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8 commits

Author SHA1 Message Date
Tobias 0ff3440232
tools: Add reset submodules script (#7465)
Co-authored-by: merry <8682882+merryhime@users.noreply.github.com>
2024-03-03 13:39:55 +02:00
liushuyu 69e758d738
dedicated_room: properly initialize logging (#7468) 2024-02-27 20:36:28 +05:30
Steveice10 f4768cd26c
video_core: Remove pre-compilation of Vulkan host-shaders. (#7461) 2024-02-26 10:26:44 -08:00
Théo B e0d2c1308e
log: fix SOC_U::Accept LOG_DEBUG call, and ensure such mistakes get picked up at compile time (#7463)
* fix SOC_U::Accept invalid log function

* make logging get checked at compile time
- ensures log strings match the amount and type (if the format specifies an integer, for example) of the arguments
- if at any later point a runtime-generated string is used as the log format, FmtLogMessage might require an overload taking a fmt::runtime_format_string<> as the format argument type, everything else being equal. wrap the generated string with fmt::runtime() before passing to the LOG_X function

* formatting fix: aligning the arguments
2024-02-25 21:43:29 -08:00
Steveice10 4f9fc88bb3
apt: Improve accuracy of applet slot states on system applet launch. (#7456) 2024-02-23 16:18:16 -08:00
GPUCode d857743075
Downgrade blend factor crash to warning (#7459)
* pica_to_vk: Downgrade assert to warning

* pica_to_gl: Downgrade unreachable to warning
2024-02-22 15:43:44 -08:00
kylon b5042a5257
Core: update kernel config memory to latest 11.17 (#7460) 2024-02-22 15:43:33 -08:00
Wunk e524542a40
vk_texture_runtime: Use boost-static_vector (#7455)
* vk_texture_runtime: Use boost-`static_vector` for image init-barriers

Uses `static_vector` rather than `std::array`+`u32` when passing input
parameters into the initialization barriers.

* vk_texture_runtime: Use boost-`static_vector` for framebuffer attachments

* vk_texture_runtime: Use boost-`static_vector` for surface uploads
2024-02-22 02:35:57 +02:00
19 changed files with 128 additions and 148 deletions

View file

@ -81,7 +81,7 @@ jobs:
restore-keys: |
${{ runner.os }}-${{ matrix.target }}-
- name: Install tools
run: brew install ccache glslang ninja
run: brew install ccache ninja
- name: Build
run: ./.ci/macos.sh
- name: Prepare outputs for caching
@ -153,13 +153,6 @@ jobs:
- name: Install extra tools (MSVC)
run: choco install ccache ninja wget
if: ${{ matrix.target == 'msvc' }}
- name: Set up Vulkan SDK (MSVC)
uses: humbletim/setup-vulkan-sdk@v1.2.0
if: ${{ matrix.target == 'msvc' }}
with:
vulkan-query-version: latest
vulkan-components: SPIRV-Tools, Glslang
vulkan-use-cache: true
- name: Set up MSYS2
uses: msys2/setup-msys2@v2
if: ${{ matrix.target == 'msys2' }}
@ -168,10 +161,8 @@ jobs:
update: true
install: git make p7zip
pacboy: >-
toolchain:p ccache:p cmake:p ninja:p glslang:p
toolchain:p ccache:p cmake:p ninja:p
qt6-base:p qt6-multimedia:p qt6-multimedia-wmf:p qt6-tools:p qt6-translations:p
- name: Test glslang
run: glslang --version || glslangValidator --version
- name: Disable line ending translation
run: git config --global core.autocrlf input
- name: Build
@ -215,7 +206,7 @@ jobs:
run: |
sudo add-apt-repository -y ppa:theofficialgman/gpu-tools
sudo apt-get update -y
sudo apt-get install ccache glslang-dev glslang-tools apksigner -y
sudo apt-get install ccache apksigner -y
- name: Build
run: JAVA_HOME=$JAVA_HOME_17_X64 ./.ci/android.sh
env:
@ -253,7 +244,7 @@ jobs:
restore-keys: |
${{ runner.os }}-ios-
- name: Install tools
run: brew install ccache glslang ninja
run: brew install ccache ninja
- name: Build
run: ./.ci/ios.sh
release:

