Ben
4892d37309
Merge pull request #5336 from lioncash/constexpr
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gl_rasterizer_cache: Make use of if constexpr in MortonCopyTile()
2020-05-09 12:36:04 +02:00
Ben
007fb63e47
Merge pull request #5230 from B3n30/circumvent_apple_intel_hw_shader_issue
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Add flag to disable seperable shaders for osx Intel GPUs.
2020-05-09 12:34:21 +02:00
Ben
96ebd53466
Merge pull request #5264 from lioncash/gen
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gl_shader_gen: Make use of fmt where applicable
2020-05-09 12:28:57 +02:00
Ben
e959d44f00
Merge pull request #5262 from lioncash/fmt
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gl_shader_decompiler: Make use of fmt with the decompiler
2020-05-09 12:28:34 +02:00
Lioncash
cd201cd60f
gl_shader_gen: Make use of fmt where applicable
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Avoids string churn and makes it significantly easier to read the shader
template strings that are being used as the basis for formatting.
2020-05-08 14:50:48 -04:00
Lioncash
38c8fecb81
gl_rasterizer_cache: Make use of if constexpr in MortonCopyTile()
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A trivial change that allows compilers to more rigorously optimize out
code blocks that will never be executed in some scenarios.
2020-05-04 23:08:53 -04:00
Lioncash
016d43df98
gl_shader_decompiler: Make use of fmt with the decompiler
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Allows us to avoid even more string churn by allowing the AddLine
function to make use of fmt formatting so the string is formatted all at
once instead of concatenating multiple strings.
This is similar to how yuzu's decompiler works, which I've made function
the same way in the past.
2020-05-04 22:40:33 -04:00
Pengfei Zhu
e212dc3a1f
Merge pull request #5297 from lioncash/missing
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gl_rasterizer: Amend missing return value in branch in SetupGeometryShader()
2020-05-02 08:07:49 +08:00
Pengfei Zhu
4d7487bd34
Merge pull request #5298 from lioncash/unused
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gl_rasterizer: Silence various compilation warnings
2020-05-01 23:34:36 +08:00
Pengfei Zhu
6a0636d631
Merge pull request #5296 from lioncash/flatten
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gl_rasterizer_cache: Flatten LoadCustomTexture()
2020-05-01 23:01:47 +08:00
Pengfei Zhu
2eacb11c53
Merge pull request #5292 from lioncash/alloc
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gl_shader_manager: Eliminate variable shadowing
2020-05-01 22:57:55 +08:00
Pengfei Zhu
1bb9a71a01
Merge pull request #5291 from lioncash/trunc
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renderer_opengl: Resolve compiler truncation warnings
2020-05-01 22:56:46 +08:00
Ben
fd1b254635
Merge pull request #5290 from lioncash/shader
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gl_shader_gen: Minor interface cleanup
2020-05-01 16:16:25 +02:00
Lioncash
763778e6c0
gl_rasterizer: Make const on references consistent
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Applies const to auto& instances that would actually resolve to a const
reference for readability and explicitness.
2020-05-01 06:19:20 -04:00
Lioncash
437453d32b
gl_rasterizer: Amend missing return value in branch in SetupGeometryShader()
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Previously undefined behavior was being invoked in the case that
geometry shaders weren't supported.
2020-05-01 06:10:32 -04:00
Lioncash
81768bf0c2
gl_rasterizer: Resolve truncation warnings
2020-05-01 06:08:20 -04:00
Lioncash
df97021f55
gl_rasterizer: Make use of std::string_view in IsVendorAmd()
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Same behavior, no heap allocation.
strings returned from glGetString() are guaranteed to be static strings,
so this is safe to do. They're also guaranteed to be null-terminated.
2020-05-01 05:57:25 -04:00
Lioncash
de140a5870
gl_rasterizer: Default destructor in the cpp file
2020-05-01 05:53:40 -04:00
Lioncash
ea08178dde
gl_rasterizer: Remove unused emu_window variable in RasterizerOpenGL
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Silences an unused private variable warning.
