Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP)

This commit is contained in:
gdkchan 2018-05-29 20:37:10 -03:00
parent 09b194aaf0
commit 7869b7e257
2 changed files with 2 additions and 2 deletions

View file

@ -5,7 +5,7 @@ namespace ChocolArm64.Decoder
class ABlock
{
public long Position { get; set; }
public long EndPosition { get; set; }
public long EndPosition { get; set; }
public ABlock Next { get; set; }
public ABlock Branch { get; set; }

View file

@ -94,7 +94,7 @@ namespace ChocolArm64.Decoder
}
}
//If we have on the tree two blocks with the same end position,
//If we have on the graph two blocks with the same end position,
//then we need to split the bigger block and have two small blocks,
//the end position of the bigger "Current" block should then be == to
//the position of the "Smaller" block.