View file

@ -451,7 +451,7 @@ void SetColorConsoleBackendEnabled(bool enabled) {
}
void FmtLogMessageImpl(Class log_class, Level log_level, const char* filename,
unsigned int line_num, const char* function, const char* format,
unsigned int line_num, const char* function, fmt::string_view format,
const fmt::format_args& args) {
if (!initialization_in_progress_suppress_logging) {
Impl::Instance().PushEntry(log_class, log_level, filename, line_num, function,

View file

@ -24,12 +24,12 @@ constexpr const char* TrimSourcePath(std::string_view source) {
/// Logs a message to the global logger, using fmt
void FmtLogMessageImpl(Class log_class, Level log_level, const char* filename,
unsigned int line_num, const char* function, const char* format,
unsigned int line_num, const char* function, fmt::string_view format,
const fmt::format_args& args);
template <typename... Args>
void FmtLogMessage(Class log_class, Level log_level, const char* filename, unsigned int line_num,
const char* function, const char* format, const Args&... args) {
const char* function, fmt::format_string<Args...> format, const Args&... args) {
FmtLogMessageImpl(log_class, log_level, filename, line_num, function, format,
fmt::make_format_args(args...));
}

View file

@ -14,18 +14,18 @@ namespace ConfigMem {
Handler::Handler() {
std::memset(&config_mem, 0, sizeof(config_mem));
// Values extracted from firmware 11.2.0-35E
config_mem.kernel_version_min = 0x34;
// Values extracted from firmware 11.17.0-50E
config_mem.kernel_version_min = 0x3a;
config_mem.kernel_version_maj = 0x2;
config_mem.ns_tid = 0x0004013000008002;
config_mem.sys_core_ver = 0x2;
config_mem.unit_info = 0x1; // Bit 0 set for Retail
config_mem.prev_firm = 0x1;
config_mem.ctr_sdk_ver = 0x0000F297;
config_mem.firm_version_min = 0x34;
config_mem.ctr_sdk_ver = 0x0000F450;
config_mem.firm_version_min = 0x3a;
config_mem.firm_version_maj = 0x2;
config_mem.firm_sys_core_ver = 0x2;
config_mem.firm_ctr_sdk_ver = 0x0000F297;
config_mem.firm_ctr_sdk_ver = 0x0000F450;
}
ConfigMemDef& Handler::GetConfigMem() {

View file

@ -210,10 +210,10 @@ void Process::Set3dsxKernelCaps() {
};
// Similar to Rosalina, we set kernel version to a recent one.
// This is 11.2.0, to be consistent with core/hle/kernel/config_mem.cpp
// This is 11.17.0, to be consistent with core/hle/kernel/config_mem.cpp
// TODO: refactor kernel version out so it is configurable and consistent
// among all relevant places.
kernel_version = 0x234;
kernel_version = 0x23a;
}
void Process::Run(s32 main_thread_priority, u32 stack_size) {

View file

@ -373,7 +373,10 @@ ResultVal<AppletManager::InitializeResult> AppletManager::Initialize(AppletId ap
if (active_slot == AppletSlot::Error) {
active_slot = slot;
// Wake up the application.
// APT automatically calls enable on the first registered applet.
Enable(attributes);
// Wake up the applet.
SendParameter({
.sender_id = AppletId::None,
.destination_id = app_id,
@ -398,7 +401,8 @@ Result AppletManager::Enable(AppletAttributes attributes) {
auto slot_data = GetAppletSlot(slot);
slot_data->registered = true;
if (slot_data->attributes.applet_pos == AppletPos::System &&
if (slot_data->applet_id != AppletId::None &&
slot_data->attributes.applet_pos == AppletPos::System &&
slot_data->attributes.is_home_menu) {
slot_data->attributes.raw |= attributes.raw;
LOG_DEBUG(Service_APT, "Updated home menu attributes to {:08X}.",
@ -786,16 +790,23 @@ Result AppletManager::PrepareToStartSystemApplet(AppletId applet_id) {
Result AppletManager::StartSystemApplet(AppletId applet_id, std::shared_ptr<Kernel::Object> object,
const std::vector<u8>& buffer) {
auto source_applet_id = AppletId::None;
auto source_applet_id = AppletId::Application;
if (last_system_launcher_slot != AppletSlot::Error) {
const auto slot_data = GetAppletSlot(last_system_launcher_slot);
source_applet_id = slot_data->applet_id;
const auto launcher_slot_data = GetAppletSlot(last_system_launcher_slot);
source_applet_id = launcher_slot_data->applet_id;
// If a system applet is launching another system applet, reset the slot to avoid conflicts.
// This is needed because system applets won't necessarily call CloseSystemApplet before
// exiting.
if (last_system_launcher_slot == AppletSlot::SystemApplet) {
slot_data->Reset();
// APT generally clears and terminates the caller of StartSystemApplet. This helps in
// situations such as a system applet launching another system applet, which would
// otherwise deadlock.
// TODO: In real APT, the check for AppletSlot::Application does not exist; there is
// TODO: something wrong with our implementation somewhere that makes this necessary.
// TODO: Otherwise, games that attempt to launch system applets will be cleared and
// TODO: emulation will crash.
if (!launcher_slot_data->registered ||
(last_system_launcher_slot != AppletSlot::Application &&
!launcher_slot_data->attributes.no_exit_on_system_applet)) {
launcher_slot_data->Reset();
// TODO: Implement launcher process termination.
}
}