2020-05-01 05:52:48 -04:00
Lioncash
59a614a70f
gl_rasterizer_cache: Remove unnecessary reference parameter in LoadCustomTexture()
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This is only ever used in a self-referential manner, so we can make use
of the texture info member directly.
2020-05-01 05:42:35 -04:00
Lioncash
e342f36e02
gl_rasterizer_cache: Flatten LoadCustomTexture()
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Makes the control flow much nicer to follow, as we don't store to a
local before returning anymore.
2020-05-01 05:33:47 -04:00
Mat M
85d37c9994
gl_shader_disk: Make use of std::nullopt where applicable ( #5293 )
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Some implementations can use the std::nullopt_t constructor of
std::optional to avoid needing to completely zero out the internal
buffer of the optional and instead only set the validity byte within it.
e.g. Consider the following function:
std::optional<std::vector<ShaderDiskCacheRaw>> fn() {
return {};
}
With libc++ this will result in the following code generation on x86-64:
Fn():
mov rax, rdi
vxorps xmm0, xmm0, xmm0
vmovups ymmword ptr [rdi], ymm0
vzeroupper
ret
With libstdc++, we also get the similar equivalent:
Fn():
vpxor xmm0, xmm0, xmm0
mov rax, rdi
vmovdqu XMMWORD PTR [rdi], xmm0
vmovdqu XMMWORD PTR [rdi+16], xmm0
ret
If we change this function to return std::nullopt instead, then this
simplifies both the code gen from libc++ and libstdc++ down to:
Fn():
mov BYTE PTR [rdi+24], 0
mov rax, rdi
ret
Given how little of a change is necessary to result in better code
generation, this is essentially a "free" very minor optimization.
2020-04-30 22:42:32 -05:00
Lioncash
f20120e5a7
gl_shader_gen: Mark hash implementations as noexcept
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These shouldn't throw at all, so we can mark the interface as such.
2020-04-30 22:57:36 -04:00
Lioncash
ca4f7266c0
gl_shader_manager: Remove unused variable within LoadDiskCache()
2020-04-30 22:48:57 -04:00
Lioncash
138539c9a0
gl_shader_manager: Eliminate variable shadowing
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Resolves a few -Wshadow warnings.
2020-04-30 22:46:58 -04:00
Lioncash
2d83b39532
gl_shader_manager: Avoid unnecessary std::vector copy in LoadDiskCache()
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Same behavior, but without an unnecessary reallocation.
2020-04-30 22:43:03 -04:00
Lioncash
e118cb1e0b
renderer_opengl: Resolve compiler truncation warnings
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Resolves numerous truncation warnings on MSVC.
2020-04-30 22:26:14 -04:00
Lioncash
d23ffe9b42
gl_shader_gen: Mark PicaVSConfig reference parameter as const
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This isn't mutated whatsoever, so this can be marked const.
