Commit graph

98 commits

Author SHA1 Message Date
Léo Lam 43d1ee6fb7 ncch_container: Apply IPS patch after allocating .bss
This allows an IPS patch to edit .bss. This is useful for game patches
that need to add code, as putting things in .bss allows adding new code
*without* editing .code and thus without having to relocate everything.
2019-07-10 12:57:30 +02:00
Tobias 623b0621ab
Port various minor changes from yuzu PRs (#4725)
* common/thread: Remove unused functions

Many of these functions are carried over from Dolphin (where they aren't
used anymore). Given these have no use (and we really shouldn't be
screwing around with OS-specific thread scheduler handling from the
emulator, these can be removed.

The function for setting the thread name is left, however, since it can
have debugging utility usages.

* input_common/sdl: Use a type alias to shorten declaration of GetPollers

Just makes the definitions a little bit more tidy.

* input_common/sdl: Correct return values within implementations of GetPollers()

In both cases, we weren't actually returning anything, which is
undefined behavior.

* yuzu/debugger/graphics_surface: Fill in missing surface format listings

Fills in the missing surface types that were marked as unknown. The
order corresponds with the TextureFormat enum within
video_core/texture.h.

We also don't need to all of these strings as translatable (only the
first string, as it's an English word).

* yuzu/debugger/graphics_surface: Clean up connection overload deduction

We can utilize qOverload with the signal connections to make the
function deducing a little less ugly.

* yuzu/debugger/graphics_surface: Tidy up SaveSurface

- Use QStringLiteral where applicable.

- Use const where applicable

- Remove unnecessary precondition check (we already assert the pixbuf
  being non null)

* yuzu/debugger/graphics_surface: Display error messages for file I/O errors

* core: Add missing override specifiers where applicable

Applies the override specifier where applicable. In the case of
destructors that are  defaulted in their definition, they can
simply be removed.

This also removes the unnecessary inclusions being done in audin_u and
audrec_u, given their close proximity.

* kernel/thread: Make parameter of GetWaitObjectIndex() const qualified

The pointed to member is never actually modified, so it can be made
const.

* kernel/thread: Avoid sign conversion within GetCommandBufferAddress()

Previously this was performing a u64 + int sign conversion. When dealing
with addresses, we should generally be keeping the arithmetic in the
same signedness type.

This also gets rid of the static lifetime of the constant, as there's no
need to make a trivial type like this potentially live for the entire
duration of the program.

* kernel/codeset: Make CodeSet's memory data member a regular std::vector

The use of a shared_ptr is an implementation detail of the VMManager
itself when mapping memory. Because of that, we shouldn't require all
users of the CodeSet to have to allocate the shared_ptr ahead of time.
It's intended that CodeSet simply pass in the required direct data, and
that the memory manager takes care of it from that point on.

This means we just do the shared pointer allocation in a single place,
when loading modules, as opposed to in each loader.

* kernel/wait_object: Make ShouldWait() take thread members by pointer-to-const

Given this is intended as a querying function, it doesn't make sense to
allow the implementer to modify the state of the given thread.
2019-05-01 14:28:49 +02:00
Tobias e9c2b27c68
Merge pull request #4681 from FearlessTobi/port-2188-2190
Port yuzu-emu/yuzu#2188 and yuzu-emu/yuzu#2190: various minor code refactoring changes
2019-04-09 21:18:34 +02:00
Weiyi Wang 05058863b5 cleanup includes 2019-03-26 10:50:41 -04:00
Weiyi Wang 5f11c5f733 Kernel: replace boost::intrusive_ptr with std::shared_ptr 2019-03-24 14:32:11 -04:00
fearlessTobi d755a15891 fix compilation problems 2019-03-23 12:43:03 +01:00
Weiyi Wang 2a411bb501 Kernel: wrap resource limit state into kernel state; pass ref to resource limit 2018-10-18 21:41:36 -04:00
Weiyi Wang 9565091fc2 kernel: pass ref in Process 2018-10-18 21:41:36 -04:00
Weiyi Wang 213b259cf1 kernel: pass ref in CodeSet 2018-10-18 21:41:36 -04:00
Weiyi Wang 1de63f9b16
Merge pull request #4328 from B3n30/remove_current_module
remove GetCurrentModule() functions in HLE Services
2018-10-18 21:39:24 -04:00
B3n30 eb3af0f16a Add GetModule() helper functions, for HID, CAM, and CFG 2018-10-12 11:50:50 +02:00
B3n30 9d53136f20 remove GetCurrentModule() functions in HLE Services 2018-10-11 19:23:14 +02:00
Weiyi Wang 0962ab8da9
Merge pull request #4305 from wwylele/fs-global
FS/archive: wrap states into ArchiveManager class
2018-10-11 13:04:02 -04:00
Weiyi Wang 389d3d630e fs/archive: wrap states into archive manager 2018-10-06 01:23:03 -04:00
B3n30 d37a2270d6 Replace boost::optional with std::optional where possible 2018-10-05 13:51:09 +02:00
zhupengfei bbf391abb9
citra_qt, core: game list "Open XXX Location" improvements 2018-10-01 08:42:22 +08:00
Weiyi Wang 697bc1a9c7 loader, cfg: choose region based on language if multiple regions available 2018-09-18 10:26:31 -04:00
Lioncash 3284bef360 string_util: Remove StringFromFormat() and related functions
Given we utilize fmt, we don't need to provide our own functions for formatting anymore
2018-09-06 00:00:21 +02:00
fearlessTobi 2abe11ee1e Fix compile errors 2018-08-23 18:23:21 +02:00
wwylele d4a808c885 ncch_container: support encrypted games 2018-08-07 18:53:06 +03:00
wwylele 7c5a76e58b log: replace all NGLOG with LOG 2018-06-29 14:18:07 +03:00
Daniel Lim Wee Soong fbfc1103fd core/loader: Migrate logging macros
Replace logging to use NGLOG instead of LOG.
2018-03-29 00:08:26 +08:00
wwylele b179b86f14
Service/CFG: convert to ServiceFramework 2018-03-10 13:37:03 +02:00
Lioncash eb58dbda32 ncch: Add missing return statement in ReadUpdateRomFs 2017-12-11 01:33:08 -05:00
shinyquagsire23 a4af750759 loader/ncch: Use AM to get update title path 2017-10-18 21:19:40 -06:00
shinyquagsire23 4887d18591 file_sys, loader: add support for reading TMDs to determine app paths 2017-10-01 10:54:02 -06:00
Subv 7f48aa8d25 Loaders: Don't automatically set the current process every time we load an application.
The loaders will now just create a Kernel::Process, construct it and return it to the caller, which is responsible for setting it as the current process and configuring the global page table.
2017-09-26 18:17:47 -05:00
Subv 774e7deae8 HLE/Archives: Allow multiple loaded applications to access their SelfNCCH archive independently.
The loaders now register each loaded ROM with the SelfNCCH factory, which keeps the data around for the duration of the emulation session.