View file

@ -152,6 +152,7 @@ union AppletAttributes {
u32 raw;
BitField<0, 3, AppletPos> applet_pos;
BitField<28, 1, u32> no_exit_on_system_applet;
BitField<29, 1, u32> is_home_menu;
AppletAttributes() : raw(0) {}

View file

@ -1014,8 +1014,8 @@ void SOC_U::Accept(Kernel::HLERequestContext& ctx) {
ctr_addr_buf.resize(async_data->max_addr_len);
}
LOG_DEBUG(Service_SOC, "called, pid={}, fd={}, ret={}", async_data->socket_handle,
static_cast<s32>(async_data->ret));
LOG_DEBUG(Service_SOC, "called, pid={}, fd={}, ret={}", async_data->pid,
async_data->socket_handle, static_cast<s32>(async_data->ret));
IPC::RequestBuilder rb(ctx, 0x04, 2, 2);
rb.Push(ResultSuccess);

View file

@ -152,6 +152,7 @@ static void SaveBanList(const Network::Room::BanList& ban_list, const std::strin
static void InitializeLogging(const std::string& log_file) {
Common::Log::Initialize(log_file);
Common::Log::SetColorConsoleBackendEnabled(true);
Common::Log::Start();
}
/// Application entry point

View file

@ -26,17 +26,6 @@ set(SHADER_FILES
vulkan_blit_depth_stencil.frag
)
find_program(GLSLANG "glslang")
if ("${GLSLANG}" STREQUAL "GLSLANG-NOTFOUND")
find_program(GLSLANG "glslangValidator")
if ("${GLSLANG}" STREQUAL "GLSLANG-NOTFOUND")
message(FATAL_ERROR "Required program `glslang` (or `glslangValidator`) not found.")
endif()
endif()
set(MACROS "-Dgl_VertexID=gl_VertexIndex")
set(QUIET_FLAG "--quiet")
set(SHADER_INCLUDE ${CMAKE_CURRENT_BINARY_DIR}/include)
set(SHADER_DIR ${SHADER_INCLUDE}/video_core/host_shaders)
set(HOST_SHADERS_INCLUDE ${SHADER_INCLUDE} PARENT_SCOPE)
@ -44,57 +33,22 @@ set(HOST_SHADERS_INCLUDE ${SHADER_INCLUDE} PARENT_SCOPE)
set(INPUT_FILE ${CMAKE_CURRENT_SOURCE_DIR}/source_shader.h.in)
set(HEADER_GENERATOR ${CMAKE_CURRENT_SOURCE_DIR}/StringShaderHeader.cmake)
# Check if `--quiet` is available on host's glslang version
# glslang prints to STDERR iff an unrecognized flag is passed to it
execute_process(
COMMAND
${GLSLANG} ${QUIET_FLAG}
ERROR_VARIABLE
GLSLANG_ERROR
# STDOUT variable defined to silence unnecessary output during CMake configuration
OUTPUT_VARIABLE
GLSLANG_OUTPUT
)
if (NOT GLSLANG_ERROR STREQUAL "")
message(WARNING "Refusing to use unavailable flag `${QUIET_FLAG}` on `${GLSLANG}`")
set(QUIET_FLAG "")
endif()
foreach(FILENAME IN ITEMS ${SHADER_FILES})
string(REPLACE "." "_" SHADER_NAME ${FILENAME})
set(SOURCE_FILE ${CMAKE_CURRENT_SOURCE_DIR}/${FILENAME})
# Skip generating source headers on Vulkan exclusive files
if (NOT ${FILENAME} MATCHES "vulkan.*")
