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Timing: Optimize Timestamp Aquisition (#479)
* Timing: Optimize Timestamp Aquisition Currently, we make use of Environment.TickCount in a number of places. This has some downsides, mainly being that the TickCount is a signed 32-bit integer, and has an effective limit of ~25 days before overflowing and wrapping around. Due to the signed-ness of the value, this also caused issues with negative numbers. This resolves these issues by using a 64-bit tick count obtained from Performance Counters (via the Stopwatch class). This has a beneficial side effect of being significantly more accurate than the TickCount. * Timing: Rename ElapsedTicks to ElapsedMilliseconds and expose TicksPerX * Timing: Some style changes * Timing: Align static variable initialization
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@ -1,6 +1,7 @@
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Runtime.CompilerServices;
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using System.Threading;
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@ -27,7 +28,7 @@ namespace ChocolArm64
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public int Size { get; private set; }
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public int Timestamp { get; private set; }
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public long Timestamp { get; private set; }
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public CacheBucket(ATranslatedSub Subroutine, LinkedListNode<long> Node, int Size)
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{
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@ -41,7 +42,7 @@ namespace ChocolArm64
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{
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this.Node = Node;
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Timestamp = Environment.TickCount;
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Timestamp = GetTimestamp();
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}
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}
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@ -122,7 +123,7 @@ namespace ChocolArm64
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private void ClearCacheIfNeeded()
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{
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int Timestamp = Environment.TickCount;
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long Timestamp = GetTimestamp();
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while (TotalSize > MaxTotalSize)
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{
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@ -137,9 +138,9 @@ namespace ChocolArm64
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CacheBucket Bucket = Cache[Node.Value];
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int TimeDelta = RingDelta(Bucket.Timestamp, Timestamp);
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long TimeDelta = Bucket.Timestamp - Timestamp;
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if ((uint)TimeDelta <= (uint)MinTimeDelta)
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if (TimeDelta <= MinTimeDelta)
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{
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break;
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}
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@ -154,16 +155,11 @@ namespace ChocolArm64
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}
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}
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private static int RingDelta(int Old, int New)
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private static long GetTimestamp()
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{
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if ((uint)New < (uint)Old)
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{
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return New + (~Old + 1);
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}
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else
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{
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return New - Old;
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}
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long timestamp = Stopwatch.GetTimestamp();
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return timestamp / (Stopwatch.Frequency / 1000);
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}
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}
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}
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