When opening the SelfNCCH archive, the factory queries the current program's programid and uses that as a key to the map that contains the NCCHData structure (RomFS, Icon, Banner, etc).

3dsx files do not have a programid and will use a default of 0 for this value, thus, only 1 3dsx file with RomFS is loadable at the same time.
2017-09-25 09:45:02 -05:00
B3n30 d881dee818 Merge pull request #2952 from MerryMage/page-tables
Switchable Page Tables
2017-09-25 08:29:32 +02:00
Max Thomas c91ccbd0ba Loader/NCCH: Add support for loading application updates (#2927)
* loader/ncch: split NCCH parsing into its own file

* loader/ncch: add support for loading update NCCHs from the SD card

* loader/ncch: fix formatting

* file_sys/ncch_container: Return a value for OpenFile

* loader/ncch: cleanup, always instantiate overlay_ncch to base_ncch

* file_sys/ncch_container: better encryption checks, allow non-app NCCHs to load properly and for the existence of NCCH structures to be checked

* file_sys/ncch_container: pass filepath as a const reference
2017-09-25 08:17:38 +02:00
MerryMage c02bbb7030 memory: Add GetCurrentPageTable/SetCurrentPageTable
Don't expose Memory::current_page_table as a global.
2017-09-24 22:42:42 +01:00
Subv 6d2734a074 Kernel/Memory: Give each Process its own page table.
The loader is in charge of setting the newly created process's page table as the main one during the loading process.
2017-09-10 15:13:41 -05:00
B3n30 5d0a1e7efd Added missing parts in libnetwork (#2838)
* Network: Set and send the game information over enet

Added Callbacks for RoomMember and GetMemberList to Room in preparation for web_services.
2017-08-19 11:14:33 -06:00
bunnei f5cf9960d9 loader: Expose program title. 2017-08-03 20:10:37 -04:00
bunnei df8b9863f9 telemetry: Log performance, configuration, and system data. 2017-07-17 21:32:28 -04:00
TheKoopaKingdom 37bec598ea Made some changes from review comments:
- Made LoadKernelSystemMode return a pair consisting of a system mode and a result code (Could use review).
- Deleted ErrorOpenGL error code in favor of just having ErrorVideoCore.
- Made dialog messages more clear.
- Compared archive ID in fs_user.cpp to ArchiveIdCode::NCCH as opposed to hex magic.
- Cleaned up some other stuff.
2017-06-02 18:28:14 -04:00
TheKoopaKingdom e523c76cc8 Fixed encrypted ROM error messages. 2017-06-02 18:25:32 -04:00
bunnei 120b00fb1a telemetry: Log a few simple data fields throughout core. 2017-05-24 19:16:23 -04:00
wwylele 6551a72ec8 loader/ncch: less verbose log for loading game list. only log program ID when booting 2017-03-08 17:37:24 +02:00
wwylele 20544977da loader: use self NCCH archive 2017-02-13 13:57:38 +02:00
Jonathan Hao c18cb1b192 Fix some warnings (#2399) 2017-01-04 13:48:29 -03:00
bunnei f556d6ee90 Merge pull request #2240 from wwylele/auto-region
Config: auto-select region and language
2016-12-29 22:09:01 -05:00
MerryMage 351b5d23f4 loader: Implement ReadProgramId 2016-12-15 18:42:38 +00:00
wwylele 84e78790ab Config: auto-select region and language 2016-12-07 20:52:42 +02:00
Subv d171409f29 Kernel/Loader: Grab the system mode from the NCCH ExHeader.
3dsx and elf files default to system mode 2 (96MB allocated to the application).

This allows Home Menu to boot without modifications.
Closes #1849
2016-11-27 18:03:48 -05:00
Subv 1323ab2f5f Kernel/Loader: Grab the system mode from the NCCH ExHeader.
3dsx and elf files default to system mode 2 (96MB allocated to the application).

This allows Home Menu to boot without modifications.
Closes #1849
2016-11-19 20:40:04 -05:00
Ricardo de Almeida Gonzaga 13d46f6820 Fix typos 2016-10-20 12:26:59 -02:00
Yuri Kunde Schlesner 84fbbe2629 Use negative priorities to avoid special-casing the self-include 2016-09-21 00:15:56 -07:00
Emmanuel Gil Peyrot ebdae19fd2 Remove empty newlines in #include blocks.
This makes clang-format useful on those.

Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00
Emmanuel Gil Peyrot dc8479928c Sources: Run clang-format on everything. 2016-09-18 09:38:01 +09:00