init commit
This commit is contained in:
commit
5eaffe1706
2
.gitignore
vendored
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2
.gitignore
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bin/
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obj/
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21
MetalButtplug.csproj
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21
MetalButtplug.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net6.0</TargetFramework>
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<AssemblyName>MetalButtplug</AssemblyName>
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<Description>buttplug.io support for Metal: Hellsinger</Description>
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<Version>1.0.0</Version>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<LangVersion>latest</LangVersion>
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<RestoreAdditionalProjectSources>
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https://api.nuget.org/v3/index.json;
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https://nuget.bepinex.dev/v3/index.json
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</RestoreAdditionalProjectSources>
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<RootNamespace>MetalButtplug</RootNamespace>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="BepInEx.Unity.IL2CPP" Version="6.0.0-be.*" IncludeAssets="compile" />
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<PackageReference Include="BepInEx.PluginInfoProps" Version="2.*" />
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</ItemGroup>
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</Project>
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25
MetalButtplug.sln
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25
MetalButtplug.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.5.002.0
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "MetalButtplug", "MetalButtplug.csproj", "{FD954D57-BFD1-4F34-8BF5-10A132488D78}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{FD954D57-BFD1-4F34-8BF5-10A132488D78}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{FD954D57-BFD1-4F34-8BF5-10A132488D78}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{FD954D57-BFD1-4F34-8BF5-10A132488D78}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{FD954D57-BFD1-4F34-8BF5-10A132488D78}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {9EF42448-38C5-46F9-B788-6AB6B5E1AEDC}
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EndGlobalSection
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EndGlobal
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13
Plugin.cs
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13
Plugin.cs
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using BepInEx;
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using BepInEx.Unity.IL2CPP;
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namespace MetalButtplug;
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[BepInPlugin(MyPluginInfo.PLUGIN_GUID, MyPluginInfo.PLUGIN_NAME, MyPluginInfo.PLUGIN_VERSION)]
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public class Plugin : BasePlugin {
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public override void Load() {
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// Plugin startup logic
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Log.LogInfo($"Plugin {MyPluginInfo.PLUGIN_GUID} is loaded!");
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Log.LogInfo("GAY SEX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!");
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}
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}
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