2024-05-20 14:10:13 +00:00
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using HarmonyLib;
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2024-05-20 19:30:27 +00:00
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using MetalButtplug.Utils;
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2024-05-20 14:10:13 +00:00
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namespace MetalButtplug.Patches;
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[HarmonyPatch(typeof(BeatSequencer), nameof(BeatSequencer.UpdateBeat))]
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internal class UpdateBeatPatch {
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private static void Prefix(BeatStatusProvider beatStatus) {
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if (beatStatus.BeatFlags.HasFlag(BeatFlags.Quarter)) {
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var playerController = UnityEngine.Object.FindObjectOfType<FirstPersonController>();
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var player = playerController.m_player;
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var controller = player.ScoreController;
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Plugin.Log.LogInfo(
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2024-05-20 19:30:27 +00:00
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$"Quarter beat, multiplier: {controller.GetCurrentTierIndex()}/{controller.GetNumTiers()-1} ({1 << controller.GetCurrentTierIndex()}x)"
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2024-05-20 14:10:13 +00:00
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);
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2024-05-20 21:55:16 +00:00
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var scoreMultiplier = (float)controller.GetCurrentTierIndex() / ((float)controller.GetNumTiers() - 1);
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ButtplugManager.Vibrate(scoreMultiplier, 100);
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2024-05-20 19:30:27 +00:00
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2024-05-20 14:10:13 +00:00
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}
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}
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}
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