        AppendSource(out, source, index_name);
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        AppendSource(out, config, source, index_name);
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        out += ".aaa";
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        break;
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    case ColorModifier::SourceRed:
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        AppendSource(out, source, index_name);
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        AppendSource(out, config, source, index_name);
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        out += ".rrr";
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        break;
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    case ColorModifier::OneMinusSourceRed:
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        out += "vec3(1.0) - ";
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        AppendSource(out, source, index_name);
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        AppendSource(out, config, source, index_name);
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        out += ".rrr";
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        break;
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    case ColorModifier::SourceGreen:
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        AppendSource(out, source, index_name);
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        AppendSource(out, config, source, index_name);
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        out += ".ggg";
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        break;
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    case ColorModifier::OneMinusSourceGreen:
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        out += "vec3(1.0) - ";
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        AppendSource(out, source, index_name);
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        AppendSource(out, config, source, index_name);
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        out += ".ggg";
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        break;
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    case ColorModifier::SourceBlue:
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        AppendSource(out, source, index_name);
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        AppendSource(out, config, source, index_name);
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        out += ".bbb";
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        break;
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    case ColorModifier::OneMinusSourceBlue:
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        out += "vec3(1.0) - ";
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        AppendSource(out, source, index_name);
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        AppendSource(out, config, source, index_name);
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        out += ".bbb";
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        break;
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    default:
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			@ -128,44 +142,44 @@ static void AppendColorModifier(std::string& out, TevStageConfig::ColorModifier
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}
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/// Writes the alpha component to use for the specified TEV stage alpha modifier
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static void AppendAlphaModifier(std::string& out, TevStageConfig::AlphaModifier modifier,
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static void AppendAlphaModifier(std::string& out, const PicaShaderConfig& config, TevStageConfig::AlphaModifier modifier,
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        TevStageConfig::Source source, const std::string& index_name) {
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    using AlphaModifier = TevStageConfig::AlphaModifier;
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    switch (modifier) {
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    case AlphaModifier::SourceAlpha:
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        AppendSource(out, source, index_name);
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        AppendSource(out, config, source, index_name);
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        out += ".a";
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        break;
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    case AlphaModifier::OneMinusSourceAlpha:
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        out += "1.0 - ";
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        AppendSource(out, source, index_name);
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        AppendSource(out, config, source, index_name);
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        out += ".a";
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        break;
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    case AlphaModifier::SourceRed:
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        AppendSource(out, source, index_name);
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        AppendSource(out, config, source, index_name);
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        out += ".r";
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        break;
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    case AlphaModifier::OneMinusSourceRed:
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        out += "1.0 - ";
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        AppendSource(out, source, index_name);
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        AppendSource(out, config, source, index_name);
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        out += ".r";
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        break;
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    case AlphaModifier::SourceGreen:
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        AppendSource(out, source, index_name);
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        AppendSource(out, config, source, index_name);
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        out += ".g";
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        break;
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    case AlphaModifier::OneMinusSourceGreen:
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        out += "1.0 - ";
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        AppendSource(out, source, index_name);
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        AppendSource(out, config, source, index_name);
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        out += ".g";
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        break;
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    case AlphaModifier::SourceBlue:
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        AppendSource(out, source, index_name);
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        AppendSource(out, config, source, index_name);
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        out += ".b";
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        break;
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    case AlphaModifier::OneMinusSourceBlue:
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        out += "1.0 - ";
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        AppendSource(out, source, index_name);
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        AppendSource(out, config, source, index_name);
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        out += ".b";
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        break;
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    default:
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			@ -292,11 +306,11 @@ static void WriteTevStage(std::string& out, const PicaShaderConfig& config, unsi
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        std::string index_name = std::to_string(index);
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        out += "vec3 color_results_" + index_name + "[3] = vec3[3](";
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        AppendColorModifier(out, stage.color_modifier1, stage.color_source1, index_name);
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        AppendColorModifier(out, config, stage.color_modifier1, stage.color_source1, index_name);
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        out += ", ";
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        AppendColorModifier(out, stage.color_modifier2, stage.color_source2, index_name);
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        AppendColorModifier(out, config, stage.color_modifier2, stage.color_source2, index_name);
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        out += ", ";
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        AppendColorModifier(out, stage.color_modifier3, stage.color_source3, index_name);
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        AppendColorModifier(out, config, stage.color_modifier3, stage.color_source3, index_name);
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        out += ");\n";
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        out += "vec3 color_output_" + index_name + " = ";
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			@ -304,11 +318,11 @@ static void WriteTevStage(std::string& out, const PicaShaderConfig& config, unsi
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        out += ";\n";
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        out += "float alpha_results_" + index_name + "[3] = float[3](";
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        AppendAlphaModifier(out, stage.alpha_modifier1, stage.alpha_source1, index_name);
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        AppendAlphaModifier(out, config, stage.alpha_modifier1, stage.alpha_source1, index_name);
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        out += ", ";
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        AppendAlphaModifier(out, stage.alpha_modifier2, stage.alpha_source2, index_name);
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        AppendAlphaModifier(out, config, stage.alpha_modifier2, stage.alpha_source2, index_name);
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        out += ", ";
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        AppendAlphaModifier(out, stage.alpha_modifier3, stage.alpha_source3, index_name);
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        AppendAlphaModifier(out, config, stage.alpha_modifier3, stage.alpha_source3, index_name);
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        out += ");\n";
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        out += "float alpha_output_" + index_name + " = ";
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			@ -523,6 +537,7 @@ std::string GenerateFragmentShader(const PicaShaderConfig& config) {
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in vec4 primary_color;
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in vec2 texcoord[3];
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in float texcoord0_w;
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in vec4 normquat;
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in vec3 view;
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			@ -598,17 +613,19 @@ vec4 secondary_fragment_color = vec4(0.0);
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std::string GenerateVertexShader() {
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    std::string out = "#version 330 core\n";
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    out += "layout(location = " + std::to_string((int)ATTRIBUTE_POSITION)  + ") in vec4 vert_position;\n";
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    out += "layout(location = " + std::to_string((int)ATTRIBUTE_COLOR)     + ") in vec4 vert_color;\n";
 | 
			
