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https://github.com/citra-emu/citra-nightly.git
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* common: Move settings to common from core. - Removes a dependency on core and input_common from common. * code: Wrap settings values * Port from yuzu to allow per game settings * citra_qt: Initial per-game settings dialog * citra_qt: Use new API for read/save of config values * citra_qt: Per game audio settings * citra_qt: Per game graphics settings * citra_qt: Per game system settings * citra_qt: Per game general settings * citra_qt: Document and run clang format * citra_qt: Make icon smaller and centered * citra_qt: Remove version number * Not sure how to extract that, can always add it back later * citra_qt: Wrap UISettings * citra_qt: Fix unthottled fps setting * citra_qt: Remove margin in emulation tab * citra_qt: Implement some suggestions * Bring back speed switch hotkey * Allow configuration when game is running * Rename/adjust UI stuff * citra_qt: Fix build with separate windows * citra_qt: Address feedback * citra_qt: Log per-game settings before launching games * citra_qt: Add shader cache options * Also fix android build * citra_qt: Add DLC menu option * citra_qt: Run clang-format * citra_qt: Adjust for time offset * citra_qt: Implement suggestions * Run clang-format Co-authored-by: bunnei <bunneidev@gmail.com>
71 lines
2 KiB
C++
71 lines
2 KiB
C++
// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include "common/settings.h"
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#include "core/frontend/input.h"
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#include "input_common/gcadapter/gc_adapter.h"
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#include "input_common/main.h"
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namespace InputCommon {
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/**
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* A button device factory representing a gcpad. It receives gcpad events and forward them
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* to all button devices it created.
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*/
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class GCButtonFactory final : public Input::Factory<Input::ButtonDevice>,
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public Polling::DevicePoller {
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public:
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public:
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explicit GCButtonFactory(std::shared_ptr<GCAdapter::Adapter> adapter_);
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std::unique_ptr<Input::ButtonDevice> Create(const Common::ParamPackage& params) override;
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Common::ParamPackage GetNextInput() override;
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Common::ParamPackage GetGcTo3DSMappedButton(int port, Settings::NativeButton::Values button);
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/// For device input configuration/polling
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void Start() override;
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void Stop() override;
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bool IsPolling() const {
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return polling;
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}
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private:
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std::shared_ptr<GCAdapter::Adapter> adapter;
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bool polling{false};
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};
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/// An analog device factory that creates analog devices from GC Adapter
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class GCAnalogFactory final : public Input::Factory<Input::AnalogDevice>,
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public Polling::DevicePoller {
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public:
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explicit GCAnalogFactory(std::shared_ptr<GCAdapter::Adapter> adapter_);
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std::unique_ptr<Input::AnalogDevice> Create(const Common::ParamPackage& params) override;
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Common::ParamPackage GetNextInput() override;
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Common::ParamPackage GetGcTo3DSMappedAnalog(int port, Settings::NativeAnalog::Values analog);
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/// For device input configuration/polling
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void Start() override;
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void Stop() override;
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bool IsPolling() const {
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return polling;
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}
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private:
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std::shared_ptr<GCAdapter::Adapter> adapter;
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int analog_x_axis{-1};
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int analog_y_axis{-1};
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int controller_number{-1};
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bool polling{false};
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};
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} // namespace InputCommon
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