Commit graph

35 commits

Author SHA1 Message Date
Pengfei Zhu 0d2c027a9d
Merge pull request #4191 from valentinvanelslande/minor-fix
room_member: RakNet -> ENet
2018-09-08 10:05:33 +08:00
Valentin Vanelslande c29c66000e
room_member: RakNet -> ENet 2018-09-07 20:17:24 -05:00
Valentin Vanelslande fc876e727a
room_member: fix 3 typos 2018-09-07 20:12:52 -05:00
Weiyi Wang 7d8f115185 Prefix all size_t with std::
done automatically by executing regex replace `([^:0-9a-zA-Z_])size_t([^0-9a-zA-Z_])` -> `$1std::size_t$2`
2018-09-06 16:03:28 -04:00
Valentin Vanelslande 2c31bd1a52
network: fix 3 typos 2018-08-12 17:55:15 -05:00
Weiyi Wang 1b1439c6af NWM_UDS: use sizeof(<var being used>) instead of hard-coded type (#4093)
* NWM_UDS: use sizeof(<var being used>) instead of hard-coded type

Intend to fix #4090. 

` node_map.node.second` type was changed to `u16` in #3985. However the type change wasn't reflected here. Should have used variable name instead to automatically do type change

* NWM_UDS: ... and also the node.first one

* NWM_UDS: ... and here

* Network: bump version because we changed UDS packet layout

* Update nwm_uds.cpp
2018-08-12 22:47:48 +02:00
zhupengfei 76465dd0f5
citra_qt: retranslate status bar 2018-07-24 19:20:00 +08:00
wwylele 0eab948728 reformat all files with clang-format 2018-06-29 16:56:12 +03:00
wwylele 7c5a76e58b log: replace all NGLOG with LOG 2018-06-29 14:18:07 +03:00
James Rowe d35693bbbc More minor issue fixes
* Move Joining state change sooner in the code to prevent an issue where
failing to connect multiple times in a row doesn't change the state (as
it goes from CouldNotConnect -> CouldNotConnect which doesn't trigger a
state changed callback)
* Prevent double clicking too fast on a room in the lobby from causing
issues
* Lobby no longer closes when joining a room
2018-04-19 10:28:19 -06:00
Ben 4be12d5f56 NWM_UDS:: Check flags in SendTo (#3481)
* NWM_UDS:: Check flags in SendTo

* NWM_UDS: SendTo from Host to only oneClient

* fix u8 in flags

* Send node_map to clients

* Libnetwork: Increase libnetwork version

* Broadcast on dest_node_id 0xFFFF

* fixup: dest_node_id offset

* fixup: dest_node_id offset part 2

* Adressed wwyleles feedback

* Adressed wwylele's nits
2018-03-27 15:01:29 +03:00
Daniel Lim Wee Soong 3e8e011c33 network: Migrate logging macros (#3575)
* network: Migrate logging macros

Follow-up of #3533

Replace prefix of all logging macros from LOG to NGLOG

* Remove hash in format
2018-03-27 12:00:14 +01:00
B3n30 fd20c8c321 remove MacAddressToString 2018-03-13 11:00:05 +01:00
B3n30 b6d52f0299 Fix formatting of mac address in error log 2018-03-13 10:52:44 +01:00
James a2b65f0669 Correctly cleanup ENet packets if not used
This additionally adds logging when bad MAC addresses are found when transferring packets between clients
2018-03-12 01:38:54 +11:00
Lioncash ab021d163e CMakeLists: Derive the source directory grouping from targets themselves
Removes the need to store to separate SRC and HEADER variables,
and then construct the target in most cases.
2017-12-11 21:11:52 -05:00
bunnei d00b17eb43
Merge pull request #3162 from lioncash/packet
packet: Simplify operator bool overload
2017-11-29 10:41:13 -05:00
Lioncash 94999bde5b room/room_member: Silence -Wswitch warnings 2017-11-28 21:09:53 -05:00
Lioncash 0a988e07cb packet: Simplify operator bool overload
Previously this would cause a -Wnull-conversion warning
2017-11-28 21:00:24 -05:00
B3n30 c0a7afaa5c
Libnetwork: add password protected rooms, guid, and error fixes (#3068)
* Network: Add password protected roomsand GUID

* Limit chat message size
2017-11-19 19:52:37 +01:00
Huw Pascoe a13ab958cb Fixed type conversion ambiguity 2017-09-30 09:34:35 +01:00
B3n30 5d0a1e7efd Added missing parts in libnetwork (#2838)
* Network: Set and send the game information over enet

Added Callbacks for RoomMember and GetMemberList to Room in preparation for web_services.
2017-08-19 11:14:33 -06:00
B3n30 718423e506 Network: Moved NintendoOUI initalization to RoomMember constructor 2017-07-26 21:06:40 +02:00
B3n30 77df82f5d6 Network: Changed timeout for receiving packets to 100ms 2017-07-16 21:30:17 +02:00
B3n30 253d3dd3d8 Network: Propagate Room closing to connected members 2017-07-16 21:30:10 +02:00
B3n30 a0626221a5 Network: Made send async in RoomMember 2017-07-16 21:30:04 +02:00
B3n30 859be35d54 Network: Send the game title 2017-07-16 21:29:57 +02:00
B3n30 42e57c1218 Network: Enable sending and receiving chat messages 2017-07-16 21:29:49 +02:00
B3n30 35a0b32553 Network: Handle the disconnect of a client 2017-07-16 21:29:41 +02:00
B3n30 641346c15c Network: Enable to send WifiPackets 2017-07-16 21:29:34 +02:00
B3n30 77677e205e Network: Send JoinRequest and handle the answer in RoomMember 2017-07-16 21:29:11 +02:00
B3n30 2af9a7146d Network: Handle join request in Room 2017-07-16 21:29:02 +02:00
B3n30 7d9b7394dd Network: Added Packet class for serialization 2017-07-16 21:28:55 +02:00
B3n30 589dc083a5 Network: Threads for Room and RoomMember 2017-07-16 21:28:47 +02:00
B3n30 2e37ce01c9 Implement basic virtual Room support based on enet (#2803)
* Added support for network with ENet lib,

connecting is possible, but data can't be sent, yet.

* fixup! Added support for network with ENet lib,

* fixup! CLang

* fixup! Added support for network with ENet lib,

* fixup! Added support for network with ENet lib,

* fixup! Clang format

* More fixups!

* Moved ENetHost* and ENetPeer* into pimpl classes

* fixup! Moved ENetHost* and ENetPeer* into pimpl classes

* fixup! Clang again

* fixup! Moved ENetHost* and ENetPeer* into pimpl classes

* fixup! Moved ENetHost* and ENetPeer* into pimpl classes

* fixup! Moved ENetHost* and ENetPeer* into pimpl classes
2017-07-07 15:34:15 -04:00