		||||
    out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD0) + ") in vec2 vert_texcoord0;\n";
 | 
			
		||||
    out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD1) + ") in vec2 vert_texcoord1;\n";
 | 
			
		||||
    out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD2) + ") in vec2 vert_texcoord2;\n";
 | 
			
		||||
    out += "layout(location = " + std::to_string((int)ATTRIBUTE_NORMQUAT)  + ") in vec4 vert_normquat;\n";
 | 
			
		||||
    out += "layout(location = " + std::to_string((int)ATTRIBUTE_VIEW)      + ") in vec3 vert_view;\n";
 | 
			
		||||
    out += "layout(location = " + std::to_string((int)ATTRIBUTE_POSITION)    + ") in vec4 vert_position;\n";
 | 
			
		||||
    out += "layout(location = " + std::to_string((int)ATTRIBUTE_COLOR)       + ") in vec4 vert_color;\n";
 | 
			
		||||
    out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD0)   + ") in vec2 vert_texcoord0;\n";
 | 
			
		||||
    out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD1)   + ") in vec2 vert_texcoord1;\n";
 | 
			
		||||
    out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD2)   + ") in vec2 vert_texcoord2;\n";
 | 
			
		||||
    out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD0_W) + ") in float vert_texcoord0_w;\n";
 | 
			
		||||
    out += "layout(location = " + std::to_string((int)ATTRIBUTE_NORMQUAT)    + ") in vec4 vert_normquat;\n";
 | 
			
		||||
    out += "layout(location = " + std::to_string((int)ATTRIBUTE_VIEW)        + ") in vec3 vert_view;\n";
 | 
			
		||||
 | 
			
		||||
    out += R"(
 | 
			
		||||
out vec4 primary_color;
 | 
			
		||||
out vec2 texcoord[3];
 | 
			
		||||
out float texcoord0_w;
 | 
			
		||||
out vec4 normquat;
 | 
			
		||||
out vec3 view;
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -617,6 +634,7 @@ void main() {
 | 
			
		|||
    texcoord[0] = vert_texcoord0;
 | 
			
		||||
    texcoord[1] = vert_texcoord1;
 | 
			
		||||
    texcoord[2] = vert_texcoord2;
 | 
			
		||||
    texcoord0_w = vert_texcoord0_w;
 | 
			
		||||
    normquat = vert_normquat;
 | 
			
		||||
    view = vert_view;
 | 
			
		||||
    gl_Position = vec4(vert_position.x, vert_position.y, -vert_position.z, vert_position.w);
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -14,6 +14,7 @@ enum Attributes {
 | 
			
		|||
    ATTRIBUTE_TEXCOORD0,
 | 
			
		||||
    ATTRIBUTE_TEXCOORD1,
 | 
			
		||||
    ATTRIBUTE_TEXCOORD2,
 | 
			
		||||
    ATTRIBUTE_TEXCOORD0_W,
 | 
			
		||||
    ATTRIBUTE_NORMQUAT,
 | 
			
		||||
    ATTRIBUTE_VIEW,
 | 
			
		||||
};
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -43,7 +43,8 @@ struct OutputVertex {
 | 
			
		|||
    Math::Vec4<float24> color;
 | 
			
		||||
    Math::Vec2<float24> tc0;
 | 
			
		||||
    Math::Vec2<float24> tc1;
 | 
			
		||||
    INSERT_PADDING_WORDS(2);
 | 
			
		||||
    float24 tc0_w;
 | 
			
		||||
    INSERT_PADDING_WORDS(1);
 | 
			
		||||
    Math::Vec3<float24> view;
 | 
			
		||||
    INSERT_PADDING_WORDS(1);
 | 
			
		||||
    Math::Vec2<float24> tc2;
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
		Loading…
	
		Reference in a new issue