mirror of
https://github.com/Ryujinx/ChocolArm64.git
synced 2024-12-23 00:35:29 +00:00
01d9716d20
* Fix and simplify TranslatorCache * Fix some assignment alignments, remove some unused usings * Changes to ILEmitter, separate it from ILEmitterCtx * Rename ILEmitter to ILMethodBuilder * Rename LdrLit and *_Fix opcodes * Revert TranslatorCache impl to the more performant one, fix a few issues with it * Allow EmitOpCode to be called even after everything has been emitted * Make Emit and AdvanceOpCode private, simplify it a bit now that it starts emiting from the entry point * Remove unneeded temp use * Add missing exit call on TestExclusive * Use better hash * Implement the == and != operators
31 lines
751 B
C#
31 lines
751 B
C#
using ChocolArm64.Instructions;
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using ChocolArm64.State;
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namespace ChocolArm64.Decoders
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{
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class OpCodeCcmp64 : OpCodeAlu64, IOpCodeCond64
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{
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public int Nzcv { get; private set; }
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protected int RmImm;
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public Cond Cond { get; private set; }
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public OpCodeCcmp64(Inst inst, long position, int opCode) : base(inst, position, opCode)
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{
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int o3 = (opCode >> 4) & 1;
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if (o3 != 0)
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{
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Emitter = InstEmit.Und;
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return;
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}
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Nzcv = (opCode >> 0) & 0xf;
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Cond = (Cond)((opCode >> 12) & 0xf);
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RmImm = (opCode >> 16) & 0x1f;
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Rd = CpuThreadState.ZrIndex;
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}
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}
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} |