2020-04-30 22:07:25 -04:00
Marshall Mohror
8a0b0c2fc7
texture_filters: update ScaleForce ( #5270 )
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* texture_filters: update ScaleForce
* texture_filters: optimize scale_force
* texture_filters/scale_force: optimize final offset calculation
2020-04-27 23:50:47 -05:00
Mat M
bc14f485c4
gl_shader_disk_cache: std::move entries in LoadTransferable() ( #5249 )
2020-04-24 17:49:54 +02:00
Mat M
8b43dff849
gl_shader_gen: Convert file-scope std::string into a std::string_view ( #5263 )
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Same behavior, no heap allocations at program start up
2020-04-21 20:31:58 -05:00
Marshall Mohror
db5b8b9c88
video_core: reduce string allocations in shader decompiler ( #5261 )
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* video_core: reduce string allocations in shader decompiler
* use append for indentation instead of resize
Co-authored-by: Mat M. <mathew1800@gmail.com>
2020-04-20 22:08:58 -05:00
Sebastian Valle
1469ad339c
Merge pull request #5244 from lioncash/move3
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gl_shader_manager: std::move std::string where applicable
2020-04-19 21:48:15 -05:00
Sebastian Valle
acf18ce4dd
Merge pull request #5245 from lioncash/guard
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video_core: Add missing header guards
2020-04-19 21:47:45 -05:00
Sebastian Valle
df92b37bbf
Merge pull request #5248 from lioncash/view
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post_processing_opengl: Make use of std::string_view with GetPostProcessingShaderCode()
2020-04-19 21:46:48 -05:00
Ben
ca722f1bb1
Merge pull request #5242 from lioncash/noexcept
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gl_resource_manager: Make use of noexcept on move assignment and move constructors
2020-04-19 16:56:24 +02:00
Lioncash
623cc926ed
post_processing_opengl: Make use of std::string_view with GetPostProcessingShaderCode()
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Same behavior, but doesn't result in an allocating copy of the passed in
string. Particularly given the string is only compared against other
existing strings.
2020-04-18 22:27:44 -04:00
Lioncash
7a3d4d7642
video_core: Add missing header guards
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Ensures errors related to multiple inclusions never happen.
2020-04-18 22:06:37 -04:00
Lioncash
c72d9b806b
gl_shader_manager: std::move std::string where applicable
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Prevents unnecessary copies from occurring. In the case of ShaderCache,
we can just remove the parameter, given it's unused.
2020-04-18 21:40:21 -04:00
Lioncash
12279b22cc
gl_resource_manager: Make use of noexcept on move assignment and move constructors
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Several standard constructors generally check if objects can be moved in
a non-throwing manner (usually via std::move_if_noexcept) to preserve
its exception guarantees. This means that if these were used with
certain containers any reallocations internally would cause resource
churn, as copies would be necessary instead of moves.
This way, if they're every used in that manner, the right behavior is
always performed.
2020-04-18 21:12:03 -04:00
Lioncash
dd2a86bed1
video_core: Amend misplaced forward declarations
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ShaderProgramManager was placed within the wrong namespace. Backend
simply isn't necessary, so it can be removed.
2020-04-18 20:12:22 -04:00
B3n30
922a5f738a
fix typo; updated comment about apples bad driver
2020-04-18 15:55:19 +02:00
B3n30
1e54f27cde
Add flag to disable seperable shaders for osx Intel GPUs. Default is false
2020-04-18 13:37:58 +02:00
Hamish Milne
7af4b1a18e
Merge branch 'master' into feature/savestates-2
2020-04-17 00:01:43 +01:00
Marshall Mohror
55ecaa0344
video_core: add ScaleForce to texture filters ( #5210 )
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* video_core: add ScaleForce to texture filters
* fix erroneous namespace end comment
Co-Authored-By: Valentin Vanelslande <vvanelslandedev@gmail.com>
* move copyright header to shader file
Co-authored-by: Valentin Vanelslande <vvanelslandedev@gmail.com>
2020-04-16 13:33:14 -05:00
Hamish Milne
9cd669db84
Merge branch 'master' into feature/savestates-2
2020-04-16 19:03:49 +01:00
Marshall Mohror
45dfb3aacc
Merge pull request #5186 from hamish-milne/feature/fix-5067
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Revert one change from #4844
2020-04-13 23:57:46 -05:00
Hamish Milne
828f88d20a
Merge branch 'master' into feature/savestates-2
2020-04-12 11:24:06 +01:00
Hamish Milne
a210e7e2bd
Sync GPU state after loading (fix FE terrain bug)
2020-04-11 10:28:52 +01:00
Hamish Milne
eb78fe0c10
Revert one change from #4844
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This fixes #5067 by reverting a speculative change made in a previous PR.
From this one can conclude that, for disabled textures, black (0,0,0,1) is the correct colour and clear (0,0,0,0) is not.
2020-04-07 15:38:24 +01:00