set(SOURCE_HEADER_FILE ${SHADER_DIR}/${SHADER_NAME}.h)
add_custom_command(
OUTPUT
${SOURCE_HEADER_FILE}
COMMAND
${CMAKE_COMMAND} -P ${HEADER_GENERATOR} ${SOURCE_FILE} ${SOURCE_HEADER_FILE} ${INPUT_FILE}
MAIN_DEPENDENCY
${SOURCE_FILE}
DEPENDS
${INPUT_FILE}
# HEADER_GENERATOR should be included here but msbuild seems to assume it's always modified
)
set(SHADER_HEADERS ${SHADER_HEADERS} ${SOURCE_HEADER_FILE})
endif()
# Skip compiling to SPIR-V OpenGL exclusive files
if (NOT ${FILENAME} MATCHES "opengl.*")
get_filename_component(FILE_NAME ${SHADER_NAME} NAME)
string(TOUPPER ${FILE_NAME}_SPV SPIRV_VARIABLE_NAME)
set(SPIRV_HEADER_FILE ${SHADER_DIR}/${SHADER_NAME}_spv.h)
add_custom_command(
OUTPUT
${SPIRV_HEADER_FILE}
COMMAND
${GLSLANG} --target-env vulkan1.1 --glsl-version 450 ${QUIET_FLAG} ${MACROS} --variable-name ${SPIRV_VARIABLE_NAME} -o ${SPIRV_HEADER_FILE} ${SOURCE_FILE}
MAIN_DEPENDENCY
${SOURCE_FILE}
)
set(SHADER_HEADERS ${SHADER_HEADERS} ${SPIRV_HEADER_FILE})
endif()
set(SOURCE_HEADER_FILE ${SHADER_DIR}/${SHADER_NAME}.h)
add_custom_command(
OUTPUT
${SOURCE_HEADER_FILE}
COMMAND
${CMAKE_COMMAND} -P ${HEADER_GENERATOR} ${SOURCE_FILE} ${SOURCE_HEADER_FILE} ${INPUT_FILE}
MAIN_DEPENDENCY
${SOURCE_FILE}
DEPENDS
${INPUT_FILE}
# HEADER_GENERATOR should be included here but msbuild seems to assume it's always modified
)
set(SHADER_HEADERS ${SHADER_HEADERS} ${SOURCE_HEADER_FILE})
endforeach()
set(SHADER_SOURCES ${SHADER_FILES})

View file

@ -8,6 +8,10 @@ layout(location = 0) out vec2 dst_coord;
layout(location = 0) uniform mediump ivec2 dst_size;
#ifdef VULKAN
#define gl_VertexID gl_VertexIndex
#endif
const vec2 vertices[4] =
vec2[4](vec2(-1.0, -1.0), vec2(1.0, -1.0), vec2(-1.0, 1.0), vec2(1.0, 1.0));

View file

@ -10,6 +10,7 @@ out gl_PerVertex {
layout(location = 0) out vec2 texcoord;
#ifdef VULKAN
#define gl_VertexID gl_VertexIndex
#define BEGIN_PUSH_CONSTANTS layout(push_constant) uniform PushConstants {
#define END_PUSH_CONSTANTS };
#define UNIFORM(n)

View file

@ -5,6 +5,10 @@
//? #version 430 core
layout(location = 0) out vec2 tex_coord;
#ifdef VULKAN
#define gl_VertexID gl_VertexIndex
#endif
const vec2 vertices[4] =
vec2[4](vec2(-1.0, -1.0), vec2(1.0, -1.0), vec2(-1.0, 1.0), vec2(1.0, 1.0));

View file

@ -148,8 +148,6 @@ inline GLenum BlendFunc(Pica::FramebufferRegs::BlendFactor factor) {
// Range check table for input
if (index >= blend_func_table.size()) {
LOG_CRITICAL(Render_OpenGL, "Unknown blend factor {}", index);
UNREACHABLE();
return GL_ONE;
}

