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kernel/thread: use std::unordered_map for callback record
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@ -4,6 +4,7 @@
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#include <algorithm>
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#include <list>
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#include <unordered_map>
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#include <vector>
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#include "common/assert.h"
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#include "common/common_types.h"
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@ -37,9 +38,8 @@ void Thread::Acquire(Thread* thread) {
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ASSERT_MSG(!ShouldWait(thread), "object unavailable!");
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}
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// TODO(yuriks): This can be removed if Thread objects are explicitly pooled in the future, allowing
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// us to simply use a pool index or similar.
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static Kernel::HandleTable wakeup_callback_handle_table;
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static u64 next_callback_id;
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static std::unordered_map<u64, Thread*> wakeup_callback_table;
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// Lists all thread ids that aren't deleted/etc.
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static std::vector<SharedPtr<Thread>> thread_list;
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@ -69,9 +69,8 @@ Thread* GetCurrentThread() {
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void Thread::Stop() {
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// Cancel any outstanding wakeup events for this thread
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CoreTiming::UnscheduleEvent(ThreadWakeupEventType, callback_handle);
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wakeup_callback_handle_table.Close(callback_handle);
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callback_handle = 0;
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CoreTiming::UnscheduleEvent(ThreadWakeupEventType, thread_id);
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wakeup_callback_table.erase(thread_id);
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// Clean up thread from ready queue
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// This is only needed when the thread is termintated forcefully (SVC TerminateProcess)
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@ -125,7 +124,7 @@ static void SwitchContext(Thread* new_thread) {
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"Thread must be ready to become running.");
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// Cancel any outstanding wakeup events for this thread
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CoreTiming::UnscheduleEvent(ThreadWakeupEventType, new_thread->callback_handle);
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CoreTiming::UnscheduleEvent(ThreadWakeupEventType, new_thread->thread_id);
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auto previous_process = Core::System::GetInstance().Kernel().GetCurrentProcess();
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@ -185,13 +184,13 @@ void ExitCurrentThread() {
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/**
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* Callback that will wake up the thread it was scheduled for
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* @param thread_handle The handle of the thread that's been awoken
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* @param thread_id The ID of the thread that's been awoken
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* @param cycles_late The number of CPU cycles that have passed since the desired wakeup time
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*/
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static void ThreadWakeupCallback(u64 thread_handle, s64 cycles_late) {
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SharedPtr<Thread> thread = wakeup_callback_handle_table.Get<Thread>((Handle)thread_handle);
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static void ThreadWakeupCallback(u64 thread_id, s64 cycles_late) {
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SharedPtr<Thread> thread = wakeup_callback_table.at(thread_id);
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if (thread == nullptr) {
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LOG_CRITICAL(Kernel, "Callback fired for invalid thread {:08X}", (Handle)thread_handle);
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LOG_CRITICAL(Kernel, "Callback fired for invalid thread {:08X}", thread_id);
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return;
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}
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@ -217,7 +216,7 @@ void Thread::WakeAfterDelay(s64 nanoseconds) {
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if (nanoseconds == -1)
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return;
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CoreTiming::ScheduleEvent(nsToCycles(nanoseconds), ThreadWakeupEventType, callback_handle);
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CoreTiming::ScheduleEvent(nsToCycles(nanoseconds), ThreadWakeupEventType, thread_id);
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}
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void Thread::ResumeFromWait() {
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@ -359,7 +358,7 @@ ResultVal<SharedPtr<Thread>> KernelSystem::CreateThread(std::string name, VAddr
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thread->wait_objects.clear();
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thread->wait_address = 0;
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thread->name = std::move(name);
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thread->callback_handle = wakeup_callback_handle_table.Create(thread).Unwrap();
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wakeup_callback_table[thread->thread_id] = thread.get();
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thread->owner_process = owner_process;
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// Find the next available TLS index, and mark it as used
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@ -199,9 +199,6 @@ public:
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std::string name;
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/// Handle used as userdata to reference this object when inserting into the CoreTiming queue.
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Handle callback_handle;
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using WakeupCallback = void(ThreadWakeupReason reason, SharedPtr<Thread> thread,
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SharedPtr<WaitObject> object);
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// Callback that will be invoked when the thread is resumed from a waiting state. If the thread
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