View file

@ -96,7 +96,10 @@ inline vk::BlendFactor BlendFunc(Pica::FramebufferRegs::BlendFactor factor) {
}};
const auto index = static_cast<std::size_t>(factor);
ASSERT_MSG(index < blend_func_table.size(), "Unknown blend factor {}", index);
if (index >= blend_func_table.size()) {
LOG_CRITICAL(Render_Vulkan, "Unknown blend factor {}", index);
return vk::BlendFactor::eOne;
}
return blend_func_table[index];
}

View file

@ -15,10 +15,10 @@
#include "video_core/renderer_vulkan/vk_memory_util.h"
#include "video_core/renderer_vulkan/vk_shader_util.h"
#include "video_core/host_shaders/vulkan_present_anaglyph_frag_spv.h"
#include "video_core/host_shaders/vulkan_present_frag_spv.h"
#include "video_core/host_shaders/vulkan_present_interlaced_frag_spv.h"
#include "video_core/host_shaders/vulkan_present_vert_spv.h"
#include "video_core/host_shaders/vulkan_present_anaglyph_frag.h"
#include "video_core/host_shaders/vulkan_present_frag.h"
#include "video_core/host_shaders/vulkan_present_interlaced_frag.h"
#include "video_core/host_shaders/vulkan_present_vert.h"
#include <vk_mem_alloc.h>
@ -225,10 +225,14 @@ void RendererVulkan::LoadFBToScreenInfo(const Pica::FramebufferConfig& framebuff
void RendererVulkan::CompileShaders() {
vk::Device device = instance.GetDevice();
present_vertex_shader = CompileSPV(VULKAN_PRESENT_VERT_SPV, device);
present_shaders[0] = CompileSPV(VULKAN_PRESENT_FRAG_SPV, device);
present_shaders[1] = CompileSPV(VULKAN_PRESENT_ANAGLYPH_FRAG_SPV, device);
present_shaders[2] = CompileSPV(VULKAN_PRESENT_INTERLACED_FRAG_SPV, device);
present_vertex_shader =
Compile(HostShaders::VULKAN_PRESENT_VERT, vk::ShaderStageFlagBits::eVertex, device);
present_shaders[0] =
Compile(HostShaders::VULKAN_PRESENT_FRAG, vk::ShaderStageFlagBits::eFragment, device);
present_shaders[1] = Compile(HostShaders::VULKAN_PRESENT_ANAGLYPH_FRAG,
vk::ShaderStageFlagBits::eFragment, device);
present_shaders[2] = Compile(HostShaders::VULKAN_PRESENT_INTERLACED_FRAG,
vk::ShaderStageFlagBits::eFragment, device);
auto properties = instance.GetPhysicalDevice().getProperties();
for (std::size_t i = 0; i < present_samplers.size(); i++) {

View file

@ -10,10 +10,10 @@
#include "video_core/renderer_vulkan/vk_shader_util.h"
#include "video_core/renderer_vulkan/vk_texture_runtime.h"
#include "video_core/host_shaders/format_reinterpreter/vulkan_d24s8_to_rgba8_comp_spv.h"
#include "video_core/host_shaders/full_screen_triangle_vert_spv.h"
#include "video_core/host_shaders/vulkan_blit_depth_stencil_frag_spv.h"
#include "video_core/host_shaders/vulkan_depth_to_buffer_comp_spv.h"
#include "video_core/host_shaders/format_reinterpreter/vulkan_d24s8_to_rgba8_comp.h"
#include "video_core/host_shaders/full_screen_triangle_vert.h"
#include "video_core/host_shaders/vulkan_blit_depth_stencil_frag.h"
#include "video_core/host_shaders/vulkan_depth_to_buffer_comp.h"
namespace Vulkan {
@ -189,10 +189,14 @@ BlitHelper::BlitHelper(const Instance& instance_, Scheduler& scheduler_, Descrip
PipelineLayoutCreateInfo(&compute_buffer_provider.Layout(), true))},
two_textures_pipeline_layout{
device.createPipelineLayout(PipelineLayoutCreateInfo(&two_textures_provider.Layout()))},
full_screen_vert{CompileSPV(FULL_SCREEN_TRIANGLE_VERT_SPV, device)},
d24s8_to_rgba8_comp{CompileSPV(VULKAN_D24S8_TO_RGBA8_COMP_SPV, device)},
depth_to_buffer_comp{CompileSPV(VULKAN_DEPTH_TO_BUFFER_COMP_SPV, device)},
blit_depth_stencil_frag{CompileSPV(VULKAN_BLIT_DEPTH_STENCIL_FRAG_SPV, device)},
full_screen_vert{Compile(HostShaders::FULL_SCREEN_TRIANGLE_VERT,
vk::ShaderStageFlagBits::eVertex, device)},
d24s8_to_rgba8_comp{Compile(HostShaders::VULKAN_D24S8_TO_RGBA8_COMP,
vk::ShaderStageFlagBits::eCompute, device)},
depth_to_buffer_comp{Compile(HostShaders::VULKAN_DEPTH_TO_BUFFER_COMP,
vk::ShaderStageFlagBits::eCompute, device)},
blit_depth_stencil_frag{Compile(HostShaders::VULKAN_BLIT_DEPTH_STENCIL_FRAG,
vk::ShaderStageFlagBits::eFragment, device)},
d24s8_to_rgba8_pipeline{MakeComputePipeline(d24s8_to_rgba8_comp, compute_pipeline_layout)},
depth_to_buffer_pipeline{
MakeComputePipeline(depth_to_buffer_comp, compute_buffer_pipeline_layout)},

View file

@ -3,6 +3,7 @@
// Refer to the license.txt file included.
#include <boost/container/small_vector.hpp>
#include <boost/container/static_vector.hpp>
#include "common/literals.h"
#include "common/microprofile.h"
@ -119,9 +120,9 @@ u32 UnpackDepthStencil(const VideoCore::StagingData& data, vk::Format dest) {
}
boost::container::small_vector<vk::ImageMemoryBarrier, 3> MakeInitBarriers(
vk::ImageAspectFlags aspect, std::span<const vk::Image> images, std::size_t num_images) {
vk::ImageAspectFlags aspect, std::span<const vk::Image> images) {
boost::container::small_vector<vk::ImageMemoryBarrier, 3> barriers;
for (std::size_t i = 0; i < num_images; i++) {
for (const vk::Image& image : images) {
barriers.push_back(vk::ImageMemoryBarrier{
.srcAccessMask = vk::AccessFlagBits::eNone,
.dstAccessMask = vk::AccessFlagBits::eNone,
@ -129,7 +130,7 @@ boost::container::small_vector<vk::ImageMemoryBarrier, 3> MakeInitBarriers(
.newLayout = vk::ImageLayout::eGeneral,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.image = images[i],
.image = image,
.subresourceRange{
.aspectMask = aspect,
.baseMipLevel = 0,
@ -219,11 +220,10 @@ Handle MakeHandle(const Instance* instance, u32 width, u32 height, u32 levels, T
}
vk::UniqueFramebuffer MakeFramebuffer(vk::Device device, vk::RenderPass render_pass, u32 width,
u32 height, std::span<const vk::ImageView> attachments,
u32 num_attachments) {
u32 height, std::span<const vk::ImageView> attachments) {
const vk::FramebufferCreateInfo framebuffer_info = {
.renderPass = render_pass,
.attachmentCount = num_attachments,
.attachmentCount = static_cast<u32>(attachments.size()),
.pAttachments = attachments.data(),
.width = width,
.height = height,
@ -715,8 +715,7 @@ Surface::Surface(TextureRuntime& runtime_, const VideoCore::SurfaceParams& param
ASSERT_MSG(format != vk::Format::eUndefined && levels >= 1,
"Image allocation parameters are invalid");
u32 num_images = 0;
std::array<vk::Image, 3> raw_images;
boost::container::static_vector<vk::Image, 3> raw_images;
vk::ImageCreateFlags flags{};
if (texture_type == VideoCore::TextureType::CubeMap) {
@ -729,18 +728,18 @@ Surface::Surface(TextureRuntime& runtime_, const VideoCore::SurfaceParams& param
const bool need_format_list = is_mutable && instance->IsImageFormatListSupported();
handles[0] = MakeHandle(instance, width, height, levels, texture_type, format, traits.usage,
flags, traits.aspect, need_format_list, DebugName(false));
raw_images[num_images++] = handles[0].image;
raw_images.emplace_back(handles[0].image);
if (res_scale != 1) {
handles[1] =
MakeHandle(instance, GetScaledWidth(), GetScaledHeight(), levels, texture_type, format,
traits.usage, flags, traits.aspect, need_format_list, DebugName(true));
raw_images[num_images++] = handles[1].image;
raw_images.emplace_back(handles[1].image);
}
runtime->renderpass_cache.EndRendering();
scheduler->Record([raw_images, num_images, aspect = traits.aspect](vk::CommandBuffer cmdbuf) {
const auto barriers = MakeInitBarriers(aspect, raw_images, num_images);
scheduler->Record([raw_images, aspect = traits.aspect](vk::CommandBuffer cmdbuf) {
const auto barriers = MakeInitBarriers(aspect, raw_images);
cmdbuf.pipelineBarrier(vk::PipelineStageFlagBits::eTopOfPipe,
vk::PipelineStageFlagBits::eTopOfPipe,
vk::DependencyFlagBits::eByRegion, {}, {}, barriers);
@ -758,8 +757,7 @@ Surface::Surface(TextureRuntime& runtime_, const VideoCore::SurfaceBase& surface
const bool has_normal = mat && mat->Map(MapType::Normal);
const vk::Format format = traits.native;
u32 num_images = 0;
std::array<vk::Image, 2> raw_images;
boost::container::static_vector<vk::Image, 2> raw_images;
vk::ImageCreateFlags flags{};
if (texture_type == VideoCore::TextureType::CubeMap) {
@ -769,23 +767,23 @@ Surface::Surface(TextureRuntime& runtime_, const VideoCore::SurfaceBase& surface
const std::string debug_name = DebugName(false, true);
handles[0] = MakeHandle(instance, mat->width, mat->height, levels, texture_type, format,
traits.usage, flags, traits.aspect, false, debug_name);
raw_images[num_images++] = handles[0].image;
raw_images.emplace_back(handles[0].image);
if (res_scale != 1) {
handles[1] = MakeHandle(instance, mat->width, mat->height, levels, texture_type,
vk::Format::eR8G8B8A8Unorm, traits.usage, flags, traits.aspect,
false, debug_name);
raw_images[num_images++] = handles[1].image;
raw_images.emplace_back(handles[1].image);
}
if (has_normal) {
handles[2] = MakeHandle(instance, mat->width, mat->height, levels, texture_type, format,
traits.usage, flags, traits.aspect, false, debug_name);
raw_images[num_images++] = handles[2].image;
raw_images.emplace_back(handles[2].image);
}
runtime->renderpass_cache.EndRendering();
scheduler->Record([raw_images, num_images, aspect = traits.aspect](vk::CommandBuffer cmdbuf) {
const auto barriers = MakeInitBarriers(aspect, raw_images, num_images);
scheduler->Record([raw_images, aspect = traits.aspect](vk::CommandBuffer cmdbuf) {
const auto barriers = MakeInitBarriers(aspect, raw_images);
cmdbuf.pipelineBarrier(vk::PipelineStageFlagBits::eTopOfPipe,
vk::PipelineStageFlagBits::eTopOfPipe,
vk::DependencyFlagBits::eByRegion, {}, {}, barriers);
@ -825,11 +823,10 @@ void Surface::Upload(const VideoCore::BufferTextureCopy& upload,
scheduler->Record([buffer = runtime->upload_buffer.Handle(), format = traits.native, params,
staging, upload](vk::CommandBuffer cmdbuf) {
u32 num_copies = 1;
std::array<vk::BufferImageCopy, 2> buffer_image_copies;
boost::container::static_vector<vk::BufferImageCopy, 2> buffer_image_copies;
const auto rect = upload.texture_rect;
buffer_image_copies[0] = vk::BufferImageCopy{
buffer_image_copies.emplace_back(vk::BufferImageCopy{
.bufferOffset = upload.buffer_offset,
.bufferRowLength = rect.GetWidth(),
.bufferImageHeight = rect.GetHeight(),
@ -841,15 +838,16 @@ void Surface::Upload(const VideoCore::BufferTextureCopy& upload,
},
.imageOffset = {static_cast<s32>(rect.left), static_cast<s32>(rect.bottom), 0},
.imageExtent = {rect.GetWidth(), rect.GetHeight(), 1},
};
});
if (params.aspect & vk::ImageAspectFlagBits::eStencil) {
buffer_image_copies[0].imageSubresource.aspectMask = vk::ImageAspectFlagBits::eDepth;
vk::BufferImageCopy& stencil_copy = buffer_image_copies[1];
vk::BufferImageCopy& stencil_copy =
buffer_image_copies.emplace_back(buffer_image_copies[0]);
stencil_copy = buffer_image_copies[0];
stencil_copy.bufferOffset += UnpackDepthStencil(staging, format);
stencil_copy.imageSubresource.aspectMask = vk::ImageAspectFlagBits::eStencil;
num_copies++;
}
const vk::ImageMemoryBarrier read_barrier = {
@ -877,7 +875,7 @@ void Surface::Upload(const VideoCore::BufferTextureCopy& upload,
vk::DependencyFlagBits::eByRegion, {}, {}, read_barrier);
cmdbuf.copyBufferToImage(buffer, params.src_image, vk::ImageLayout::eTransferDstOptimal,
num_copies, buffer_image_copies.data());
buffer_image_copies);
cmdbuf.pipelineBarrier(vk::PipelineStageFlagBits::eTransfer, params.pipeline_flags,
vk::DependencyFlagBits::eByRegion, {}, {}, write_barrier);
@ -1085,7 +1083,7 @@ void Surface::ScaleUp(u32 new_scale) {
runtime->renderpass_cache.EndRendering();
scheduler->Record(
[raw_images = std::array{Image()}, aspect = traits.aspect](vk::CommandBuffer cmdbuf) {
const auto barriers = MakeInitBarriers(aspect, raw_images, raw_images.size());
const auto barriers = MakeInitBarriers(aspect, raw_images);
cmdbuf.pipelineBarrier(vk::PipelineStageFlagBits::eTopOfPipe,
vk::PipelineStageFlagBits::eTopOfPipe,
vk::DependencyFlagBits::eByRegion, {}, {}, barriers);
@ -1351,7 +1349,7 @@ vk::Framebuffer Surface::Framebuffer() noexcept {
runtime->renderpass_cache.GetRenderpass(color_format, depth_format, false);
const auto attachments = std::array{ImageView()};
framebuffers[index] = MakeFramebuffer(instance->GetDevice(), render_pass, GetScaledWidth(),
GetScaledHeight(), attachments, 1);
GetScaledHeight(), attachments);
return framebuffers[index].get();
}
@ -1481,17 +1479,16 @@ Framebuffer::Framebuffer(TextureRuntime& runtime, const VideoCore::FramebufferPa
image_views[index] = shadow_rendering ? surface->StorageView() : surface->FramebufferView();
};
u32 num_attachments = 0;
std::array<vk::ImageView, 2> attachments;
boost::container::static_vector<vk::ImageView, 2> attachments;
if (color) {
prepare(0, color);
attachments[num_attachments++] = image_views[0];
attachments.emplace_back(image_views[0]);
}
if (depth) {
prepare(1, depth);
attachments[num_attachments++] = image_views[1];
attachments.emplace_back(image_views[1]);
}
const vk::Device device = runtime.GetInstance().GetDevice();
@ -1499,11 +1496,10 @@ Framebuffer::Framebuffer(TextureRuntime& runtime, const VideoCore::FramebufferPa
render_pass =
renderpass_cache.GetRenderpass(PixelFormat::Invalid, PixelFormat::Invalid, false);
framebuffer = MakeFramebuffer(device, render_pass, color->GetScaledWidth(),
color->GetScaledHeight(), {}, 0);
color->GetScaledHeight(), {});
} else {
render_pass = renderpass_cache.GetRenderpass(formats[0], formats[1], false);
framebuffer =
MakeFramebuffer(device, render_pass, width, height, attachments, num_attachments);
framebuffer = MakeFramebuffer(device, render_pass, width, height, attachments);
}
}

View file

@ -0,0 +1,8 @@
#!/bin/bash -ex
# SPDX-FileCopyrightText: 2024 yuzu Emulator Project
# SPDX-License-Identifier: MIT
git submodule sync
git submodule foreach --recursive git reset --hard
git submodule update --init --recursive